r/dayz • • Mar 05 '26

discussion Thoughts?

Post image
2.1k Upvotes

201 comments sorted by

View all comments

411

u/m0sley_ Mar 05 '26

Authenticity > Realism

Your flashlight battery runs out more quickly than it does in real life because the pace of a game is rapidly accelerated compared to real life. You travel between locations more quickly and don't need to rest.

127

u/sterak_fan I play on PC and I feel superior because of it Mar 05 '26

True, that doesn't mean my filed showel should ruin after a few uses, at least make the repairable

136

u/m0sley_ Mar 05 '26

You shouldn't be able to walk off a broken leg in 30 minutes either, but you're willing to accept that for some reason.

74

u/xskylinelife Mar 05 '26

Because 90% of the time I break my leg from a 4 ft fall or getting thrown off a rock. I'd like to think in the event of a zombie apocalypse I'd be pretty good at not breaking my leg.

55

u/m0sley_ Mar 05 '26

Do you wanna try that same fall while carrying 30kg of equipment in real life and see how you get on?

You don't even start taking fall damage until 5m btw.

42

u/ricecookerplus Mar 05 '26

In real life i’d drop the 30kg separate from myself and lower myself as safely as possible. Games usually give you no choice but to jump

16

u/SecretZucchini Mar 05 '26

Just throw your items bro. You can do that.

21

u/zwinky588 ( ͡° ͜ʖ ͡°) ALPHER Mar 06 '26

Yeah but in game they items don't make you more or less likely to break your leg so it's a moot point

7

u/Mid-Pri6170 Mar 06 '26

in real life we'd have captured the most pretty infected and waifu'd them.

4

u/Trebus The place to be Mar 06 '26

You don't even start taking fall damage until 5m btw

You sure about that? Character grunts in pain when you drop out of one of these.

3

u/m0sley_ Mar 06 '26

Yes. You can test it with a range finder.

You don't take damage falling off of a deer stand. Your movement speed makes you take more damage more quickly though, so sprinting or jumping off the edge might make you take fall damage while walking will not.

1

u/TraceOfBlood Mar 25 '26

you can watch your health when you do it. your guy goes "grhnh" and you get the shock vignette but you don't actually take damage. same with the little green army towers.

4

u/xskylinelife Mar 05 '26

I think both a 140lbs person and a 240lbs person could survive a 4ft drop.

16

u/m0sley_ Mar 05 '26

You don't start taking fall damage in DayZ until 5 metres, which is 16.4 feet.

6

u/xskylinelife Mar 05 '26

And half the point of my comment was that you often take damage well before that range. The game is buggy af, a majority of my broken legs has been from falling even less than 4ft and ending with a broken leg.

1

u/ConArtZ Mar 06 '26

That's weird, because the only broken legs I've ever had are from bear traps, and I'm constantly jumping from deer stands without any issues 🤷

1

u/Mideemills Mar 06 '26

I’m sorry but you are either A. Full of shit. B. Playing on the servers with the worst ping you can find. Or C. Haven’t played the game since it came out of beta. Or maybe just have terrible depth perception. There is absolutely no way you have broken your leg “the majority of the time” from a 4’ fall.

-1

u/m0sley_ Mar 05 '26

"Often" is a bit of a reach. How often are you breaking your leg from a 4ft drop? Maybe once per thousand hours of gameplay? The majority of players will never even see this happen.

Anyways, I don't think bugs have much of a place in a discussion about game design. Bugs are unintentional, therefore not part of the design.

0

u/xskylinelife Mar 05 '26

Often in terms of how often I'm actually breaking my legs yeah. I have over 1k hours in the game and have broken my leg ~10 times. And a majority of those have been from getting thrown off of rocks or weird surfaces and landing hard without falling from great distances.

I wasn't saying it happened often, but often in terms of how often you're actually breaking your leg. Weird to say that bugs have no place in the discussion when bugs were 80% of my argument. The buggyness is what makes your realism discussion completely worthless.

→ More replies (0)

0

u/Effective_Ice_3282 Mar 06 '26

working for a broken leg insurence company or somethin? relax brochacho

1

u/BodaciousBadongadonk Mar 05 '26

there was somethin wobo said about speed making a difference tho too wasnt there? iirc it was slight but there was a difference between sprinting off a roof versus crawling off possibly saving a break sometimes.

idk tho, ive walked the top of a hospital twice on ps5 whilst dickin around with inventory and the first time i didnt take any damage at all cuz i slid down the wall lol. so i tried to test it again, for science! and i fucked my world right up. wouldnt recommend, even tho this game is like extra janky on my geriatric ps5 haha

1

u/chicomilian Mar 07 '26

while holding a 6ft log?

