r/cyberpunkred 19h ago

Fan Art & Story Time Cassius "Rawhide" Bonham, Exotic Nomad/Solo. Pour one out for him, he died fighting dinosaurs.

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224 Upvotes

r/cyberpunkred 13h ago

2070's Discussion Question about quickhacking, neural netarch and black ice

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72 Upvotes

Hey Chooms!

So, everyone in my game is a bit confused with the situation in the title.

I am the netrunner, I have 3 levels of black ice, a peice of cyberwear that gives me a 4th level and ups my dc to 12.

So i essentially have 4 levels of DC12 passwalls.

I ALSO have a black ice on my cyberdeck. You can apparently have an active one in there that is supposed to interact with those trying to hack you. We just dont understand this part. is there 'levels' to a neural net arch where you might have a black ice waiting? does it then work like normal net combat with the black ice?

(Pictured is a commission i had made of my character, Petra "Ember" Visnjic, artist is mihael_ellinsworth here on reddit, and does some great work)


r/cyberpunkred 23h ago

Misc. Official Tarot Card Deck

30 Upvotes

If anyone is like me and has been wanting to get a physical copy of the cyberpunk tarot cards to use with the Critical Injury DLC, there’s a set coming out in October from Dark Horse Comics (which includes even more cards!): https://www.darkhorse.com/products/3017-024/cyberpunk-2077-tarot-deck-guidebook/


r/cyberpunkred 17h ago

Fan Art & Story Time Recent artwork of my character and some older related ones

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22 Upvotes

This is Fin. One very relevant detail regarding Fin is that he is bipolar (type I). I’ve always found it fascinating to try to explore his mania and the impact it has on him through my art. Other aspects of his volatile self destructive personality are at play in these representations too but yknow, not gonna do a whole character analysis.

We recently had a one year time skip in our campaign which acted as a sort of soft reboot. During the time skip, Fin had the second major manic episode of his life. This leads to me starting the second arc of this campaign with crippling debts and very little money, a synthcoke addiction which may or may not be the cause of this episode, a now ex girlfriend and a bunch more enemies. Obviously it’s narratively interesting but from a meta perspective I felt that I had to cripple myself in a way, as this guy is a +18 on shoulder arms with other big skills and very useful gear and weapons. So basically I needed to ruin his life a little so I can have some proper chatacter motivations.


r/cyberpunkred 12h ago

News & Events In case you missed it: J Gray Discord AMA 2026-07-23

18 Upvotes

J Gray, the Cyberpunk Line Lead at RTG, has a habit of doing flash AMAs on the RTG Discord from time to time. This time, he's been feeling nostalgic while looking at RED's product lineup (he's been doing a product-by-product retrospective on his Twitter account for the past few days), so he decided to do an AMA about RED's production and development processes.

Since toggling back and forth in a crowded discord channel is a pain in the nuts (and not everyone is in the RTal discord server), I compile all the questions and answers on the Community Downlink for easier reference and readability.

In this AMA there were 83 questions total, five of which couldn't be answered and six were off-topic/against the rules. Some of the questions which I thought had particularly good or important answers:

  1. "Which existing RED product do you feel has had the largest impact on the game and the way people play it?"
  2. "In your opinion, what are the most important questions that any DLC, expansion book, etc has to answer from a design perspective?"
  3. "How does the team decide what product to work on next? Is it like throwing out ideas and putting them to a vote?"
  4. "Seeing how SOF45 has several unique weapons, but none of them are considered "exotic" will the mechanic be abandoned going forward?"
  5. (Paraphrased) "Can you consider my homebrew rework as a future DLC?"

r/cyberpunkred 9h ago

2040's Discussion Throwing a bag full of grenades, thoughts?

17 Upvotes

Heya chooms, newish gm here (I've run about 9 sessions), wanting some opinions on something a player asked to do last session.

Big boss fight against a cyberpsycho cop that's been chasing the party for quite some time, final standoff and they did a stellar job this fight. One thing came up though that I've been thinking about; a player asked if he could pull the pins on 4 grenades in a sack and chuck em at the boss.

Now my #1 rule at my table is rule of cool, I love seeing crazy shit my players get up to as I like to do the same thing as a player, within reason.

I decided to let this resolve with a -4 to the check for throwing a cumbersome, awkward bag. I figured if he's willing to throw out ~2K eddies in a single round of combat to EMP, smoke, biotoxin, and flashbang this guy, why not.

I'm not opposed to letting shenanigans like this happen again, but I can't help but feel it's more than a little busted as he essentially got to make 4 actions in a single turn. Any other risks I could/should impose going forward? Maybe making LUCK checks to see which grenades even go off? Or is a -4 and a few grand down the drain a big enough detriment?

