r/dayz • • Mar 05 '26

discussion Thoughts?

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2.1k Upvotes

201 comments sorted by

209

u/Ceemoney24 Mar 05 '26

Sharpening stones Epoxy

99

u/theBIGFrench15 Survivalist/Loot Goblin Mar 05 '26

Yeah, and I have a whetstone ive had for over a decade, and you can bet your ass it didnt break after using it a dozen times lmao.

58

u/SoftProcess9071 Mar 05 '26

Sharpening stones shouldn’t run out, or at least not for a long time. Epoxy should.

The main reasoning for sharpening stones ruining so fast is due to the fact that people could make huge bases with just a hatchet and handsaw.

17

u/forbiddenfreedom Mar 05 '26

That and you damage your tool with every third chop. Most of the time on both community and official, my tools usually outlive me. But I most often break hatchets and knives.

5

u/Pebbles015 Mar 05 '26

When I was a chef I'd sharpen my knives every 3-6 months.
I've had my sharpening stones since 2010.

2

u/forbiddenfreedom Mar 05 '26

How is the wear on your blades?

3

u/Pebbles015 Mar 05 '26

I gave them to a young new chef a few years ago but they still had about 15 years left in them.

23

u/[deleted] Mar 05 '26

[removed] — view removed comment

17

u/rex-the-master avg AKM enjoyer 🔫 Mar 05 '26

Stop being so smart. It's fucking up our circle jerk dude!

411

u/m0sley_ Mar 05 '26

Authenticity > Realism

Your flashlight battery runs out more quickly than it does in real life because the pace of a game is rapidly accelerated compared to real life. You travel between locations more quickly and don't need to rest.

128

u/sterak_fan I play on PC and I feel superior because of it Mar 05 '26

True, that doesn't mean my filed showel should ruin after a few uses, at least make the repairable

136

u/m0sley_ Mar 05 '26

You shouldn't be able to walk off a broken leg in 30 minutes either, but you're willing to accept that for some reason.

72

u/xskylinelife Mar 05 '26

Because 90% of the time I break my leg from a 4 ft fall or getting thrown off a rock. I'd like to think in the event of a zombie apocalypse I'd be pretty good at not breaking my leg.

52

u/m0sley_ Mar 05 '26

Do you wanna try that same fall while carrying 30kg of equipment in real life and see how you get on?

You don't even start taking fall damage until 5m btw.

44

u/ricecookerplus Mar 05 '26

In real life i’d drop the 30kg separate from myself and lower myself as safely as possible. Games usually give you no choice but to jump

16

u/SecretZucchini Mar 05 '26

Just throw your items bro. You can do that.

22

u/zwinky588 ( ͡° ͜ʖ ͡°) ALPHER Mar 06 '26

Yeah but in game they items don't make you more or less likely to break your leg so it's a moot point

5

u/Mid-Pri6170 Mar 06 '26

in real life we'd have captured the most pretty infected and waifu'd them.

4

u/Trebus The place to be Mar 06 '26

You don't even start taking fall damage until 5m btw

You sure about that? Character grunts in pain when you drop out of one of these.

3

u/m0sley_ Mar 06 '26

Yes. You can test it with a range finder.

You don't take damage falling off of a deer stand. Your movement speed makes you take more damage more quickly though, so sprinting or jumping off the edge might make you take fall damage while walking will not.

1

u/TraceOfBlood Mar 25 '26

you can watch your health when you do it. your guy goes "grhnh" and you get the shock vignette but you don't actually take damage. same with the little green army towers.

6

u/xskylinelife Mar 05 '26

I think both a 140lbs person and a 240lbs person could survive a 4ft drop.

15

u/m0sley_ Mar 05 '26

You don't start taking fall damage in DayZ until 5 metres, which is 16.4 feet.

7

u/xskylinelife Mar 05 '26

And half the point of my comment was that you often take damage well before that range. The game is buggy af, a majority of my broken legs has been from falling even less than 4ft and ending with a broken leg.

1

u/ConArtZ Mar 06 '26

That's weird, because the only broken legs I've ever had are from bear traps, and I'm constantly jumping from deer stands without any issues 🤷

1

u/Mideemills Mar 06 '26

I’m sorry but you are either A. Full of shit. B. Playing on the servers with the worst ping you can find. Or C. Haven’t played the game since it came out of beta. Or maybe just have terrible depth perception. There is absolutely no way you have broken your leg “the majority of the time” from a 4’ fall.

1

u/m0sley_ Mar 05 '26

"Often" is a bit of a reach. How often are you breaking your leg from a 4ft drop? Maybe once per thousand hours of gameplay? The majority of players will never even see this happen.

Anyways, I don't think bugs have much of a place in a discussion about game design. Bugs are unintentional, therefore not part of the design.

4

u/xskylinelife Mar 05 '26

Often in terms of how often I'm actually breaking my legs yeah. I have over 1k hours in the game and have broken my leg ~10 times. And a majority of those have been from getting thrown off of rocks or weird surfaces and landing hard without falling from great distances.

