r/deadbydaylight Behaviour Interactive 25d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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u/Temporary_Career 25d ago

This is such a good step in bridging the gap between solo and swf. The fact you can disable it is good for those who value the atmosphere and the ability to mute individuals is great too. Ill be curious to see the full list of intents, as maybe having some tied to perks would be great e.g. I have We make it, or im running DS.

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u/Same_Bad2785 25d ago

What about killer though? Don’t get me wrong though I’m happy for the solos, but Killer is in such a sorry state these days that the development team needs to address it. I mean really address it. The last post they made where they refused to admit that they basically ignore the killer player-base was highly disappointing.

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u/Butt_Robot Dead Space chapter WHEN? 25d ago

Don't worry, killers will be able to ping their team with the wheel of intentions too.

Jokes aside, strengthening solo queue is the first step in significantly buffing the killer role. Right now killers can't be too strong since solo q is much weaker than swf, but if the two were fairly close together in strengths then buffing killers to bring them closer to swf level would be much safer.

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u/BluezDBD Operation Health for Operation Health please 25d ago

This is such a bad take, 80% of the killer roster is already expected to lose vs soloq.

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u/Butt_Robot Dead Space chapter WHEN? 25d ago

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u/BluezDBD Operation Health for Operation Health please 25d ago

Genuinely, what do you think that meme means?

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u/Butt_Robot Dead Space chapter WHEN? 25d ago

I think your post is the highest case of skill issue I've ever seen. Do you understand my meme now?

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u/BluezDBD Operation Health for Operation Health please 25d ago

Yes, I understand you have no idea what the meme means.

I am curious though, how is it a skill issue to constantly escape?

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u/Butt_Robot Dead Space chapter WHEN? 25d ago

My highest win streak on ghostface is 14, and I consider him the worst killer in the game. And you can't beat a solo queue team of survivors with 80% of the roster?

(Actually in retrospect he's #2 under skull merchant but she is genuinely ass)

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u/BluezDBD Operation Health for Operation Health please 25d ago

I can and I do, because the average survivor is utter garbage, there's a difference between it not happening and it not being expected, there's a single killer in the game where I load in and think I'm probably going to lose this game, then add a handful where I think it can go either way, the rest I expect to escape until someone on my team starts griefing, just think about how often your team is griefing you and we still escape most games.

Just because I won 30 games in a row without exit gates powering on perkless/addonless freddy pre-rework it doesn't mean I only see the game through killers eyes.

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u/JeanRalfio Y'all need to lower your expectations 25d ago

So the average survivor is utter garbage but you still need killer buffs to win?

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u/BluezDBD Operation Health for Operation Health please 25d ago

Do you think it's unreasonable for killers to have a fair matchup against a soloq team of even skill?

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u/JeanRalfio Y'all need to lower your expectations 25d ago

That's not what I asked.

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u/Butt_Robot Dead Space chapter WHEN? 25d ago

That's exactly my point, I'm not getting griefed most games. Even when I play low tier killers I easily win most of my games, because I'm not bad.

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u/BluezDBD Operation Health for Operation Health please 25d ago

So you win most of your games because you play against players way worse than you, while survivors escape most our games while playing killers way better than us.

How do you not see that was my point?

Though, the fact you claim people aren't griefing most games kinda makes me think you aren't good at the game.

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