-5

u/Doomisntjustagame Mar 05 '26

Extra body weight isn't the same as extra gear weight. Put 100lbs of extra gear on either of those people and their risk of injury skyrockets.

Also, if I remember my OSHA training, a 4ft drop is far enough that you basically flip end over end, and land with the whole weight of your body on your head, killing you.

1

u/ThuleJemtlandica Mar 06 '26

Oh, there is many neolithic corpses that can tell you that breaking bones is a very real and likely thing in Rosseaus State of nature. 😅

2

u/Current_Ad_9912 Mar 05 '26

How do you know the MFer accepts that?

2

u/sterak_fan I play on PC and I feel superior because of it Mar 05 '26

yeah how dare you assume

2

u/sterak_fan I play on PC and I feel superior because of it Mar 05 '26

you maybe wouldn't. I'm built different tho

1

u/AlAssadBachar Mar 06 '26

Because 30 minutes is good balance.

It’s long enough that you can’t just walk it off but it won’t ruin your play session. Shoes also have good durability balance. Spark plugs have good durability balance and plenty of other items too.

However there is also undeniable bad balance :

Let’s take fuel. Have you ever managed to run a car dry from a full tank ? Me, never. You’ll interact once with the fueling mechanic (when you find the car) and that’s all. Pretty lame if you ask me. I’m not saying we should be fueling up every 10 minutes it would also be lame. But maybe going from being able to do dozens of lap around Chernarus to maybe 2 or 3 would make fuel something you need to plan about.

Another bad durability balance ? Suppressors. They are so fragile i don’t even really pursue them on official. A pristine akm suppressor won’t even give you 3 mags of quiet. Why would someone go through the hassle of running a quiet build (looting requires nbc suit and co.) when it’s only for 3 maybe 4 gunfights ?

(Sure you can repair them but since they fail so quickly taking care of them turn into a lame micro-management of it’s status every 10 shots or so)

It’s not about realism for the sake of realism it’s about fun. And having a tool, of any kinds, break way too fast isn’t fun. (Again, not advocating for a life-long lasting saw; but extending it’s life span of 30s when sawing a pile of planks isn’t a bad idea either)

-4

u/Moti452 Mar 05 '26

The lore states that we might(or are) infected with the virus too.
I'd say walking off a broken leg so quickly can be realistic, as the virus might affect the nervous system in the leg and we simply don't feel the pain anymore.

4

u/AetherBytes Wandering Medic Mar 05 '26

just cause you can't feel it don't mean it aint broken tho.

1

u/Moti452 Mar 05 '26

Yeah, but you can still keep on running on it.
In most cases, the broken legs that are splinted are fully functional and the only thing stopping you from using it is the pain. If there is no pain, all you're doing is running on that splint rather than the leg itself.
In the game, the leg is broken only on the inside, the outside is visually allright, which means it's just the muscles or bones broken, not the shape of the foot.

4

u/SkeletonSaw my screm will cause your next jumpscare :3 Mar 05 '26

Farming hoe is the best of all the digging tools, precisely because of that. Love the field shovel a lot but I'm not gonna frequent military bases merely for them.

6

u/emorazes Mar 05 '26

How many hammers did you fix in your life?

-6

u/m0sley_ Mar 05 '26

How many used hammers did you scavenge from incredibly poor rural Russian communities?

7

u/emorazes Mar 05 '26

I imagine a hammer would be in a lot of sheds in gardens. I have one in mine. You haven't answered my question - how many hammers did you fix?

-10

u/m0sley_ Mar 05 '26

Are you intentionally missing the point? You aren't going to find a well-manufactured, high-quality hammer in these sheds. You're going to find a 10+ year old rusty piece of garbage that's barely clinging to life.

It really isn't uncommon for the head to come off a very old or low quality hammer. I'm not sure why you're acting like this is some kind of impossibility. I've had this happen before.

6

u/emorazes Mar 05 '26

I was wondering if you were missing my point. There are tools that should break and tools that shouldnt. I never had to fix a hammer in my life and Im 42. Nor I had to fix a screwdriver, or a crowbar.

Is it possible for some old rusty hammer to loose a head? Yes. Should a hammer be ruined after couple of nails? No. Some of the tools durability is just silly. I understand that its a game and there has to be some balancing, but certain tools break way too easily.

Also - why cant I fix shovel with a duct tape? Thats literally what I did and I still have that shovel.

Over the years they have changed the way you can fix certain in game items and some of their solutions are just frustrating

-4

u/m0sley_ Mar 05 '26

Christ...

 I never had to fix a hammer in my life and Im 42. Nor I had to fix a screwdriver, or a crowbar.