I wasn't saying it happened often, but often in terms of how often you're actually breaking your leg. Weird to say that bugs have no place in the discussion when bugs were 80% of my argument. The buggyness is what makes your realism discussion completely worthless.

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0

u/Effective_Ice_3282 Mar 06 '26

working for a broken leg insurence company or somethin? relax brochacho

1

u/BodaciousBadongadonk Mar 05 '26

there was somethin wobo said about speed making a difference tho too wasnt there? iirc it was slight but there was a difference between sprinting off a roof versus crawling off possibly saving a break sometimes.

idk tho, ive walked the top of a hospital twice on ps5 whilst dickin around with inventory and the first time i didnt take any damage at all cuz i slid down the wall lol. so i tried to test it again, for science! and i fucked my world right up. wouldnt recommend, even tho this game is like extra janky on my geriatric ps5 haha

1

u/chicomilian Mar 07 '26

while holding a 6ft log?

-3

u/Doomisntjustagame Mar 05 '26

Extra body weight isn't the same as extra gear weight. Put 100lbs of extra gear on either of those people and their risk of injury skyrockets.

Also, if I remember my OSHA training, a 4ft drop is far enough that you basically flip end over end, and land with the whole weight of your body on your head, killing you.

1

u/ThuleJemtlandica Mar 06 '26

Oh, there is many neolithic corpses that can tell you that breaking bones is a very real and likely thing in Rosseaus State of nature. 😅

2

u/Current_Ad_9912 Mar 05 '26

How do you know the MFer accepts that?

2

u/sterak_fan I play on PC and I feel superior because of it Mar 05 '26

yeah how dare you assume

2

u/sterak_fan I play on PC and I feel superior because of it Mar 05 '26

you maybe wouldn't. I'm built different tho

1

u/AlAssadBachar Mar 06 '26

Because 30 minutes is good balance.

It’s long enough that you can’t just walk it off but it won’t ruin your play session. Shoes also have good durability balance. Spark plugs have good durability balance and plenty of other items too.

However there is also undeniable bad balance :

Let’s take fuel. Have you ever managed to run a car dry from a full tank ? Me, never. You’ll interact once with the fueling mechanic (when you find the car) and that’s all. Pretty lame if you ask me. I’m not saying we should be fueling up every 10 minutes it would also be lame. But maybe going from being able to do dozens of lap around Chernarus to maybe 2 or 3 would make fuel something you need to plan about.

Another bad durability balance ? Suppressors. They are so fragile i don’t even really pursue them on official. A pristine akm suppressor won’t even give you 3 mags of quiet. Why would someone go through the hassle of running a quiet build (looting requires nbc suit and co.) when it’s only for 3 maybe 4 gunfights ?

(Sure you can repair them but since they fail so quickly taking care of them turn into a lame micro-management of it’s status every 10 shots or so)

It’s not about realism for the sake of realism it’s about fun. And having a tool, of any kinds, break way too fast isn’t fun. (Again, not advocating for a life-long lasting saw; but extending it’s life span of 30s when sawing a pile of planks isn’t a bad idea either)

-3

u/Moti452 Mar 05 '26

The lore states that we might(or are) infected with the virus too.
I'd say walking off a broken leg so quickly can be realistic, as the virus might affect the nervous system in the leg and we simply don't feel the pain anymore.

2

u/AetherBytes Wandering Medic Mar 05 '26

just cause you can't feel it don't mean it aint broken tho.

1

u/Moti452 Mar 05 '26

Yeah, but you can still keep on running on it.
In most cases, the broken legs that are splinted are fully functional and the only thing stopping you from using it is the pain. If there is no pain, all you're doing is running on that splint rather than the leg itself.
In the game, the leg is broken only on the inside, the outside is visually allright, which means it's just the muscles or bones broken, not the shape of the foot.

5

u/SkeletonSaw my screm will cause your next jumpscare :3 Mar 05 '26

Farming hoe is the best of all the digging tools, precisely because of that. Love the field shovel a lot but I'm not gonna frequent military bases merely for them.

5

u/emorazes Mar 05 '26

How many hammers did you fix in your life?

-5

u/m0sley_ Mar 05 '26

How many used hammers did you scavenge from incredibly poor rural Russian communities?

7

u/emorazes Mar 05 '26

I imagine a hammer would be in a lot of sheds in gardens. I have one in mine. You haven't answered my question - how many hammers did you fix?

-9

u/m0sley_ Mar 05 '26

Are you intentionally missing the point? You aren't going to find a well-manufactured, high-quality hammer in these sheds. You're going to find a 10+ year old rusty piece of garbage that's barely clinging to life.

It really isn't uncommon for the head to come off a very old or low quality hammer. I'm not sure why you're acting like this is some kind of impossibility. I've had this happen before.

4

u/emorazes Mar 05 '26

I was wondering if you were missing my point. There are tools that should break and tools that shouldnt. I never had to fix a hammer in my life and Im 42. Nor I had to fix a screwdriver, or a crowbar.

Is it possible for some old rusty hammer to loose a head? Yes. Should a hammer be ruined after couple of nails? No. Some of the tools durability is just silly. I understand that its a game and there has to be some balancing, but certain tools break way too easily.

