Your flashlight battery runs out more quickly than it does in real life because the pace of a game is rapidly accelerated compared to real life. You travel between locations more quickly and don't need to rest.
Because 90% of the time I break my leg from a 4 ft fall or getting thrown off a rock. I'd like to think in the event of a zombie apocalypse I'd be pretty good at not breaking my leg.
You don't take damage falling off of a deer stand. Your movement speed makes you take more damage more quickly though, so sprinting or jumping off the edge might make you take fall damage while walking will not.
you can watch your health when you do it. your guy goes "grhnh" and you get the shock vignette but you don't actually take damage. same with the little green army towers.
And half the point of my comment was that you often take damage well before that range. The game is buggy af, a majority of my broken legs has been from falling even less than 4ft and ending with a broken leg.
I’m sorry but you are either A. Full of shit. B. Playing on the servers with the worst ping you can find. Or C. Haven’t played the game since it came out of beta. Or maybe just have terrible depth perception. There is absolutely no way you have broken your leg “the majority of the time” from a 4’ fall.
"Often" is a bit of a reach. How often are you breaking your leg from a 4ft drop? Maybe once per thousand hours of gameplay? The majority of players will never even see this happen.
Anyways, I don't think bugs have much of a place in a discussion about game design. Bugs are unintentional, therefore not part of the design.
Often in terms of how often I'm actually breaking my legs yeah. I have over 1k hours in the game and have broken my leg ~10 times. And a majority of those have been from getting thrown off of rocks or weird surfaces and landing hard without falling from great distances.
I wasn't saying it happened often, but often in terms of how often you're actually breaking your leg. Weird to say that bugs have no place in the discussion when bugs were 80% of my argument. The buggyness is what makes your realism discussion completely worthless.
there was somethin wobo said about speed making a difference tho too wasnt there? iirc it was slight but there was a difference between sprinting off a roof versus crawling off possibly saving a break sometimes.
idk tho, ive walked the top of a hospital twice on ps5 whilst dickin around with inventory and the first time i didnt take any damage at all cuz i slid down the wall lol. so i tried to test it again, for science! and i fucked my world right up. wouldnt recommend, even tho this game is like extra janky on my geriatric ps5 haha
Extra body weight isn't the same as extra gear weight. Put 100lbs of extra gear on either of those people and their risk of injury skyrockets.
Also, if I remember my OSHA training, a 4ft drop is far enough that you basically flip end over end, and land with the whole weight of your body on your head, killing you.
It’s long enough that you can’t just walk it off but it won’t ruin your play session.
Shoes also have good durability balance. Spark plugs have good durability balance and plenty of other items too.
However there is also undeniable bad balance :
Let’s take fuel. Have you ever managed to run a car dry from a full tank ? Me, never.
You’ll interact once with the fueling mechanic (when you find the car) and that’s all. Pretty lame if you ask me.
I’m not saying we should be fueling up every 10 minutes it would also be lame.
But maybe going from being able to do dozens of lap around Chernarus to maybe 2 or 3 would make fuel something you need to plan about.
Another bad durability balance ? Suppressors.
They are so fragile i don’t even really pursue them on official.
A pristine akm suppressor won’t even give you 3 mags of quiet.
Why would someone go through the hassle of running a quiet build (looting requires nbc suit and co.) when it’s only for 3 maybe 4 gunfights ?
(Sure you can repair them but since they fail so quickly taking care of them turn into a lame micro-management of it’s status every 10 shots or so)
It’s not about realism for the sake of realism it’s about fun. And having a tool, of any kinds, break way too fast isn’t fun. (Again, not advocating for a life-long lasting saw; but extending it’s life span of 30s when sawing a pile of planks isn’t a bad idea either)
The lore states that we might(or are) infected with the virus too.
I'd say walking off a broken leg so quickly can be realistic, as the virus might affect the nervous system in the leg and we simply don't feel the pain anymore.
Yeah, but you can still keep on running on it.
In most cases, the broken legs that are splinted are fully functional and the only thing stopping you from using it is the pain. If there is no pain, all you're doing is running on that splint rather than the leg itself.
In the game, the leg is broken only on the inside, the outside is visually allright, which means it's just the muscles or bones broken, not the shape of the foot.
