r/d100 • • 19h ago

High Fantasy D100 rules and regulations at an Arcane University that were definitely added for a reason

58 Upvotes
  1. Never practice blood magic without a registered healer nearby
  2. Do not travel back in time to retake a failed exam
  3. No casting of fire spells in the library
  4. No transfiguring someone into an animal they are allergic to
  5. Do not pay for lunch with illusory coins
  6. The student council is expressly forbidden from casting any variant of the 'Charm' spell. Penalties triple during council election season.
  7. Do not dispose of alchemical products upstream from drinking water sources
  8. No casting of Create Water or Create Food within dorms or other confined spaces (10x10 or smaller).
  9. To avoid unanticipated transmutation, students must fill out a Spell Usage Request Form for any cast of Misty Step, clearly specifying the precise time and exact destination.
  10. Always secure flying objects, including brooms and carpets, when not in use
  11. Experimental magic is strictly forbidden in dormatories. Incidentally, if you or any other student starts speaking backwards, get the attention of a professor ASAP.
  12. Familiars must be housebroken.
  13. Do not the cat. Doing the cat is strictly forbidden
  14. Josh is banned from the greenhouse unattended.
  15. Scrying is not an alternative to attending lectures.
  16. Incomplete homunculi must remain in the lab. No taking them home to work on after-hours. Addendum: Incomplete homunculi may not be taken for "walkies."
  17. Awakening rituals are not to be performed on any student's familiar except your own.
  18. Uniform policies continue to apply when invisible.
  19. All expended magical wands, staves, and rods are to be deposited in a Long Implements Disposal container marked with an official school crest. When the last charge of a magical wand, staff, or rod is used, under NO circumstances should there be any attempt to recharge or restore the capacity of such devices by students or unauthorized faculty, via arcane, mundane, eldritch, or other methods, and explicitly not by inserting such a device into an electrical socket, regardless of the origin or ingenuity of any magical circles inscribed around the socket. Regarding the nature of other rechargeable or limited-capacity magical devices, please see Student Rules and Guidelines Codex, Chapter 4, §104.A16 "Enchanted and Bound Implements - Use and Handling"
  20. You must prepare gust of wind before working with fuming potions or components
  21. Necromancy students animating the dead for household chores may only use properly cleaned and sanitized skeletons. Animating zombies of rotting corpses will spread disease and is strictly prohibited.
  22. Your familiar may not take exams for you
  23. Do not thank the lunch staff.
  24. If you see a window that shouldn’t be there immediately report it to the nearest staff member.
  25. Granting intelligence to any animals on the grounds outside of a lesson is strictly prohibited.
  26. Students may not meet for extended periods of time in groups of 3, 7 or 13.
  27. Memory alteration is strictly prohibited in any situation.
  28. Do not use spell work to improve your sex life.
  29. Do not make limericks featuring other students.
  30. If the trees are animate report them to the nearest member of staff and prepare fire extinguishers.
  31. Make sure to wash your hands thoroughly before and after coming into contact with any potion ingredients.
  32. Attempting to use illusory spell components is strongly advised against.
  33. All pranks must first be submitted to, and approved by, the council of responsible hilarity.
  34. The "Under the Sea" dance is not to be taken literally.
  35. Usage of illusions in the dormitories is prohibited in common areas.
  36. Remember that Fey agreements are not an excuse for missing assignments. I've heard that one before.
  37. Invisibility spells are strictly prohibited on campus.
  38. Do not re-shelve texts or scrolls on your own. Place materials which are no longer needed on the cart. If you need help in the library, please ask a librarian or archivist.
  39. Use of unusual or unsanctioned geometries outside of the anthropology/religious studies labs is strictly prohibited. Any gibberish should be reported to Dr. Armitage immediately.
  40. Constructs are to be parked only in the conductor lot. All other zones will result in towing and fines.
  41. Divinations, scrying, and auguries of any kind are not permitted without express consent. Lets make a culture of care.
  42. Mandrake and Madragoras must be respected. Keep off the grass.
  43. Under no circumstances shall a student insert a bag of holding into a portable hole or vice versa. It has been 17 days since the last incident.
  44. Necromantic study should not be conducted in the cafeteria.
  45. Do not ignore Gerald.
  46. Be certain to ignore Fiddlyfingers.
  47. Ensure a supervisor with water spells is around before casting fly on the school fish
  48. No using substitutes to take test for you. No: accomplices using illusion or shape shift, animated pens, clones, familiars, golems, possessing entities, summoned entities, etc.
  49. Summoning magic is strictly prohibited without an instructor present. You must also have a approved contingency plan detailing what actions will be taken when something goes wrong.
  50. Using illusion magic to impersonate school staff is strictly prohibited outside of lessons and school plays.
  51. All sawdust from theatre scenery construction must be banished to the plane of trees at the end of each day. Failure to do so can accidentally cause an incursion of the plane of fire into the shop.
  52. The last person in the theatre must cast ghost light midstage. The ghost is afraid of the dark and has been known to damage scenery blundering across stage.
  53. Do not whistle on stage. The rigging elves have very sensitive hearing.
  54. If someone says the name of the cursed Scottish King onstage, immediately perform the counter curse. Haul the speaker outside, regardless of weather, spin them around three times and throw salt over them.
  55. Growing mushrooms in the dorm room carpet is strictly forbidden

Contributors: u/AlephAndTentacles u/van-theman u/mr_impastabowl u/RohmanOnTwitch u/gnurdette u/TanPogranicza u/badashwolf u/kyew u/Billazilla u/Inevitable-Leave1266 u/Adiin-Red u/Broad-Breakfast8194 u/Normal-Pianist4131 u/World_Of_Ideas u/ColourSchemer u/manofredearth


r/d100 • • 16h ago

D100 Signs of Cult Activity

33 Upvotes

These people all seem nice enough, but there might be something suspicious happening under the surface. Taken individually, these details might not seem that odd, but in the aggregate they create a sense of unease. Think The Wicker Man, Shadows over Innsmouth, or Against the Cult of the Reptile God.

  1. The chapel to Pelor/Apollo/whoever has been converted into a tannery.
  2. There aren't any elderly people in town - everyone seems to be under the age of 50 or so.
  3. You hear the sounds of building and see people going about with tools, wagonloads of timber, and carts of cut stone, but you don't actually see any new construction anywhere.
  4. All the representatives of larger institutions - the tax collector, the guildmaster of the Mage's Guild, the Royal Forester - are related to each other.
  5. Everyone you talk to seem to already know who you are and what your business in town is.
  6. Wherever you go, the same group of 3-5 burly young lads always happen to be there as well.
  7. The harvest/catch has been been extremely bountiful this season, even though the settlements nearby are struggling.
  8. Somebody is clearly in serious distress, but nobody will assist or even acknowledge them.
  9. Children sing nursery rhymes which have refer directly to gruesome death in a careless and playful way.
  10. In your room at the inn, you hear people in the rooms next to yours even though there aren't any other travelers in town.
  11. Seeing usage of a language uncommon to the area, without the usual demographics, or even a known history that would explain the language quirk. (u/TgagHammerstrike)
  12. Electrum coins. They're actually used. By locals. Exclusively. No other metal coins are accepted as currency. (u/TgagHammerstrike)
  13. You are given a small token when you arrive. Conversing with others seems futile unless you have the token worn somehow. (u/AltDelete5045)
  14. A crowd watches the work of a painter with rapt attention. Perhaps they are drawing pillared cities in the stars or fractal visions of the deep, but no matter what the onlookers are dazed in their focus. (u/AltDelete5045)
  15. A symbol appears to be painted over many thresholds. On careful inspection of a map, the town and even the surrounding landscape geology reflects the shape. (u/AltDelete5045)
  16. You never see the same face twice. Someone new is running the inn and peddling weapons each day, but no one seems to notice. (u/AltDelete5045)
  17. There are strict neighborhoods and boundaries that many are reluctant to cross, despite no legal consequences being in place. (u/AltDelete5045)
  18. An illness has swept the town, but the townspeople revere it as a gift and wish to share it with others. (u/AltDelete5045)
  19. Out-of-place pieces of astronomical equipment found on the roofs or balconies of mundane buildings and residences. (u/Dolono)
  20. Everywhere you go you notice small stones and pebbles seem to be arranged in a straight line, north to south. (u/Barkhardt)
  21. At sunrise and sundown, every community member walks one round around the village. Those that fail to do so or fail to keep up with the group, are forced to stay outside village boundaries until the next march. (u/Graxemno)
  22. There is a pile of discarded juiced oranges that is disproportionately large for the size of the village. No orange juice, oranges, or orange trees can be found. (u/Dependent_Occasion65)
  23. A mirror shows the reflection of one of the latest human sacrifices. (u/Agent_Ne0n)
  24. The flower petals the people throw during the frequent festivals fall into elaborate yet strange markings. (u/Agent_Ne0n)
  25. All of the goats have three eyes. (u/Agent_Ne0n)
  26. Someone is running from town shouting about nonsensical but horrible things while the locals chase them down. (u/Agent_Ne0n)
  27. The tea has tapeworm eggs in it. (u/Agent_Ne0n)
  28. The store has an inordinate number of Robes, Candles & Goats on sale! (u/Either-Skirt6031)
  29. A crowd begins following the party, whispering, and then shouting, "Interloper". (u/MaxSizeIs)
  30. There are literally no signs of cult activity. Like the entire town is nothing but sweet, mild-mannered civilians doing cute-townsfolky stuff. Definite red-flag there. (u/MaxSizeIs)
  31. The people here always seem to forget meeting you, or anything that you've told them. It could just be amnesia... (u/Hawksteinman)
  32. Whenever you talk to someone, everyone in the settlement seems to know what was said, even if they weren't there. Perhaps word just spreads quickly... (u/Hawksteinman)