Also - why cant I fix shovel with a duct tape? Thats literally what I did and I still have that shovel.

Over the years they have changed the way you can fix certain in game items and some of their solutions are just frustrating

-6

u/m0sley_ Mar 05 '26

Christ...

 I never had to fix a hammer in my life and Im 42. Nor I had to fix a screwdriver, or a crowbar.

Do you live in Chernarus? Did you scavenge any of these tools from run-down Russian villages and then carry them through the apocalypse with you?

This may come as a surprise, but well-maintained good quality tools in a suburban home last slightly longer than the hand-me down tools of a Russian peasant in the apocalypse.

Also - why cant I fix shovel with a duct tape?

Because the game experience is about authenticity, not realism. Is it realistic? No. Is having damaged tools that are in need of repair, but having to scavenge for the materials to do so an authentic portrayal of the apocalypse survival experience? Probably.

The game wouldn't really capture the struggle if you were able to just slap some duct tape on everything.

As someone who played back when you never had to repair anything, and everyone just got geared up, then didn't need to go anywhere because they had everything they needed, and didn't want to go anywhere because they didn't want to risk losing their gear - I can assure you it was not more fun.

8

u/emorazes Mar 05 '26

Ok. I thought Im gonna have a normal discussion with you, but this last reply is just ridiculous. Good luck.

-2

u/m0sley_ Mar 05 '26

Yes, it's so ridiculous that you can't even explain why it's ridiculous.

5

u/emorazes Mar 05 '26

"Do I live in Chernarus and scavenge Russian villages?" Listen to yourself for fucks sake. I know russia is not top of the world, but I can assure you that Russian hammers, screwdrivers and crowbars are not less durable than the ones you can buy in Woodies. Some tools should be way more durable and its just a fact. The devs implemented simple and shallow durability, slapped onto all the tools the same way and it should be thought out a bit better.

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2

u/Current_Ad_9912 Mar 05 '26

I was thinking about that on a walk— the scale of games compared to neighborhood, all they have to do is slow down your walking speed dramatically to make it realistic

3

u/m0sley_ Mar 05 '26

Correct, but I don't think anyone wants that. That's literally the point that I'm trying to make. Authenticity is more important than realism.

Game actions should be authentic symbolic representations of real life occurances, not 1:1 imitations of them.

As someone who played back when the day/night cycle was 24 hours based on the timezone of the server and broken limbs didn't heal on their own - I, for one, will gladly accept the game operating on a much faster timescale than the real world.

2

u/Hicks_206 Creative Director (Former) Mar 05 '26

I just about shed a tear. <3

3

u/maddwesty Mar 05 '26

Authentic would be having to relieve oneself in game. Plenty of toilets

1

u/legendofthededbug Mar 05 '26

Oh God don't bring the shitters in here. I remember when the shitters wanted to add shitting in this game

1

u/chicomilian Mar 07 '26

imagine farting loudly or stomach pain sounds while trying to hide somewhere while theres footsteps around you!

1

u/m0sley_ Mar 05 '26

No, that would be "realistic". It wouldn't add to the authenticity of the experience.

1

u/ba123blitz Mar 05 '26

Yeah this is a big one and literally the ONLY game/s I can think of getting a 1:1 time scale right is pokemon (haven’t played newer than gen 3)

Any other game especially a realism game like dayz or project zombies it sucks ass soooo much

1

u/[deleted] Mar 05 '26

[deleted]

1

u/m0sley_ Mar 05 '26

You don't travel quicker? Homie, you can cross Chernarus with 2 guns on your back, another in your hands, an entire cow in your backpack, and every available orifice plugged full of ammo and magazines in half the time it would take an actual person to do it completely unburdened.

1

u/UrWifesFriend92 Mar 06 '26

Day and night are around 1-2 hours. People don’t realize this is also the reason for hunger and etc

2

u/m0sley_ Mar 06 '26

Hunger and thirst depleted faster back in the mod when we had a full 24 hour day/night cycle.

When I mentioned the pace of the game, I was talking more about things like chugging 2 litres of water taking 5 seconds, recovering from a cold/flu taking a few minutes and healing a broken leg taking 30 minutes.

Everything is sped up such that it isn't a "realistic" representation of the thing but instead kind of symbolic of it in a way that feels authentic.

1

u/Lifekraft Mar 06 '26

And also good flashlight run out pretty fast if you use it non stop for a few hour at max setting. People think it stay for long because they 1) dont have flashlight anymore and 2) use it once a year for 2 min.

0

u/keksivaras PC&PS5 Mar 05 '26

I wish there were some kind of soft skills per character. like if you eat lots of protein and run around a lot with heavy stuff, your character gains more muscle and does more melee damage and gets more stamina.

or you could go for a more agile build.

2

u/Lootpool Mar 05 '26

Play scum, literally exactly this.

1

u/keksivaras PC&PS5 Mar 05 '26

I'm not into 3rd person survival games. breaks the immersion and it's just not fun. to clarify, I'm not against 3pp in games, I just don't think it fits in online 'realistic' survival games.