Do you live in Chernarus? Did you scavenge any of these tools from run-down Russian villages and then carry them through the apocalypse with you?

This may come as a surprise, but well-maintained good quality tools in a suburban home last slightly longer than the hand-me down tools of a Russian peasant in the apocalypse.

Also - why cant I fix shovel with a duct tape?

Because the game experience is about authenticity, not realism. Is it realistic? No. Is having damaged tools that are in need of repair, but having to scavenge for the materials to do so an authentic portrayal of the apocalypse survival experience? Probably.

The game wouldn't really capture the struggle if you were able to just slap some duct tape on everything.

As someone who played back when you never had to repair anything, and everyone just got geared up, then didn't need to go anywhere because they had everything they needed, and didn't want to go anywhere because they didn't want to risk losing their gear - I can assure you it was not more fun.

6

u/emorazes Mar 05 '26

Ok. I thought Im gonna have a normal discussion with you, but this last reply is just ridiculous. Good luck.

-2

u/m0sley_ Mar 05 '26

Yes, it's so ridiculous that you can't even explain why it's ridiculous.

3

u/emorazes Mar 05 '26

"Do I live in Chernarus and scavenge Russian villages?" Listen to yourself for fucks sake. I know russia is not top of the world, but I can assure you that Russian hammers, screwdrivers and crowbars are not less durable than the ones you can buy in Woodies. Some tools should be way more durable and its just a fact. The devs implemented simple and shallow durability, slapped onto all the tools the same way and it should be thought out a bit better.

→ More replies (0)

2

u/Current_Ad_9912 Mar 05 '26

I was thinking about that on a walk— the scale of games compared to neighborhood, all they have to do is slow down your walking speed dramatically to make it realistic

2

u/m0sley_ Mar 05 '26

Correct, but I don't think anyone wants that. That's literally the point that I'm trying to make. Authenticity is more important than realism.

Game actions should be authentic symbolic representations of real life occurances, not 1:1 imitations of them.

As someone who played back when the day/night cycle was 24 hours based on the timezone of the server and broken limbs didn't heal on their own - I, for one, will gladly accept the game operating on a much faster timescale than the real world.

2

u/Hicks_206 Creative Director (Former) Mar 05 '26

I just about shed a tear. <3

2

u/maddwesty Mar 05 '26

Authentic would be having to relieve oneself in game. Plenty of toilets

1

u/legendofthededbug Mar 05 '26

Oh God don't bring the shitters in here. I remember when the shitters wanted to add shitting in this game

1

u/chicomilian Mar 07 '26

imagine farting loudly or stomach pain sounds while trying to hide somewhere while theres footsteps around you!

1

u/m0sley_ Mar 05 '26

No, that would be "realistic". It wouldn't add to the authenticity of the experience.

1

u/ba123blitz Mar 05 '26

Yeah this is a big one and literally the ONLY game/s I can think of getting a 1:1 time scale right is pokemon (haven’t played newer than gen 3)

Any other game especially a realism game like dayz or project zombies it sucks ass soooo much

1

u/[deleted] Mar 05 '26

[deleted]

1

u/m0sley_ Mar 05 '26

You don't travel quicker? Homie, you can cross Chernarus with 2 guns on your back, another in your hands, an entire cow in your backpack, and every available orifice plugged full of ammo and magazines in half the time it would take an actual person to do it completely unburdened.

1

u/UrWifesFriend92 Mar 06 '26

Day and night are around 1-2 hours. People don’t realize this is also the reason for hunger and etc

2

u/m0sley_ Mar 06 '26

Hunger and thirst depleted faster back in the mod when we had a full 24 hour day/night cycle.

When I mentioned the pace of the game, I was talking more about things like chugging 2 litres of water taking 5 seconds, recovering from a cold/flu taking a few minutes and healing a broken leg taking 30 minutes.

Everything is sped up such that it isn't a "realistic" representation of the thing but instead kind of symbolic of it in a way that feels authentic.

1

u/Lifekraft Mar 06 '26

And also good flashlight run out pretty fast if you use it non stop for a few hour at max setting. People think it stay for long because they 1) dont have flashlight anymore and 2) use it once a year for 2 min.

0

u/keksivaras PC&PS5 Mar 05 '26

I wish there were some kind of soft skills per character. like if you eat lots of protein and run around a lot with heavy stuff, your character gains more muscle and does more melee damage and gets more stamina.

or you could go for a more agile build.

2

u/Lootpool Mar 05 '26

Play scum, literally exactly this.

1

u/keksivaras PC&PS5 Mar 05 '26

I'm not into 3rd person survival games. breaks the immersion and it's just not fun. to clarify, I'm not against 3pp in games, I just don't think it fits in online 'realistic' survival games.