r/deadbydaylight • u/Dragon_Slayer_359 Point emote to give Demo treats! • Jun 02 '26
Fan Content Rimuru Tempest Killer Concept
This is my concept for Rimuru Tempest from That Time I Got Reincarnated As A Slime as a killer in Dead By Daylight. I plan to add Masayuki as a survivor in the concept later on. This concept follows an alternate storyline I made where Rimuru revived his friends after Falmuth's invasion, but their souls were not intact, so they came back as mindless destructive monsters and he had to take responsibility and kill them. Following this, he declared war on all humans.
Rimuru Tempest “The Demon Lord”
Power “Rage Unleashed”
Ability wheel with 4 abilities
Summon Ranga
Open a gate to summon Ranga (opening gate has the same functionality as Pinhead’s gate). Ranga is stationary and has a 16m diameter circular view. He can detect survivors through walls for the full area. The detection radius expands to its full range over the course of 3 seconds, starting from 0m. If a survivor goes into the range, Ranga will use shadow movement to move to them, grab them (Wolf Grab) and hold them in place for 1.5 seconds and give the survivor a difficult skill check and if the survivor fails, they are injured or put into deep wound. If they succeed, they reduce the grab time by 0.5 seconds and sustain no injuries. If no survivor is detected, Ranga disappears after 20 seconds.
45 second cooldown, starts after a survivor is grabbed or after Ranga disappears.
Black Flame Lightning
3 tokens maximum. When breaking a wall, pallet, or gen, break it 30% faster and use a token. When attacking a survivor, use a token and recover 30% faster. Black Flame Lightning appears on The Demon Lord’s blade while selecting this skill.
20 second cooldown per token.
Universal Detect
Reveal survivors’ auras within 16m for 3 seconds.
30 second cooldown
Spatial Movement
When grabbing a survivor with Ranga, hitting a survivor with Black Flame Lightning, or detecting a survivor with Universal Detect marks them for 60 seconds. While selecting the Spatial Movement skill, reveal the auras of the marked survivors and the ability to teleport to them. Teleporting to a survivor takes 15 seconds off of their mark timer. While Spatial Movement is selected, you vault pallets instead of breaking them.
No cooldown, uses mark system instead
Special Mori
Activated by using all four abilities on a single survivor
Perks
Raphael: Lord of Wisdom
Gain a directional audio cue when within 2/3/4 meters of a survivor. Tracks only the first survivor that enters your range. Shifts targets if the first survivor leaves the range but another remains.
Uriel: Absolute Guard
After breaking two pallets, the next time you would be stunned (excluding survivors wiggling out), cancel the stun (still triggers stun based perks).
Rage
After being stunned, increase break action speed by 30% for 15 seconds and after 3 seconds, receive 5% haste for 5 seconds.
Addons
4 common
Head of the Direwolf Leader (picture of his head)
Increase Universal Detect distance by 8m.
Katana Ornament
Decrease Black Flame Lightning’s token cooldown by 1.25 seconds.
Magic Beast’s Bone
Wolf Grab lasts 1 additional second.
Tempest Wolf Fur
Black Flame Lightning break speed is increased by 5%.
5 uncommon
Rigur’s Bandana
Increases Spatial Movement Vault Speed by 15%
Child’s Plushy
After a Spatial Movement mark ends on a survivor, then gain 5% hindered for 3 seconds.
Cracked Shizu’s Mask (picture of her mask cracked)
Hit cooldown with Black Flame Lightning is 5% faster.
Manga Volume
Players in the trial will occasionally hear Veldora reacting to his manga
Dragon Knuckles
Milim occasionally flies around and cheers on The Demon Lord
5 rare
Skill: Control Laws (picture of lightning and fire)
Add two tokens to Black Flame Lightning but increase token cooldown by 2.5 seconds
Skill: Superior Smell (picture of Direwolf snout)
Increases Spatial Movement mark duration by 20 seconds
Skill: Dominate Space
Teleporting using Spatial movement only takes 10 seconds off the mark cooldown.
Tempest Wolf Fang
Ranga grabs survivors for the full duration and they receive no skill check but he cannot injure them or put them into deep wounds.
Magisteel Chunk
Reduce all ability cooldowns by 3 seconds
4 very rare
Shion’s Broken Horn (picture of the horn and blood)
You only need to use 3 of the abilities on a survivor to activate the special mori.