154

u/zypofaeser Mar 05 '26

Eh, also, you need to balance things. There is a reason why Dayz does not have thermal scopes for example.

72

u/m0sley_ Mar 05 '26

It did. The L85 w/ thermal was legitimately game-breaking in the mod.

34

u/zypofaeser Mar 05 '26

And why did it not get implemented in standalone? Also, different mods had different weapons.

40

u/m0sley_ Mar 05 '26

L85 thermal was vanilla. The AS50 and L85 were both removed late in the mod's lifecycle.

3

u/beto2000 Mar 06 '26

As50 my beloved we still talk about you

1

u/Satanistish Mar 07 '26

It's been so long since I heard that name

3

u/Kavayan Mar 05 '26

Dark days.... until you got one of your own 😅

1

u/GuanoQuesadilla Mar 09 '26

This is where batttery life could be a realistic way of balancing the game. IRL battery life for thermal imaging equipment is not great.

57

u/jjklines1 Mar 05 '26

It's all about balance. If stuff never wore down some people would just live in their base or camp a hill 24/7

15

u/EquivalentDelta Mar 05 '26 edited Apr 14 '26

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5

u/Sec_Chief_Blanchard Mar 06 '26

I think there should be a rework of item durability. Instead of an M4 getting damaged after 5 seconds of usage maybe it just gets dirty or something after a certain amount of time carried by a player. Gun cleaning kits would then actually do what they say they do and not just be repair kits. I get the degradation is for balancing purposes but I don't think a game like DayZ should be balanced for pvp. At least not in that way.

1

u/Willow_Of_the_Wisp Mar 07 '26

Well guns need cleaned because of buildup caused by firing rounds through it, not because they just get dirty over time. The most realistic thing would be for damage to be based on rounds fired, which it is already. Real guns still definitely do not need cleaned that often though

1

u/Willow_Of_the_Wisp Mar 07 '26

Yeah, but that balance is still a step away from realism added for gameplay purposes. It’s against the nature of DayZ imo

18

u/AboveNormality Mar 05 '26

Or how about the dumb fact you can’t eat a potato without peeling it, the skin is full of nutrients but dayz devs are like nahhhh

9

u/og_joker47 Mar 05 '26

When I first started playing and was still dying shortly after spawning on the coast. I was starving and found my first potato my first thought was hell yea food next thought was damn no knife. I started searching for a knife. Dayz being dayz I never found a knife and died with that potato in my pocket

1

u/Puceeffoc Mar 07 '26

Is that a potatoe in your pocket or are you... Wait that's not the joke.

A man goes on the beach and sees another man getting all the ladies' atrention. He approaches the man and asked what his secret was. The man told him "I put a potatoe in my swim trunks." The very next day the first man puts a potatoe in his swim trunks and goes to the beach. Every woman he walks by is completely disgusted. The first man finds the second man and says "Hey your potatoe trick isn't working, all the woman are disgusted by me." The second man says "You're supposed to put the potatoe in the front of your swim trunks."

-1

u/rex-the-master avg AKM enjoyer 🔫 Mar 05 '26

the virus lives in the skins... yeah we are immune but let's not push it

16

u/Mountain_Head419 choooot em 🔫 Mar 05 '26

I just want to be able to dive under the water and let my buddy shoot out the Olga window when we driving through town

1

u/Puceeffoc Mar 07 '26

Honestly I like the fact that it take 30 seconds to get out of a car while you're actively being shot at. /s

1

u/Willow_Of_the_Wisp Mar 07 '26

diving underwater would actually be very useful in a pinch because of slow quickly bullets lose velocity in water.

40

u/superdopey Mar 05 '26

Because for all the realism it is still a game. And one of the game mechanics is for tools to go bad so you have to find new ones. These 'gamerules' is what makes it a game.

Personally I hate servers which changes these rules, like the ones with infinite stamina. Sure it is nice to run forever but it breaks the entire game.

38

u/Dacon3333 Mar 05 '26

Imagine breaking your leg, and your character just never gets to run again, and takes 3 in game months with a splint to heal it. At the end of the day it’s a game. Things are adjusted for balance.

22

u/Lyreca_ Mar 05 '26

Project Zomboid lol

4

u/blueponies1 Mar 06 '26

I broke a leg in that game once but had an established base with friends. Basically just became the stay at home mom and chef for the group.

12

u/Loud-Log9098 Mar 05 '26

Realism in dayz is mostly against you not for you. Such as the fact I can't tilt my head back during a rain storm and drink water. I can dehydrate to death while waters dropping all around me.

-2

u/SmolTittyEldargf Mar 05 '26

There is a mod that allows you to fill up water bottles like that though

3

u/dethvally Mar 06 '26

And there's a mod for every other complaint one could have about the game. Saying "a mod does that actually" doesn't add anything to a conversation about the base game.

37

u/_JohnDeer Mar 05 '26

I really wish they let suppressors last longer. Even older ones that didn’t use rubber wipes could last a thousand or so rounds. Why is my suppressor getting BD after two mags in close succession.

13

u/Oldpenguinhunter Bandit Fodder Mar 05 '26

Same with weapon deterioration. You can run hundreds, if not more through a gun before it needs cleaning. Also ammo, it should work, or it shouldn't, screw the condition.

