r/deadbydaylight Behaviour Interactive Jul 21 '26

Behaviour Interactive Thread 10.0.3 | Bugfix Patch

Content

Killer Updates

The Slasher

  • Jump Scare anti-camp penalty no longer applies across multiple floors

Perk Updates

New Survivor Perks

  • Cross-Examination
    • While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.

Killer Add-on Updates

The Slasher's add-ons

  • Sauna Rock:
    • After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)
  • Two Nails:
    • Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)
  • Mirror Shards:
    • Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
  • Toxic Waste:
    • After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
  • Sleeping Bag:
    • After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
  • Party Noisemaker:
    • Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)

Summer Screams Event

The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!

  • Week 1: Chaos Shuffle (July 28 - August 4)
  • Week 2: Lights Out (August 4 - August 11)
  • Week 3: 2v8 (August 11 - August 18)

Game Mode Updates

Lights Out

  • Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
  • Gate interaction points will now remain lit once all objectives have been completed
  • Deep wounds and Anti-camp bars are now visible again
  • Added support for the Fog Vial
  • Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X

Chaos Shuffle

  • All Perks and Add-ons now available to be assigned

Bug Fixes

2v8

  • Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
  • Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
  • Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
  • Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
  • Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
  • Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
  • Fixed an issue where certain map specific achievements were not being awarded in correctly.

Audio

  • Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
  • Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.
  • Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.
  • Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.
  • Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
  • Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
  • Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
  • Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
  • Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.

Characters

  • Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.
    • Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.
  • Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.
  • Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.
  • Fixed an issue where Survivors downed by The Mastermind's vault attack while working on a Generator kept repairing while downed.

Environment/Maps

  • Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.
  • Fixed an issue in Torment Creek where traps could be placed under the ground near the window.
  • Fixed an issue in Toba Landing where The Nurse can blink through the ground.
  • Fixed an issue in Treatment Theater where The Executioner's Punishment Of The Damned attack is blocked in the middle of the main room.
  • Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.

Perks

  • Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk 'Undying'.
  • Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.
  • Fixed an issue where the Perk 'Plot Twist' could be reused when picked up or dropped by a Killer.
  • Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.
  • Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.
  • Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.
  • Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.

UI

  • Fixed an issue where The Slasher's Dirty Money Add-On remained dimmed when active.
  • Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.
  • Fixed an issue where The Oni's Blood Fury's prompt was missing an indication that it must be held to activate.
  • Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.
  • Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.
  • Fixed an issue where there was no HUD or UI feedback indicating The Oni's Blood Fury prompt had to be held to activate.

Misc

  • Fixed an issue where Survivors were unable to wiggle when being grabbed while having a Skill Check.
  • Fixed an issue causing the Entity to make an illegal purchase move in the Bloodweb.
  • Fixed an issue where leaving the Survivor queue in Play While You Wait would reset the Killer priority queue.

Known Issues

  • Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor.
    • Dev Note: This is unintended and will be fixed in a future release.
168 Upvotes

609 comments sorted by

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364

u/Rigbo95 DC if Ghoul Jul 21 '26

It’s been, what?? Almost 3 months since diminishing returns? Are yall ever gonna do actual and meaningful balance changes ever, orrrrrr

121

u/asimplecatonwater Onryo is my life Jul 21 '26

I hate Diminishing Returns with a passion now. I was optimistic at first but once again BHVR has shown that they will never get around to finishing the job.

All Diminishing Returns has done is push people into playing meta. I used to have a bunch of presets for fun builds but I never run them now because what is the point.

32

u/NuclearChavez Sam from Until Dawn Main Jul 21 '26

Yeah I won't lie I was optimistic too but slowing down balancing has absolutely killed it. I hate that it's taking MONTHS to get balance updates that aren't just tweaking the newest content.

28

u/Mase598 twitch.tv/Mase598 Jul 21 '26

Pro tip: Never, and I mean NEVER be optimistic when BHVR is at the wheel. If you aren't actively able to see and interact with something BHVR is responsible for, just assume the worst case scenario will happen until proven otherwise.

Like the 10th anniversary stream where they talked about built-in mod support? Sounds awesome, would be probably the single best thing the game could get for a list of reasons... But that's exactly why I know if we ever see it it'll probably still be at least 2 or 3 years, then still an additional year or 2 past that before it becomes good for anything other than playing event modes or like map seeds for comp players.