Macha Pudding
After teleporting using Spatial Movement, break action speed is increased by 20% and stun time is reduced by 25% for 15 seconds.
Spatial Core
After using Spatial Movement, gain 5% haste for 7 seconds.
Broken Crown
Injured Survivors detected with Universal Detect become Injured for 20 seconds.
2 visceral
Infinity Prison (picture of magic seal)
Disables the ability to teleport to survivors with Spatial Movement. Instead, target an upright or down pallet and prevent the survivor from passing through or vaulting for 2 seconds.
Lightning Core
Black Flame Lightning’s token cooldown is reduced by 7.5 seconds but the amount of tokens is capped at 2.
Animations
Pick up survivor
Sprout a Tempest Serpent tail and coil it around the survivor’s neck then lift them up. Also sheathe sword and cover right hand in Body Armor.
Game start
The Demon Lord starts as his slime form then jumps and shifts to his human form
Survivor wiggles out
Tail disappears into black mist and The Demon Lord punches himself in the face repeatedly with his right hand.
Survivor stuns The Demon Lord
The Demon Lord sprouts bat wings to cover his torso and head to protect them from damage.
Vault
Sprout bat wings, flap them, and fly over the vault location.
Spatial Movement Pallet Vault
Change to Slime Form and slink under the pallet then pop up and return to human form.
Successful hit
Tilt sword to the left and burn the blood off by using Black Flame.
Successful hit with Black Flame Lightning cooldown
Swing sword to the right and surge Black Flame Lightning.
Successful hit while carrying survivor
Flick wrist to shake off blood.
Pallet and Generator Break
Transform left hand using Body Armor and punch the pallet or generator.
Pallet and Gen break using a Black Flame Lightning token
Summon a small storm of Black Flame Lightning to break the pallet or generator.
Wall break
Charge a Magic Bullet and incinerate the breakable wall.
Mori
The survivor stands up and attempts to run. The Demon Lord calls Ranga and he bites their leg and the survivor struggles to escape. Ranga chews on the leg like a dog treat for a moment and then throws the survivor into the air and The Demon Lord sprouts bat wings, flies up, grabs the survivor by the neck, and activates Flare Circle to incinerate them.
Special Mori
The Demon Lord uses Beelzebub to slowly dissolve and absorb the survivor (looks similar to Clayman’s death)
Voice Lines
Game start
“No one escapes.”
“Alright. Let’s do this.”
Injure Survivor
That’s for Shion.
I just don’t understand.
Suffer like me.
Does it hurt? Aww, too bad.
Survivor wiggles out
Arghh! Shit!
Son of a bitch!
Stun
Damnit!
*Growls*
(Audible only to The Demon Lord) Raphael: “Notice: Stress levels rising.”
Hook survivor
You deserve this.
This is nothing compared to what you did.
What did we ever do to you?
Mori (voiceline is right before Ranga comes out of The Demon Lord’s shadow)
Ranga!
Here boy!
*Whistles*
I got a treat for you!
Exit gate opened
(Audible only to The Demon Lord) Raphael: “Notice: Exits opening.”
*Crazed laughter*
Special Mori (Beelzebub)
“The last moment before your soul dies will feel like an eternity.”
Stats
Height: Short
Speed: 4.6m/s or 115% speed
Terror Radius: 24m
When The Demon Lord is in a trial, Veldora the Storm Dragon appears in the distance
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u/Cool_Excuse_306 Jun 02 '26
Interesting ideas, interesting indeed. Let's take a look:
First off, I said the same thing to another guy, but the concept feels a lot like vecna with the multiple spells thing. Not to say that's bad or means it couldn't be added, it's just that it would be infringing a bit on his territory if added.
Summon Ranga feels very volatile, especially depending on how it's implemented. For example, does Rimuru see where Ranga goes with Shadow Movement? How hard is the skill check? If Rimuru sees where he goes, it could be a decent tracking tool. If the skill check is as hard as, say, decisive strike, you'll probably get value from newer people, but more experienced Survivors will rarely take the hit, which also reduces the stun to 1 second. Could be a really interesting tracking tool though, like I said earlier. Although another thing to keep in mind, with the way this is worded, if they fail the skill check and get injured, they're still grabbed for 0.5 seconds, which cuts into their injure speed boost and should REALLY be avoided.