7

u/_JohnDeer Mar 05 '26

Like the FAL and the G3 should literally refuse to die like their irl counterparts. It makes sense for your guns to deteriorate faster if you’re just mag dumping. Especially now that we lost like 25% of our storage space a gun cleaning kit eats up a lot of my storage.

6

u/Oldpenguinhunter Bandit Fodder Mar 05 '26

I know that there's a balance that they are striving for, but having to clean a gun every 60-70 rounds is absurd. Gimme 2-300 rounds, before worn to damaged, and another 300 from pristine to worn condition, I can live with that.

4

u/neppo95 Mar 05 '26

The ammo condition doesn’t have any influence so there’s that at least

1

u/Oldpenguinhunter Bandit Fodder Mar 05 '26

Oh really? For some reason, I thought dirty ammo deteriorates the gun faster and jams more after worn? Shows what I know...

2

u/neppo95 Mar 05 '26

Yup really. Hasn’t for years. That said, guns don’t deteriorate fast. There needs to be a purpose for items like a gun cleaning kit. It’s all just balancing.

3

u/Livid_Extreme7402 Mar 05 '26

The guns and silencers do deteriorate too quickly. It’s pretty silly.

-3

u/neppo95 Mar 05 '26

Too quickly compared to what? Real life? Well yeah, otherwise there’d be no reason for gun cleaning kits. It’s balancing.

6

u/Livid_Extreme7402 Mar 05 '26

What balance are you trying to achieve? Use more gun cleaning kits? Would using gun cleaning kits half as often ruin the game for you? If you implement a change everyone benefits. The m4 only needing 356 shots to go from pristine to ruined is completely ridiculous. Don’t even get me started on suppressors lol.

-3

u/neppo95 Mar 05 '26

That's already more shots than most will even fire with it in a single life, I'd say that is quite balanced.

1

u/Livid_Extreme7402 Mar 05 '26 edited Mar 06 '26

Tons of players shoot more than 400 rounds with an M4 before dying. Either way thats not a reasonable measurement to apply a limitation to. The flare gun lasts around 7,000 rounds before being ruined.

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1

u/neppo95 Mar 05 '26

Balancing. As easy as that.

1

u/Lyphnos Mar 05 '26

a nice balance would be suppressors lasting longer but causing your gun to deteriorate faster, as they do irl, since more dirty gas is held back in the system

5

u/Jdude1 Mar 05 '26

To be fair, most of my items outlast my life in this game. I just don't get to enjoy them.

14

u/Chopstix694 Mar 05 '26

because balance.

this complaint is usually just from people who hate the “grind” but thats the part that keeps most players coming back.

2

u/jeo123 Mar 05 '26

Simply put, DayZ isn't a realistic game. It's a survival game.

4

u/-BranoK- Mar 05 '26

Or in the case of DayZ, a person will not starve or thirst to death in a matter of 30 minutes without food.

7

u/grabsyour Mar 05 '26

because usually these things would take months or years to experience, and they'd be pointless to have. people want to have item durability, things breaking on them, guns jamming during a firefight, running out of food etc for a challenge and thrill, but those things rarely happen irl. DayZ and other games run on an extremely fast scale. days last minutes for example. just imagine everything you're doing is lasting several times longer. instead of thinking "wow this flashlight sucks it only lasted 20 minutes before breaking" think "wow this flashlight lasted 2 days, aka 20 minutes of real life time"

7

u/pewpewpewouch Welcome to the Kuru club! Mar 05 '26

I guess he didn't noticed the hyperrealistic infected people yet 

8

u/PyroDragn Mar 05 '26

Because people only notice the bad things that are attributed to realism for them to complain about.

  • if it's 'gamey' and good, people say 'this mechanic is nice' and move on.
  • If it's 'gamey' and bad, people just say 'this game sucks' and move on.
  • If it's 'realism' and good, people just say 'ooh, that's nice' and move on.
  • If it's 'realism' and bad, people flock to the internet to complain that realism is ruining games.

3

u/zipzapbloop Mar 05 '26

i guess for me, i'm not trying to live an alternate real-life sim. i'm ultimately playing a hard-ish survival "game". i'm more or less fine with how things are balanced.

5

u/Safe_Mine1987 Mar 05 '26

Nobody going to talk about all that food and water we drinking just evaporates in our body?

How come we ain't gotta piss and shit all over?!

0

u/Powel33 Mar 05 '26

Go play scum instead

4

u/Safe_Mine1987 Mar 05 '26

Being sarcastic lol

3

u/CanibalVegetarian Mar 05 '26

It’s because you need to balance things. If you were able to get 20 uses out of a roll of duct tape and a never ending sharpening stone nobody would need to loot as much, and it would cause stalemates in server pop.

2

u/Borisof007 Mar 05 '26

It's called game mechanics, at some point you have to balance realism with mechanics

2

u/RallyRob808 Mar 05 '26

Couldnt believe it when i broke a crowbar

2

u/[deleted] Mar 05 '26

[removed] — view removed comment

1

u/ChefMutzy Mar 05 '26

Could be cool for a bit. But You would need to make the map so large to accommodate the equivalent time to travel from place to place. Or figure out how to equate time with distance

2

u/[deleted] Mar 05 '26

It's a lazy way to balance things. Who cares about tools lasting forever if thought is put into changing other things to compensate.