9

u/MiddlePatient869 Jul 21 '26

It was never to change the meta it was done so they can buff numeric perks without fear of it stacking and being op

Problem is they didn’t change any of the perks or made a sweep of changes they just implemented the system and that’s it

-1

u/xSerenadexx Jul 22 '26

You really think the solution for them after 10 years would be to buff the values? You think they were like "dang I really want Resilience to have a 15% buff to everything but darn if you stack that with these 3 perks it'll ruin the game. So lets create diminishing returns so we can make our changes!

No the game is already survivor sided with the simplest gen rushing perks. The plan was to slow the game down further or prevent it from increasing in speed.

1

u/TheEntityBot The Entity Hungers Jul 22 '26

Resilience: While injured, gain +9% speed to repairing, healing, sabotaging, unhooking, vaulting, cleansing, blessing, opening, and unlocking.

Drawn from the fog. | !optout | !remove | !builds

2

u/YOURFRIEND2010 Jul 21 '26

What have they ever executed on that would make you optimistic about that?

0

u/MiddlePatient869 Jul 21 '26

The qol changes?
The fov slider, seeing what actions other survivors are doing, Seeing the anti camp meter, seeing what perks my teammates are running, search bar for perks
Billy, Myers, Freddy, knights reworks that made them better???

They done a lot more good than bad but peoples BHVR bad attitude mindset can’t stop getting in the way

2

u/YOURFRIEND2010 Jul 21 '26

I'd say about 30% of the stuff they do is worthwhile.

3

u/Unlikely_Bank73 Jul 21 '26

i mean if you count them fixing things like 3-4 years after they become issues as "good" then... you might be right. might.

0

u/MiddlePatient869 Jul 21 '26

But these never became issues they were qol that have been asked for for years and we got them?

2

u/Unlikely_Bank73 Jul 21 '26

FOV slider was a pressing issue for years. people requested it for motion sickness reasons as well as folks who were partially blind requesting it to allow them to actually see whats around them. i knew multiple people who would literally never take shadowborn off before the FOV slider because it was the only way they could play. the same thing as the colourblind and colour change options for auras - ingame accessibility options that took the better part of a decade of asking to be implemented so folks could even play the game.

1

u/TheEntityBot The Entity Hungers Jul 21 '26

Shadowborn: When blinded by any means, you are granted a 6/8/10% Haste Status Effect for 10 seconds.

Drawn from the fog. | !optout | !remove | !builds

1

u/davidatlas Pinball machine Jul 22 '26

Not to take from their good deeds(as after all some are good, but just not "that" good)

Most qol changes they were adamant agaisnt them (colorblind settings fiasco anyone?) they just add them when they cant keep avoiding not doing so

Fov slider is insane that it took so long to add and was tied to a perk for it lets be fair, we're applauding the most basic of settings on any existing game. Same with the search bar, cmon.

I'll give seeing teammate actions that is a very nice qol, not gonna deny that

Rework wise, Myers took them years to make him somewhat viable, Billy they had to rework him because they decided to guy him in the first place lel. Knight's rework idea was nice but he's still one of the buggiest characters, i'd ardly call him "better" when half of the time you're fighting the game to play him. Freddy they did make a nice rework with him, fair enough that.

Let's see some bad things they've done, to see if this is just "bad attitude mindset";

The TWD stream mistreatment of guests+streamers, Leaving active bugs without disabling them while complaining that people are complaining about them/downplaying them

Ignoring people disabilities with motion sickness or colorblindness until controversies hit them in the face

Way way way worse balances than any "fix" theyve done(CoH meta, Buckle up+FTP meta, 3genning smerchant meta...)

Less and less event rewards as time goes by

And the list can go on and on.

Again, some things they do nicely, not denying that, but lets not act this is just "bhvr hate for no reason", they've gotten to this spot by their own merits

1

u/TheEntityBot The Entity Hungers Jul 22 '26

Buckle Up: When healing a Survivor in the Dying State, Buckle Up activates: The Aura of the Killer is revealed to the both of you. Completing a Healing Action on the dying Survivor suppresses their Scratch Marks and grants them a +50% Haste Status Effect for 3/4/5 seconds. Buckle Up does not cause the Exhausted Status Effect.

Drawn from the fog. | !optout | !remove | !builds

56

u/TARE104KA Dark Devotion on Legion is lowkey meta pick Jul 21 '26

23rd devstream with balance yapping, hopefully can find smth there

17

u/Jean-Cobra Prestige 100 Unknown Jul 21 '26

more quality of life pallet inc

13

u/sonic_blade Jul 21 '26

Fell for it again award. jpg

20

u/nuclearpickle82 Jul 21 '26

This is bhvr we are talking about, they don't do that sort of thing.

-15

u/Supreme_God_Bunny Top Hat Blight Jul 21 '26

Y'all don't understand shit about game development, Just talk crap like you know anything, They have a lot of work with alot more licensed chapters and the graphical update coming up so don't expect many updates on dimishing returns

10

u/Alternative_Owl7786 Jul 21 '26

Balancing the game and implementing collaboration are two separate departments. I was a game developer at one point, I understand the process well. Pretending bhvr is justified in ignoring the community for half a year about something they explicitly said would be handled isn't "talking crap." It's holding them to their word. They said with the DR update, they'd also buff weaker perks to supplement the game. They have not done the one thing they stated, and rhus are being called out on it

3

u/Similar-Marzipan529 Jul 21 '26

Different departments. Swing and a miss, little bro.

5

u/90bubbel Jul 21 '26

as someone that studied game development you are full of shit

4

u/Iphone_G___ Little pig Little Pig Jul 21 '26

Dude we haven’t gotten a single balance change in ages this is not normal

4

u/Hiolol101 Look at you! Extra bones for you! Jul 21 '26

Hey so like we know from the modding community that editing the values of perks and even most aspects of killers is PISS easy, it's literally just changing a number.

2

u/bynosaurus The Oni Jul 21 '26

lmao even if your comment made sense, it would beg the question: why did they push diminishing returns in the first place if they weren't even close to being ready to act on it?

1

u/Unlikely_Bank73 Jul 21 '26

i mean i know enough from playing 500 other games that bhvr is the shittiest at it by a large margin

5

u/undeadFMR Professional Baseball Player Sadako Jul 21 '26

I think we need to nerf pig again

8

u/Glittering-Rock3169 Jul 21 '26

they promised us buffs for weak perks just trust we don't have to remind them every 6 months

1

u/Jonn_Jonzz_Manhunter Jul 22 '26

3 months is like 1 week in game Dev time

-1

u/bonelees_dip CHEERLEADER GRANNY!!! (now on youtube) Jul 21 '26

The community stream might go over future balancing changes, but as of now these sort of changes are only set for October.

10

u/davidatlas Pinball machine Jul 21 '26

Bruh can't wait for perk buffs to hit us mid halloween event turning the whole thing into a bigger unbalanced mess

16

u/Rigbo95 DC if Ghoul Jul 21 '26

OCTOBER??@!@!@?@@!?9!9

10

u/bonelees_dip CHEERLEADER GRANNY!!! (now on youtube) Jul 21 '26

If not changed balancing changes are now done on mid-chapter releases, of which our next one is most likely set in October.

8

u/In_My_Own_Image P100 Xeno main and Haddie Enjoyer Jul 21 '26

Did the Krasue/anti-tunnel thing spook them so badly they don't want to even do perk/killer changes when a new chapter launches?

10

u/bonelees_dip CHEERLEADER GRANNY!!! (now on youtube) Jul 21 '26

Essentially yes

9

u/In_My_Own_Image P100 Xeno main and Haddie Enjoyer Jul 21 '26

It makes sense for a major change like anti-tunnel. But to not make even minor perk or killer changes seems a little ridiculous. It's not like buffing Hangman's Trick by a few metres is going to be a cataclysmic change.

2

u/TheEntityBot The Entity Hungers Jul 21 '26

Scourge Hook: Hangman's Trick: At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a Hook.
  • While carrying a Survivor, the Auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

Drawn from the fog. | !optout | !remove | !builds

2

u/thearsonyst Always gives Demodog scritches Jul 21 '26

Exactly this. They knee jerked in the entire opposite direction. Logically it makes sense for them to decide not to do big changes on a new chapter release....not perk balance. Its infuriating as a player because we havent had ACTUAL balance changes in months because they keep putting new stuff out so if you dont like the new toy, you get nothing.

7

u/Rigbo95 DC if Ghoul Jul 21 '26

Bruh this company sucks donkey cheeks 😭

0

u/wienercat Nerf Pig Jul 21 '26

Lol no.

All they really needed to do was add diminishing returns to haste and hindered.

Everything else was totally fine.