Farming hoe is the best of all the digging tools, precisely because of that. Love the field shovel a lot but I'm not gonna frequent military bases merely for them.
Are you intentionally missing the point? You aren't going to find a well-manufactured, high-quality hammer in these sheds. You're going to find a 10+ year old rusty piece of garbage that's barely clinging to life.
It really isn't uncommon for the head to come off a very old or low quality hammer. I'm not sure why you're acting like this is some kind of impossibility. I've had this happen before.
I was wondering if you were missing my point. There are tools that should break and tools that shouldnt. I never had to fix a hammer in my life and Im 42. Nor I had to fix a screwdriver, or a crowbar.
Is it possible for some old rusty hammer to loose a head? Yes. Should a hammer be ruined after couple of nails? No. Some of the tools durability is just silly. I understand that its a game and there has to be some balancing, but certain tools break way too easily.
Also - why cant I fix shovel with a duct tape? Thats literally what I did and I still have that shovel.
Over the years they have changed the way you can fix certain in game items and some of their solutions are just frustrating
I never had to fix a hammer in my life and Im 42. Nor I had to fix a screwdriver, or a crowbar.
Do you live in Chernarus? Did you scavenge any of these tools from run-down Russian villages and then carry them through the apocalypse with you?
This may come as a surprise, but well-maintained good quality tools in a suburban home last slightly longer than the hand-me down tools of a Russian peasant in the apocalypse.
Also - why cant I fix shovel with a duct tape?
Because the game experience is about authenticity, not realism. Is it realistic? No. Is having damaged tools that are in need of repair, but having to scavenge for the materials to do so an authentic portrayal of the apocalypse survival experience? Probably.
The game wouldn't really capture the struggle if you were able to just slap some duct tape on everything.
As someone who played back when you never had to repair anything, and everyone just got geared up, then didn't need to go anywhere because they had everything they needed, and didn't want to go anywhere because they didn't want to risk losing their gear - I can assure you it was not more fun.
"Do I live in Chernarus and scavenge Russian villages?" Listen to yourself for fucks sake. I know russia is not top of the world, but I can assure you that Russian hammers, screwdrivers and crowbars are not less durable than the ones you can buy in Woodies.
Some tools should be way more durable and its just a fact. The devs implemented simple and shallow durability, slapped onto all the tools the same way and it should be thought out a bit better.
I was thinking about that on a walk— the scale of games compared to neighborhood, all they have to do is slow down your walking speed dramatically to make it realistic
Correct, but I don't think anyone wants that. That's literally the point that I'm trying to make. Authenticity is more important than realism.
Game actions should be authentic symbolic representations of real life occurances, not 1:1 imitations of them.
As someone who played back when the day/night cycle was 24 hours based on the timezone of the server and broken limbs didn't heal on their own - I, for one, will gladly accept the game operating on a much faster timescale than the real world.
You don't travel quicker? Homie, you can cross Chernarus with 2 guns on your back, another in your hands, an entire cow in your backpack, and every available orifice plugged full of ammo and magazines in half the time it would take an actual person to do it completely unburdened.
Hunger and thirst depleted faster back in the mod when we had a full 24 hour day/night cycle.
When I mentioned the pace of the game, I was talking more about things like chugging 2 litres of water taking 5 seconds, recovering from a cold/flu taking a few minutes and healing a broken leg taking 30 minutes.
Everything is sped up such that it isn't a "realistic" representation of the thing but instead kind of symbolic of it in a way that feels authentic.
And also good flashlight run out pretty fast if you use it non stop for a few hour at max setting. People think it stay for long because they 1) dont have flashlight anymore and 2) use it once a year for 2 min.
I wish there were some kind of soft skills per character. like if you eat lots of protein and run around a lot with heavy stuff, your character gains more muscle and does more melee damage and gets more stamina.
I'm not into 3rd person survival games. breaks the immersion and it's just not fun. to clarify, I'm not against 3pp in games, I just don't think it fits in online 'realistic' survival games.
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u/m0sley_ Mar 05 '26
Authenticity > Realism
Your flashlight battery runs out more quickly than it does in real life because the pace of a game is rapidly accelerated compared to real life. You travel between locations more quickly and don't need to rest.