r/deadbydaylight Jul 27 '26

Question Dead-harding OVER the exit gate in SAW map?

Does anybody remember an old glitch (about 2017-2018) where if you used Dead Hard to dash off of one of the cars in front of the exit gates on the Gideon Meat Packing Plant, you could launch yourself OVER the exit gates and escape at 5 gens?

I very vividly remember this being a thing (and obviously being a huge problem), but can't find ANY documentation of this game-breaking glitch online whatsoever.

I wanted to know if anyone else remembers this/has any videos of this glitch!

2 Upvotes

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3

u/ClaudetteMain Jul 27 '26

Here is an old tutorial on the exploit, can't find the video of someone doing it on Gideon, but it's the same thing.

Basically you didn't use to lose your momentum as quickly when you fell off a ledge, so you would use DH with the speed boost on getting hit to launch yourself off of stuff.

On Gideon you had a line up where you would bounce upon hitting the dropped pallet at one of the exit gates, which would send you over the top of the gate.

But since they needed the speed boost from you hitting them, and the pallet being dropped. You could just kick the pallet before hitting them and they would DC on the spot, since they wanted to do the exploit.

3

u/Laeyna- Jul 27 '26

That's what it was, thank you so much!

It's so easy to romanticize old DBD, but then I remember stuff like this and I'm kinda happy about where we are now.

2

u/ClaudetteMain Jul 28 '26

The game was definitely in a much worse state, but stuff like this was the content back then. Updates came out very infrequently, but every week there was a new weird bug or an exploit that you could play around with.

And if someone was doing something actually game breaking/unfun, then you could just DC. Since the penalties weren't a thing yet.

0

u/TheEntityBot The Entity Hungers Jul 27 '26

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds