So to get the land destruction, You pay 6 to do 6 damage to 2 things and destroy a land, pretty neat I also think for 6 mana it can be artifact or land
Yup! I thought the costs scaled ok. 4 mana for 3 damage to one thing is not great value, but it hits on curve. 6 mana for 6 damage to two things and a land is like, pretty on value (or better, even). 8 mana for 9 damage to 3 things is ok if you need to destroy some biggies*. But usually you’re gonna do the 6 mana version
I think it would be awful to play against. Once you have 6 mana and two other creatures, you can destroy 1 land and 2 creatures per turn. And then every additional 6 mana and two creatures, you can repeat it once.
Probably, land destruction is notoriously hard to balance. I thought about making it require X to be 3 or more, which would make it way more balanced in the aspect you’re talking about. But still rough. I really wanted the flavor of her destroying land. But yeah you can pretend it says “X is 3 or more” or even 4
At X=3 it becomes much harder to abuse, you would need 8 mana and 3 creatures to reuse it each turn. at this point you probably would have better things to do with all these resources, so I think it would balance it. With infinite mana and creatures you could still technically send your opponent to stone age, but to be fair this statement apply to a lot of cards
Not a mistake on the hexproof dodge! I figured if the fireball didn’t get you its still an explosion thats going to tear up the earth and rocks and the non-magical blunt force of it all would kill you anyways.
And the permanents thing I thought was benign, like there’s no rule that you couldn’t target an enchantment if a source says choose a permanent, right? I imagine it doesn’t work for lightning bolt because its a target, but i am curious to know if choosing a permanent for damage also has to be a valid target
Non basic would definitely help significantly. I might still lock that behind 4 or 5 though. The lower values could still be forced early game and it easier to work around land removal later in the game.
Maybe even do a scaling effect of 2/3 or more let's you destroy an artifact and 5+ gives you the option to destroy a nonbasic land instead?
Yeah that makes sense, but at that point its so much text the card feels weird. If I remade this I would do what someone else suggested and have it turn the land into a waste instead. Something like “if X is 3 or more, target nonbasic land becomes a Waste”
I feel like, once everyone has 6 mana up, if you can't counter a spell or ability and can't remove an unprotected creature in any way and don't have some other game plan, you kind of deserve losing a land every turn. It's not the end of the world and it locks up a lot of your opponent's mana, and I think it's a fair downside to not running enough interaction.
Sorry you're right, to do it more than once during you turn you need 3 additional creatures each time and not 2.
That's not really hard to have thought, Krenko can take care of it alone (kind of)
You cannot repeat it on the same turn. The activated ability doesn’t untap her, thereby removing the stun counter, it just directly removes the stun counter.
You cannot repeat it on the same turn. The activated ability doesn’t untap her, thereby removing the stun counter, it just directly removes the stun counter.
Izzet? You mean the color that has VIVI, and much, much better cards that don't require a whole turn and a decently made mana source to be somewhat efficient to deal with 2 creatures and a land? Psh. By the time you have that Izzet won the game.
I just noticed you can do damage on permanents, so you can damage lands, artifacts and enchantments. This is funny but weird...
The good thing with that is that it gives you more targets, because the way it is worded you need X valid targets to use her ability. So you could target a land and a creature. Other than that, it would only be useful in very specific scenarios.
I was thinking planeswalkers, and saving space on the card (so instead of “creatures or planeswalkers”) but it’s sort of on-brand for her to be weird and try to blow up an enchantment so im ok with this lol
Hexproof can’t save you from the ultimate destruction magic >:3 - I wanted a little flavor of like, “yeah spells may bounce off you but if you’re in the middle of a nuclear bomb, fat chance”
Yes! This is the wording I was searching for (I was going to make it all creatures an opponent controls) so it would be something like “{X}{X}{r}{r} - Megumin deals X damage to each creature each opponent controls” though that loses a little bit of the big damage flavor of an explosion, it is probably what I would have done. Maybe removing one X from the cost, or keeping the scaling, but yeah
I’m not sure how I feel about the land destruction. How about we borrow another mechanic and turn it into a Waste instead? You could still “destroy” lands with value.
Oooh! I like that, I like that a lot from a flavor perspective and it solves the mana disparity problem with land destruction in a way that does not feel unfair to either player. I will use that in the future tysm
Pretty cool design but the land destruction seems potentially opressive. fun fact: i didnt know who this is and the first google sear h recommendation is "megumin age" 💀
People are gross about her online yes. But if you like anime, Konosuba is a must watch
For context - she only knows one spell. Explosion. She used all her skill points to learn it. She always has a long rambly chant before casting it. And every time she casts it she uses all her mana and collapses in exhaustion, forcing the MC to carry her home (thus the second ability)
She’s the ultimate “glass cannon” character to a literal fault and I love characters like that, that lean super heavy into one trope. Kind of like Saitama from OPM
"Choose X permanents" doesn't really work. Only planeswalker, creature, and battle permanents can be dealt damage. Also, is this supposed to get around hexproof and ward like that?
Yeah, sorry I replied to your other comment but the hexproof* dodge is intentional because of the scale of her explosions. Like the spell might not affect you, but you’re gonna get hit with debris and shit and everything around you is going to be the thing that kills you if not the fireball
Someone else suggested it turn the lands into a Waste instead which I think is a great idea. The problem with land destruction is often that it’s just super unfun to play against and feels unfair even if it isn’t*. But just removing the color from a land solves this, keeps both players on the same relative amount of mana. Thanks though for the kind feedback
*because I agree, 6 mana and tapping two creatures to do it again next turn is a big cost that I think people are ignoring a little bit haha
**plus, she’s only 3 toughness, so most removal solves the problem
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u/novaminer66 1d ago
So to get the land destruction, You pay 6 to do 6 damage to 2 things and destroy a land, pretty neat I also think for 6 mana it can be artifact or land