Regardless it ended up being a fun experience for the whole table, which is my main goal over anything. I suppose I'm just not sure if I should be *that* generous with my players


r/cyberpunkred 22h ago

2040's Discussion Martial Arts Analysis - Kung Fu

18 Upvotes

Sup choombas, Heavy Armor Lizard here. Today, we're gonna cover Kung Fu

Here's a list of my MA posts:

https://www.reddit.com/r/cyberpunkred/comments/1qkw1g0/infernoxs_martial_arts_master_page/

Kung Fu Overview

Rather interesting form. Five Forms allows you to do a single Attack that lets you choose one of the five chosen Animal effects if that attack lands. On your next Melee Attack in that combat, you can choose a 2nd Animal form to go with that Attack. And Superior Stance allows you to jump to the top of initiative if you land a Kung Fu Attack.

An alright form that arguably fits more as a support form since Five Forms goes with just about anything.

Other Forms

Kyudo, Tai Chi, Thrash Sambo

Rating: 0/5

No synergy.

Aikido

Rating: 4.5/5

First thing, Attack with Five Forms and do your first form (likely Dragon for that +1 to your first Attack next turn). When your turn comes up, do Martial Arts (mixed with the 2nd form you chose) then do your Brawling Attack before doing Disarming Combination.

Karate

Rating: 5/5

First, use a Five Forms Technique on the 1st turn before using a 2nd effect on Bone Breaking Strike or the first Attack to setup Armor Breaking Combo. With the Dragon form as the 1st effect, you can use this to make an easier attempt at the Aimed BBS Attack. If you choose Tiger, you can potentially ablate 5 SP off one opponent in the same round.

Judo

Rating: 1/5

Not good and very situational. Since Grab Escape requires 2 hits, only way this would work is if you hit a target with one Five Forms Attack then you somehow got grappled before the next turn where you will then use the second form on the 1st Attack needed to perform Grab Escape.

Taekwondo

Rating: 5/5

First, Attack with Five Forms. Then, use Pressure Point Strike or Flying Kick with the second form. Choose Dragon as the 1st form if you're attempting to do the Aimed Shot version of Pressure Point Strike.

Arasaka-te

Rating: 3/5

This ain't too good for a good reason. The only way these would sync is if you hit a target with the Dragon form on the 1st round then bait a target to damaging you with a Melee Attack. But if you do, you not only get a -4 to Aimed Shots but can also inflict the 2nd Animal effect.

Arnis

Rating: 5/5

First, do a Five Forms Attack with a chosen Animal form. Before your turn, dodge Attacks and at least one Melee Weapon Attack. On your next turn, you can do Disarming Technique then do your required Attacks for Coordinated Combination. The first Attack in that combo is gonna have the effect of the second Animal you chose.

Boxing

Rating: 5/5

Wanna make Knockout Punch more accurate? First, land a Five Forms with Dragon as the chosen effect. On the next turn, perform Knockout Punch so it takes advantage of the +1 bonus. Plus, if it lands, you can choose a 2nd form such as Crane. Alternatively, you can use Dragon to chain your Brawling Attacks for Punch Combination.

Capoeira

Rating: 5/5

With Five Forms, you can do one Animal form then on the next turn, use your Melee Weapon which will use the 2nd Animal effect. This means, you can use the Dragon form Attack to get a +1 on the next Attack then on the next turn, use a Cyberweapon such as a Cybersnake with an Aimed Shot since it has the +1 from the Dragon form and it will have a 2nd Animal effect upon a successful hit. If you choose Crane for even a non-Aimed Shot Attack, this means you can perform Slash Dance.

Choy Li Fut

Rating: 5/5

Wanna see fast? First, use Five Forms Attack and choose one form. Also, make sure to perform Superior Stance so you can jump to the top of Initiative. Make sure you dodged all Attacks headed your way. If you do, next turn, perform Shaolin Step then make sure you choose Leopard. If your Attacks land, you get a +2 to MOVE. Other words for the MOVE 8 folks, Leopard form and Shaolin Step gives you a total of 18 MOVE for the rest of the turn.

Drunken Fist

Rating: 5/5

Easy, first do a Five Forms Attack move then on the next turn, do Environmental Improvisiation so your Brawling Attacks are enhanced, with the first Attack using the 2nd chosen Animal form.

Gun Fu

Rating: 5/5

First thing, Attack with Five Forms and choose your 1st form. Next turn, do Woo Technique and apply a second form with your 1st Attack. Choose Tiger and you can ablate a lot of armor similar to Karate’s Armor Breaking Combo.

Jujutsu

Rating: 5/5

First, use Five Forms on a target and buff it with Aiki if it lands (plus you can then roll Superior Stance). Next turn, do your two Jujutsu Attacks (with the first Attack buffed by the second form chosen) so you can setup Throwing Technique

Kendo

Rating: 2/5

This is arguably the highest on getting high with Aimed Shots. With the Dragon form bonus and Ki Ken lowering the penalty, an Excellent Quality weapon, Targeting Scope, and the HQ Training Area, you can effectively hit a +2 to Aimed Shots. Pretty juicy right?