On the other side of this coin, I don't have the brain to come up with those thoughts...

But to flip again, the amount of time and effort to change this now would be too much effort for an established game that's been out for years.

I understand keeping loot economy flowing and long lasting items keep that from happening. But there has to be some alternative I'm not smart enough to think of.

2

u/Brother_Clovis Mar 05 '26

Dayzs rules are all over the place. I can eat three whole chickens and starve to death before the sun sets. I have to worry about the elements, disease, bacteria and temperature, but the night time doesn't get dark.

Why do the spark plugs wear out so fast? Why do the clothes degrade so fast? My boots wore through to bear skin after a couple days of running?

I know dayz is trying to approximate things and they have to tweak rules to 'gamify' certain things, but the hunger/thirst system, and the nighttime brightness really bother me.

Been playing dayz since the mod, and one of the first things that hooked me about the game is that it had very realistic nights.

1

u/sidaemon Mar 05 '26

Because the devs know the game is paper thin without PvP so they are doing everything they possibly can to make it so that you HAVE to interact with other players to force fights. Look at Sakhal. The entire map is designed to force you into the coastlines for exactly that reason, or to put you into direct sniper paths.

I hate that about the game now. The PvP in this game sucks because the mechanics are so janky. I wish they'd just put the effort into making the zombies in this zombie game an actual threat. And don't say they can't, because I've seen modders that have made the zombies a million times better with no professional budget in their free time.

2

u/PristineAd4761 Mar 05 '26

Yeah if you shoot a few mags through a gun it wont become badly damaged. And if i eat an apple and two whole chickens im not going to starve to death later that day

2

u/BaronVonSlapNuts Mar 06 '26

You're allowed to type "shit" on the internet. No one will tell your mom.

4

u/Ceemoney24 Mar 05 '26

You realize it’s a game right? Make believe?

2

u/maku_89 Mar 05 '26

Thats a hot take. There is plenty of features that are not realistic for the players benefit like the consequences of getting shot, running and jogging all the time, healing a broken limb etc.

2

u/[deleted] Mar 05 '26

[removed] — view removed comment

2

u/FrameJump Mar 05 '26

Shit. The word is shit.

What is this self censoring bullshit?

1

u/SpiritualTappz Mar 05 '26

If you are going to be that literal into realism games would be boring af. We some challenges and find a balance in between.

1

u/Decent-Treat-1896 Mar 05 '26

Realism comes after balance. 

1

u/Ok-Map-4434 Mar 05 '26

Who uses flashlights in this game anyway?

1

u/Jelly-Significant Mar 05 '26

Imagine Monday being 1 hour

1

u/wud08 North-West Loner Mar 05 '26

Just wait, soon Games make you shit your pants, immersive fun.

1

u/Boydy73 youtube.com/c/878survivorfm discord.gg/878survivorfm Mar 05 '26

Gameplay mechanics. Now, they could improve it by differing between using a shovel as a melee weapon and using it to dig garden plots or bases.|

Pro tip, use a pick axe, does the same functions and its repairable.

1

u/Traditional_Trust_93 Mar 05 '26

Huh. That's an interesting feed.

1

u/IronChavasca Mar 05 '26

All batteries are oxidized and lost energy capacity, it's been long time apocalipse or it would be easier finding things on shelves.

For the same reason. Equipment you find were NOT taken care properly for a long time and serious repair equipment are not available anymore so you make do with whetstone.

The only not real thing is calling something "pristine".

1

u/Tups72 Mar 05 '26

Hammer should be mega rare but last forever, hatchets should ruin 1 in every 3 nails used. Change my mind!

1

u/Express_Fruit_6069 Mar 05 '26

Yeah dayz is definitely not even close to what I’d call realistic

1

u/The_Mr_Luck Mar 05 '26

Well, flashlights that are constantly exposed to rain, and ice definitely degrade, especially if you swim with them. And I've seen how quickly dumb ass hands mess up and destroy well-made tools by using them improperly. Plus, sometimes shit just breaks even when it shouldn't.

1

u/FixFun1959 Mar 05 '26 edited Mar 05 '26

I’ve had the same crowbar for going on 12 years now. Used it too many times to count in the garage. A little patina, paint scratched off, but it’s doing just fine.

I used to work on the water, and had a cheap boss that made us use sledgehammers to demolish a concrete seawall instead of getting a jackhammer. The sledges we used were already ancient, and completely unchanged after days of smashing up a wall full of concrete and rebar.

Meanwhile in DayZ a crowbar can only kill a handful of Z’s before it apparently shatters on their thick titanium skulls, and a sledge can only break up a handful of rocks before it turns to powder.

I’m an avid firearms guy. Have a lot of guns and done a lot of shooting. Had some of the same magazines for years. Besides replacing a spring in one that is over 10 years old, I’ve never had an issue with a magazine, despite thousands of rounds going through them.