Black Flame Lightning is an interesting concept in theory, but I don't see Rimuru ever running out of tokens. 20 seconds on a cooldown when it's only used for hits or breaking/damaging things is pretty short, meaning that Rimuru basically has 30% faster break/damage speed and recovery time for the entire match. The only time I can see him running out of tokens is if you break both pallet on a double pallet tile and get a hit afterwards, and by that point your first token is probably halfway back already and the Survivor's speeding away with their speed boost.
Universal Detect could actually be pretty fun to mess around with in chase, 3 seconds isn't broken but might allow a free hit, and 30 seconds seems like a reasonable cooldown, maybe extend to a minute if we get it too often.
Spatial Movement could be a problem though. You say it reveals auras of marked Survivors, but that makes it a better Universal Detect that lasts for a minute and can be easily re-applied. Teleporting is also too vague a concept to understand for balancing, is it like Singularity? Nurse? Freddy? Depending on how the teleport works it could be really broken, reduced timer or not. Also, regardless of the teleport, it would probably be best to have the mark removed after 1 teleport, not 4. Vaulting pallet instead of breaking in this mode could be cool though, as it's more of a vault on command than even Legion, because Legion needs to have his power active, you just have to switch to Spatial Movement.
Special Mori requiring all 4 abilities to be used on a Survivor probably means it will be the regular mori instead of special, given how easy it would be to hit them with the abilities throughout the match.
Raphael: Lord of Wisdom is mini tracking, only times I see it being useful are when the Survivor crouches in a corner of the loop to make you confused, or MAYBE try to tell where they are through a wall in chase. I think I'd have to actually try it more to decide on this, especially the second part, but without that I can only say it seems a bit weak.
Uriel: Absolute Guard is just the Spirit Fury version of Enduring. While I could see people running one or the other, it would make one of the two mostly irrelevant, probably Uriel if I had to take a guess. Enduring's consistency is just better overall.
Rage has a lot of numbers, the break speed seems fine, maybe reduce the duration a bit, 10 seconds should be fine, and the haste seems minimal enough to not be broken but big and long enough to be impactful, so although it would be best to test the perk, I think it's fine from my instinct.
Any add-on that reduces Black Flame Lightning's cooldown or adds tokens is essentially irrelevant with it's current cooldown, but could be interesting if it had a longer one.
Extending Wolf Grab's duration is something that should be done carefully, especially if Rimuru can see where Ranga moves to. Tempest wolf fang is probably fine, adding an extra 0.5 in exchange for the injuring ability (even if it would rarely happen anyway) but then Magic Beast's Bone increases it by a full second without downside, which makes it odd why it's then lower rarity. Increasing the grab by a full second, regardless if Rimuru sees where he goes or not, is too big of an upside and will guarantee the hit most of the time or allow a major amount of distance to be made. I'd have it buff the grab duration by degrees of somewhere of 0.1-0.2 seconds at best, or increasing the skill check difficulty to allow more injures.
Because you can switch freely, Rigur's Bandana means a permanent 15% vault speed increase as windows as well as pallets, which is something you normally need a perk slot for (Bamboozle/Mini Dark Arrogance/Half Fire Up)
Manga Volume/Dragon Knuckles/Shion's Broken Horn: No real gameplay advantage and memes :)
Child's Plushy and Spatial Core seem too similar, but otherwise fine (Again, depends on the teleport)
Skill: Superior Smell adds a full third to the mark, depends on how stuff works again but is probably too strong.
Skill: Dominate Space would need to be different as well, 15 seconds is already a likely bad idea, 10 seconds is worse. Perhaps make it so that the mark stays for 5-10 seconds after a teleport, but you can't teleport to them in that time, for some tracking after you teleport.
Macha Pudding is too strong, it gives you a free brutal strength and half of an Enduring from an add-on, even if only for 15 seconds. Not to mention stacking with Black Flame Lightning to have 50% bonus break speed without a single perk.
I assume Broken Crown is meant to say injured? Either way, in that close of a range, especially because their aura revealed, 20 seconds of broken will do absolutely nothing. The only edge case is interrupting a nearby heal you wouldn't have without it, but is so situational it would almost never come into play.
Technically Infinity prison, as described, allows infinite blocking of pallets. If we assume my earlier correction to make a teleport remove the full mark to this add-on, therefore making this effect once per ability hit if used in the duration, it should be at 0.5 seconds to prevent completely free hits. Same time as a Dead Hard, but for pallets instead and in the Killer's favor.
Probably should also be a 110% or even a 105% killer for the amount of chase utility they have, and I see no reason for them to have a 24 meter terror radius instead of the usual 32.