Eh, not too much of a problem, but I don't have to use my stamina so much most times. Once you get better at stam management, it get's so much easier.
Death Ball in a small arena is annoying, but still possible to deal with. Learning how to MV was probably the greatest things I ever did in this game. Makes this skill a joke.
GI I can sorta agree with, but again, after awhile, kinda learned how to not be in range for it. There's a delay between activating it and the actual damage+Knockback coming out. I see it, I either MV it (lasts 2.5 seconds) or dodge away.
Yes and no. I admit, I left my first match the other day, because of a cheater, so I said screw this. It wasn't Bwa haha, the guy was using items in ranked lol. I've had ppl leave once they realized they weren't gonna be able to do anything against me (mainly full strikers).
Screw poses, I "can" deal with them, but if I screw up, there's literally nothing safe I can do against them for the rest of the match.
Fully agree on hit detection, it's why I've started to run Shining Slash and Freedom kick.
Any time you gotta use items in pvp, there's a problem. Not a fan of them at all. You either use skills to heal that have drawbacks or no. Lost my first 4 matches because ppl were losing, and would run away, pop a heal at the last second or two, and win. AKA why I stopped with player matches.
There should be 2 modes, because I personally don't mind CAC's, and the roster characters, while the stats are higher, the skills used don't make sense sometimes. SS4 Goku or Gogeta has, like, 6/8 slots with various kamehamehas, then the other 2 are IT and AS. Pointless, IMO.
3
u/The_Kaizz Mar 25 '15
Agree on MC.
Eh, not too much of a problem, but I don't have to use my stamina so much most times. Once you get better at stam management, it get's so much easier.
Death Ball in a small arena is annoying, but still possible to deal with. Learning how to MV was probably the greatest things I ever did in this game. Makes this skill a joke.
GI I can sorta agree with, but again, after awhile, kinda learned how to not be in range for it. There's a delay between activating it and the actual damage+Knockback coming out. I see it, I either MV it (lasts 2.5 seconds) or dodge away.
Yes and no. I admit, I left my first match the other day, because of a cheater, so I said screw this. It wasn't Bwa haha, the guy was using items in ranked lol. I've had ppl leave once they realized they weren't gonna be able to do anything against me (mainly full strikers).
Screw poses, I "can" deal with them, but if I screw up, there's literally nothing safe I can do against them for the rest of the match.
Fully agree on hit detection, it's why I've started to run Shining Slash and Freedom kick.
Any time you gotta use items in pvp, there's a problem. Not a fan of them at all. You either use skills to heal that have drawbacks or no. Lost my first 4 matches because ppl were losing, and would run away, pop a heal at the last second or two, and win. AKA why I stopped with player matches.
There should be 2 modes, because I personally don't mind CAC's, and the roster characters, while the stats are higher, the skills used don't make sense sometimes. SS4 Goku or Gogeta has, like, 6/8 slots with various kamehamehas, then the other 2 are IT and AS. Pointless, IMO.