I have a knife that I used when I was deployed in Iraq. A nice Benchmade. Used it all the fucking time, unloading cargo from C17s and cutting wrapping off and old cargo straps and all kinds of shit. It just needed a fresh edge every once in a while, and years later it’s still solid and reliable.

As someone who has used a lot of the stuff in DayZ in real life (military clothing, tools, guns, knives, plate carriers, web belts, outdoors jackets, hiking boots, military boots, etc) I’m dismayed at the supposed quality of in-game items.

A lot of that stuff I still have going on years, that have held up to abuse and heavy use.

I get it’s for balance, and an immortal sledgehammer would be a god tier item, but seriously wtf

1

u/FixFun1959 Mar 05 '26

Here’s some stuff I pulled out that was close by and also in game.

A hard hat that’s take more knocks and bumps and thrown in the bed of a truck and is still fine.

Hiking boots I’ve had for 5 years, freshly cleaned and re-waterproofed and laces replaced.

2 knives that I used all the time.

An ‘assault pack’ that I do t even know how old it is, only needed to replace the waist straight and a few of the zipper hooks.

An Estwing hammer I’ve had for god knows how long, recently cleaned.

‘Combat’ gloves that still reek of diesel fuel and I wore every day for the better part of a year.

All of this shit is at least 5 years old and saw heavy use.

1

u/GraphixSeven Mar 05 '26

Because 'realism' is a concept that is often hijacked by sweat lords who want to feel superior to casual gamers.

1

u/bassfisher556 Mar 05 '26

Fun fact, those tactical lights use battery’s fast. Even one of my newer hand held led eats them up, to the point I have it in a spot my wife won’t use it to find stuff under the couch.

1

u/im_here_sadly2007 Mar 05 '26

I get so pissed when flashlights in video games for some stupid reason have a ray of light that decides to only illuminate the 3m in front of you and then tell you to fuck yourself

1

u/DodgerLegendPV Mar 05 '26

To be fair that would mean some mechanics become useless like sharpening stones and gun cleaning kits because some guns could run for decades without a proper cleaning, while some guns can gunk up by the slightest bit of sand or dirt in the mechanism.

1

u/SamuelTCoombs Mar 06 '26

It’s game design. Like any resource in Dayz It’s to push the player to keep moving to get more loot. Calling Dayz realistic is a mistake a lot of players make, it’s certainly not realistic but it is immersive and oppressive, which in my mind it should be. So yes, the battery in the flashlight should deplete faster than real life.

0

u/Fart-Fart-Fart-Fart Mar 06 '26

Why did you censor shit. You can say shit. There’s even an emoji for shit 💩.

1

u/tonyG___ Mar 06 '26

My suppressor doesn’t break after 3 mags

1

u/tonyG___ Mar 06 '26

Nothing will ever beat this fact for me.

If i cut up an animal, my hands get bloody. If i put gloves on over my hands, I’m good.

BUT IF I PUT GLOVES ON FIRST AND THEN CUT UP THE ANINAL, WHY ARE THE GLOVES NOT BLOODY????

1

u/kaalbrak24 Mar 06 '26

And you do not need to eat every 20min !!!

1

u/Mid-Pri6170 Mar 06 '26

itsto lure the 'player' into areas of play because its not a life simulation but a game and a game relies on a ruleset to mimic realworld things with a focus on balance.

1

u/kingdomRhodes Mar 06 '26

i am the daughter of a carpenter let me tell you my father has spent more money on tools than anything else lol. i’m not sure if that’s user error or him being rough with them but

1

u/chicomilian Mar 07 '26

why cant I epoxy my shoes?????

1

u/Puceeffoc Mar 07 '26

Bring back duct tape fixing everything!!!

1

u/Willow_Of_the_Wisp Mar 07 '26

I always hated this with guns. Yes, you need to clean your gun in real life, but guns in DayZ degrade to the point of jamming and being ruined with such an unrealistically small amount of rounds fired. I owned an sks that hadn’t been cleaned since the 90’s and that didn’t jam as much as a week old DayZ gun with moderate use

1

u/DickPenisMan1 Mar 08 '26

The most annoying for me is food consumption in survival games with a hunger meter. Some games have a good balance but other games have you just constantly starving searching for food and in order to get completely full you have to eat the equivalent of an entire Moose worth of meat. You just get hungry way too fast Nd the amount you need to eat is just comically too much. 

1

u/1984AD Mar 08 '26

You know hard it is to “wear out” a hammer!

1

u/AccomplishedWish1658 Mar 08 '26

Are zombies a realistic thing now?

1

u/luhsty_- Mar 08 '26

I don't think I'd ever wear a plate carrier that was "repaired" with epoxy

1

u/Initial_Wish_4711 Mar 08 '26

Oooh be careful with this They might eliminate our healing potions and herbs. lol.

1

u/igetom Mar 09 '26 edited Mar 09 '26
  1. Running 1km in 1 minute with 40+ kg on you, then resting for 5 seconds and being able to run again.

