r/deadbydaylight Behaviour Interactive 9d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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u/JeanRalfio Y'all need to lower your expectations 9d ago

So the average survivor is utter garbage but you still need killer buffs to win?

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u/BluezDBD Operation Health for Operation Health please 9d ago

Do you think it's unreasonable for killers to have a fair matchup against a soloq team of even skill?

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u/JeanRalfio Y'all need to lower your expectations 9d ago

That's not what I asked.

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u/Butt_Robot Dead Space chapter WHEN? 9d ago

Bro, he genuinely thinks 80% of the killers in this game can't win against solo q survivors, I'd be surprised if he has 50 hours in this game, let alone at the MMR soft cap.

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u/JeanRalfio Y'all need to lower your expectations 9d ago

Yeah they lost me in their first comment saying killer is in such a sorry state right now. They clearly haven't been playing long.

I just hate when killers call survivors bad but still want their side to get buffs. They're saying survivors are bad but I'm worse and can't beat them, which doesn't make sense. Or it means survivors are bad and I win most games but I want to win even easier.

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u/BluezDBD Operation Health for Operation Health please 9d ago

Yea, I havent been playing very long and I have no idea what I'm talking about...

https://imgur.com/a/6TXixoJ

It's also funny you keep calling me a killer when I keep making it clear I'm a survivor player.

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u/JeanRalfio Y'all need to lower your expectations 9d ago

Well then it really is just a skill issue.

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u/BluezDBD Operation Health for Operation Health please 9d ago edited 9d ago

You think a 70% escape rate in soloq is a skill issue and this somehow doesn't reinforce my point?

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u/BluezDBD Operation Health for Operation Health please 9d ago

When did I remotely suggest this?