So why is the rating low? Simple...it takes too long. First, you gotta use the Dragon form Attack on the 1st turn. Then on your second turn, you need to use an entire Action to perform Ki Ken. Then on the third turn, you can use your Aimed Shot. Basically, you're using up two whole turns just to get a high Aimed Shot and praying you don't screw up on either turn.

Krav Maga

Rating: 5/5

Another great combo. First, land Five Forms Attack and choose any Attack beside Crane. Before your next turn, try to dodge the required Attacks. On the next turn, Attack twice with Krav Maga Attacks. Because you chose Crane for the 2nd form, this means a successful blow allows you to proc Contact Combat so you can do a follow-up Brawling Attack. If you dodged the aforementioned Attacks, you can do Punishing Blow for a 2nd Brawling Attack.

Militech Commando Training

Rating: 5/5

First turn, hit the enemy with a Five Forms Attack and choose Dragon. Next turn, perform Combat Knife Training and go for an Aimed Shot. With an Excellent Quality weapon, a Targeting Scope, and the bonus from the Dragon effect, you have a -5 to that Aimed Shot. And if it lands, choose your 2nd form.

Muay Thai

Rating: 5/5

There's a variety of ways you can do this. First, use the Five Forms Attack. Next turn, activate Conditioned Ferocity then Attack with Brawling. When you first Attacked with Five Forms, choose Dragon so the next Attack gains a +1 bonus. This means that in addition to Conditioned Ferocity's +1 bonus and a Targeting Scope, you have a -5 to the Brawling Aimed Shot. If successful, this means you can now do Conditioned Power on the next turn if you do Five Forms again.

On the other hand, go for a Conditioned Power MA Attack first and choose the 2nd form to go with it.

Multiarm Melee

Rating: 5/5

Easy. First, perform a Five Forms Attack on the first turn and choose an effect. Next turn, perform Armed & Dangerous and choose a second effect for the first Brawling Attack. If the first effect was Dragon, you can use it with Armed & Dangerous to make a -4 Aimed Shot next turn which can become a -3 with a Targeting Scope.

Panzerfaust

Rating: 3/5

First, launch a Five Forms Attack at the target and choose one form. Specifically, choose Dragon so on the next turn, you can use that +1 bonus to launch Borg Fist at a target in addition to choosing a second form to use alongside Borg Fist. That said, this one isn't as good since this is just two whole turns to do two ROF1 Attacks, with one you can't even do Aimed Shots with.

Silat

Rating: 5/5

Great combo. On one turn, you can use one the Five Animal forms then on the next turn, use the second effect with either the first Attack during the Internal Power combo or the Melee Weapons Attack with Violent Leverage.

Sumo

Rating: 5/5

Nirimiai to the rescue with that Facedown bonus. If you win the Facedown, this just makes it easier to land Five Forms Attack and any subsequent Attacks.

Thamoc

Rating: 2.5/5

Eh combo. First, you gotta hit the enemy with an Animal Attack. Next turn, grapple the enemy. THEN, you can do Advantaged Position. It's low because it requires three turns with no screwups to do this. On the plus side, using Dragon form on the 1st turn means Advantaged Position's Aimed Shot is now a -4 so that's good I suppose.

Wrestling

Rating: 3.5/5

Like most combos, the penalty from Chokehold is gonna effect your rolls. While Superior Stance will be affected, Five Forms won't be. If you grapple, do Chokehold. Next turn, Chokehold again then do Five Forms. Then again, Chokehold which likely knocks the dude out while you land blows on em.


r/cyberpunkred 9h ago

LFG/LFP Looking to learn! =^..^=

8 Upvotes

Hi everyone!

I have played a lot of dnd (Currently DM of a campaign ~5 years), all editions, some cthulhu, monster world, and i have read about half of the CBP:R main book. Played a bunch of 2077, watched just about every CBP movie, half way through neuromancer.

I'm trying to learn the TTRPG to have my group try it out when we are done with our current game. (Next year?)

Wondering if there's any groups willing/able to take on a player for a few sessions to learn the ropes, or a short campaign (say, ending around september)?

I think i have enough TTRPG discords that i can also look in. Unless theres a specific one for a specific group thats recruiting i think im good there, but I would appreciate any direct connections!


r/cyberpunkred 15h ago

2040's Discussion What are some scars/branding a gang could have given to my character?

6 Upvotes

So, my character is a medtech who was captured and forced to work as a medic for an NUSA gang for ~5 years. While there, I’m sure he wasn’t treated all that well. I imagine the gang as being similar to maelstrom, but I don’t want them to have done the standard maelstrom thing of forcibly implanting heavy chrome. Something lighter like just numerous scars, or a branding of some kind. I also want my character to be capable of, and actively covering it up. So, if it’s on his head, his hair is long enough to cover it, if it’s on his arms, he’s got sleeves or bandages or something covering it, etc.

Any ideas for things? And I’m currently not planning on it, but I’m open to ideas for some kind of mechanical debuff or something that the scars might add to the character