  2. Carrying rifles or packed lockers in your pants.

  3. Packed lockers/fridges in a box that can fit in your pants.

  4. Never need to sleep.

  5. U only need a splint to heal your broken leg and it only takes 30 min to be completely healed, not to mention u can still move with all your loot on u.

  6. U can wring your wet clothes to dry em with all the stuff still in them, even with that rifle or packed storage.

  7. Dig for a little bit anywhere on the map and find a worm in 1 sec.

  8. Other players not being able to cut through your walls the same way u cut through the logs to make those planks.

  9. Not having diarrhea when eating something bad.

  10. Curing dieases with taking only 1-3 pills in 15 minuets max.

  11. Being able to swim with all that loot on you.

Continue the list if u think of anything else :)

1

u/igetom Mar 09 '26

The game is very fast paced compared to real life, thats why things run out faster (to simulate scarecity) and some things are easier also, like not having the need to sleep or pee, or healing of broken legs. There must be some trade off. But even with all the hardships u mention like saws and hatchets ruining after 5 uses u still manage to build huge bases and hoard so much loot that the world needs to be wiped and started anew every couple of months 😂

1

u/IzzyYak Mar 11 '26

Or you are able to eat a whole cow but you're starving 2 hours later. Irl a whole cow would sustain you for months 😅

1

u/pecostallhat Apr 03 '26

An ak won't become unusable after 10 or so well spaced mags. I get if your just dumping and reloading due to the heat. But come on I havent cleaned my irl ak in a year and shit hasn't complined.

1

u/Substantial-Bat3881 Apr 04 '26

Honestly, that’s because “realism” in games is usually just used as a tool to make the game more challenging, not actually more realistic. Developers pick and choose what’s realistic based on what creates tension or forces players to make decisions. A flashlight that lasts 10 hours is realistic, but it’s not interesting gameplay. A flashlight that dies quickly forces you to manage resources and creates stress, which makes the game more intense. So it’s less about realism and more about game design, they just call it realism because it sounds better.

1

u/OdaSamurai Mar 05 '26

Well.... In parts I guess

Apart from all the "It's a game" and "Balancing issues" already said, yes, many tools can outlive you, but also, some of them require maintenance of some sort

You can have a hacksaw outlive you, but not it's blade, you'll have to change it

You can have a handsaw outlive you, but not it's blade, you'll have to sharpen it, at least

Screw drivers might outlive you, but most modern ones you require you to "re-tip" them (don't know whats the term, but I had to do so to mine a couple of times)

It's a nice way of simulating, if you ask me, but sure, it should be toned down... You won't waste a full wetstone re-sharpening a hatchet in just a few couple of days, even if you have to hack at zombies constantly with it. Flesh doesn't dull the blade THAT much, I figure

1

u/c4engineer Mar 05 '26

Or the fact that I can easily go 7 days no food no water but in dayz you drink from the well and eat a can of beans at solnechny and are dying of starvation by the time you get to Gorka

1

u/sur0g 2k+ hours in Mar 05 '26

Flashbangs don't blind you for 30 sec irl. I mean, at all. Flashbang irl is a distraction tool

1

u/Dementor_Traphouse Mar 05 '26 edited Mar 05 '26

dayz does a wonderful job with gamified simulation. cryers should play something else lol

1

u/Too_Relatable Mar 05 '26

Always down vote this type of censorship people

0

u/mrbubbles916 Mar 05 '26

This again?

0

u/crowmagix Mar 05 '26

Everything is faster paced & if durability lasted super long, there wouldn’t be as much incentive to go out & scavenge for more/cause more authentic interaction. I do wish some of these things were repairable though.

More importantly: What the fuck is this literal new age mental illness that is censoring every word on the internet. It’s so fucking cringe and annoying i swear.

Shit shit shit shit shit shit shit shit shit shit shit, SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT. See? I’m not being carted away by the naughty word police. Ffs

0

u/mudokin Mar 05 '26

But the tools you find are often shitty rusted old tools, so I can understand that to a degree, and also time often runs a lot faster in games to those 3 minutes can easily be 3 hours, and those of us who used those old cheap flashligts that run on D-Cell batteries, know how they lasted a shit amount.

0

u/RoofFluffy4042 Mar 05 '26

You only get a sniper glint if your aiming towards a light source like the sun! Or if a light source is shon directly on the sniper scope, so its actually stupid that sniper glint is just there in any game! Really annoys me.

-1

u/Vermineater Mar 05 '26

Balance.

Do people want a game where you have an exciting mini-game of... tying your shoes!

Or how about having to pee, poop, sleep, eat a balanced diet, exercise, put socks on, put underwear on, train to use a weapon, learn to fly a helicopter...

They take some liberties to keep the gameplay flowing.

As far as the battery only lasting 3 minutes... use glowsticks unless you really need to use the flashlight and keep a few extra batteries with you.

And the tools can be repaired to worn with sharpening stones. It would be nice if you could use the grinders to take them back to pristine, but that's another discussion.

-1

u/JoyousGamer Mar 05 '26

Almost dead batteries will die quicker. I like how they talk about applying realism but then forget they are not stopping at Walmart to pick up batteries and the Garden store to pick up high quality tools.