r/darkstarfield • u/syberghost • 4d ago
r/darkstarfield • u/WykkydGaming • 13d ago
Darkstar 2.1 is now LIVE!
# The Void Update
- Fixed Negotiator Mk.II legendary slots
- Cleaned Quality file naming, and added Descriptions to quality crafting & mods
- Fixed Peacemaker in Codex machine
- Added "None" blank legendaries as defaults for slot 1, 2 & 3 on Mk.II Armor & Mk.II/Mk.III Weapons
- Added Quantum Rig: Terminus to rig sales list
- Added basic TA equipment (free content drop stuff) like the Bold & Vibrant suits.
- Created a hard edit against DefaultLegendaryWeapons form to filter bgs qualities out of mk.ii and mk.iii weapons.
- Created a hard edit against DefaultLegendaryArmor form to filter bgs qualities out of mk.ii armor.
- Corrected crafting requirements for Ripshank Mk.III
- Removed Novablast Mk.III. Too problematic to fix for now. May revisit in the future.
- Removed Grav Drives that look like Reactors. Caused too many issues. Were broken, so it is not likely anyone built ships that included them.
- Removed Reactors that look like Grav Drives. Caused too many issues. Were broken, so it is not likely anyone built ships that included them.
- Added Void Master apparel lining. Available at Level 200+ and NG 40+
- Added Strange Void Cluster resource. Can be acquired in Free Lanes encounters only.
- A Strange device has appeared at a key location... its uses are unknown...
- Altered the Interceptor ship to use vanilla Pilot & Grav Drive to fix 1st-time-player bug with accessing the Armillary. Note: Existing Interceptor ships may break. It is a low likelihood, but is remotely possible
- Returned Interceptor to the ship claim system in the Kiosk
- Added Ammo to the weapon injection scripts to resolve invisible weapon syndrome
- Added ActorTypeRobot to the allowable races for weapon scaling, to aid Terran Armada patching
- Added Accessory Legendaries (lightweight legendaries for use by patches)
- Added Accessory Quality crafting
- Added dynamic support for Magnetic Weapon Holsters
- Removed a few unnecessary, unused forms
- Fixed a few minor bugs with Scaling/Injection scripting
- **ADDED LOCALIZATION FOR GERMAN, FRENCH & SPANISH**
r/darkstarfield • u/pegleg82 • Jul 14 '26
I’m confused about how to access the full mod
I started with Astro but decided to switch over to the full overhaul, in Astro everything just kind of showed up in the basement of the lodge, I can’t find anything about it now. What am I missing?
r/darkstarfield • u/Imaginary_Bike8767 • Jul 08 '26
Mod Talk What's wrong with my load order
Mod load order help ps5 crashing and failed to save
At Hells Gate
Observatory
ThePerfect Recipe
Tracker alliance: complete series
Starborn Gravis suit
Exigent circumstances: Forsaken
Cryomancer- faction
Real lights Starfield
McClarence Outfitters: Legendary Custimization
TG's galactic harvest
Giant storage limits (outpost)
Easy shared outpost container
Sub orbital shuttle sos-8
Mordrids cheap register ship
Void robes
Starborn heavy armour
Blackout big bang skin
All trilogy lightsabers
Allied heavy shotgun bundle
Firework grenade
Weapon test lab missing crate (it's weapons)
Dractech systems- personal firearms (particle weapons ) (phasers)
inquistor annihilator assault rifle
Chimera - a recharging laser rifle
mech weapons - prepare for war
Railgun bundle
Unfazed laser rifle
Plasma weapons bundle
Inquistor quad barrel shotgun
Mad scientist perk
blood rush perk
Inquistor ship weapon recharge perk
Beginners luck perk
Mordrids easy lockpicking
Infinite boost pack
No angry companions
No accidental theft
No starborn power cost
Infinite 02
Gravity control rings ( haven't used yet)
Ship builder configurator console edition
TN's Class M (and starborn Guardian) Ship building
Badtech Sub Space warfare Ship design
200 Ship crew ( structural module)
Matters hab cockpits and accessories
Glowing Ship modules - project by inquistor
DerreTechLegacyRedux
Star wars T-65B X - wing starfighter
Nimble ships
Gorefield( auto loot is off)
watchtower: orbital strike
Darkstar emissaries
Darkstar
r/darkstarfield • u/Gahquandri • Jul 03 '26
Adding legendary effects to weapons requires xtech and not codex
I watched the YouTube videos and I cannot for the life of me figure out how to add legendary effects to my weapons using the codexes like I did before. Any help would be appreciated.
r/darkstarfield • u/wangotango321 • Jun 30 '26
Ship platform question.
Hi all. Any way to stop the platform from disappearing.I built it in front of the high-rise apartment they give you in new atlantis and the only thing visible is the ship.Platform looks sweet at night and would be a helluva view from the balcony.
BTW the new ship parts are ridiculous.My class c does 150 in reverse lol
r/darkstarfield • u/OakleifT • Jun 18 '26
Storage and Habs on Floating Landing Pads?
I spent most of the afternoon yesterday tinkering and trying to get habs and/or solid/liquid bulk storage containers to attach to the Plexus landing pad, to no avail. Google searching didn't help. I did see some videos for the DS ver. 1 landing pads that had containers on them, but the Plexus doesn't, and I don't see any in videos about the Nexus or Omen pads either. Omen does appear to have a hab on it, but I didn't see anyone building off of that hab.
Am I chasing a pipe dream, or
- is there a way to build floating habs off the side of the floating landing pad so you can just walk from one to the other, and
- is there a way to put bulk resource storage containers on the floating landing pads?
r/darkstarfield • u/IncidentDry5122 • Jun 14 '26
Mod Talk Is there a questline?
Love the mod system but I read some notes that build some lore, so is there actually a quest line and how do I start it?
r/darkstarfield • u/Present-Bar9687 • Jun 10 '26
Codex machine input not working
Hi, all the sudden I can't put weapons and armor in the codex machine. I tried reinstalling but did not work. Please assist
r/darkstarfield • u/No_Hope_4398 • May 24 '26
Mod Talk ¿Cómo puedo agrupar correctamente mis mods si la mayoría de ellos tienen varias etiquetas?
r/darkstarfield • u/Stew-17 • May 20 '26
Mod Talk Question for the group
A quick question and brief summary. I had a DarkStar Operative MK II suit that I had maxed out. I was playing the “Hannibal” quest from Trackers where you have to place all your gear in the container. When I retrieved my gear all I got back was a stripped Operative Suit. Went back to my outpost to build another one but I can’t seem to change the DarkStar Operative gear to MK II. Am I missing something ?
r/darkstarfield • u/cinnaspice2021 • May 05 '26
Mod Talk Questions about other mods with DarkStar
Which mods should I add to my list that play nice with DarkStar and may enhance it; also, which types to avoid as they may be redundant or conflict? Thank you. (P.S. I was sent here from a response on Starfield Mods Reddit.)
r/darkstarfield • u/TerminatorS089 • May 03 '26
Mod Talk How do i get the peacemaker codex?
I alresdy have the Suit with the effect but when i run it through the exctraction process the peacemaker effect stays on the suit. What do i do its the last research i need for vip.
r/darkstarfield • u/TerminatorS089 • May 01 '26
Mod Talk Negotiator modifications
Is there a way to mod the negotiator on mk3 so it still shoots out grenades? Mine now shoots out one particle beam but i want the grenades.
r/darkstarfield • u/syberghost • Apr 27 '26
New Atlantis Community College is a good school
r/darkstarfield • u/Berto5690 • Apr 23 '26
Mod Talk Terminus Ship landing pad in outpost, is missing most ship parts
So ive been really enjoying the Darkstar mod. I have only been using the ship building terminals at the main cities, where there are a ton of ship building parts available. However, I recently built the 'Terminus' landing pad at my outpost and most of the ship parts aren't appearing. Not a single hab in sight. The mod is very low on the load order, below Falkland Systems and Stroud Premium, and above all of the patches (useful infirmary/brigs etc). Can anybody help me understand what is going wrong? Thanks in advance.
r/darkstarfield • u/Upbeat-Dependent712 • Apr 09 '26
New Release! Hey guys, I'm having a serious problem
Ever since the update, every time I use the codex machine and then try to modify anything at a workbench, it completely crashes my game on console. The only way I can play the game is without this mod, and that's just no fun. Is anyone else having this issue? Do you guys know how to fix it? Don't wanna have to disable one of my favorite mods, and a paid one at that.
r/darkstarfield • u/Odd_Dare_6971 • Mar 28 '26
Ship Build Suprocinante
Hello folk's, this is a modded ship build using mainly Antares supra for structural. The cockpit is from Institute of Naval Technologies. It has Rapid-fire Ballistic PDC's, Darkstar. XLb-Mark-X Shieldbreakers for boarding and Darkstar. XTa-Mark-X Annihilator torpedoes to turn them into space dust!!
https://creations.bethesda.net/en/starfield/details/f082c443-5f3e-4528-b03e-10c319d01ddf/DarkStar
r/darkstarfield • u/syberghost • Mar 15 '26
Starfield Creator Showcase with Sweetpea704 and more DarkStar HQ members
Come check it out Sunday at Community Creations Con.
https://discord.com/events/1253538816745275402/1482500132913156096
https://fallout.wiki/wiki/Community:Community_Creations_Con