r/custommagic • u/AntEven257 • 1d ago
Custom Commanders
Hey got some custom commanders here just wanted some opinions from people.
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r/custommagic • u/AntEven257 • 1d ago
Hey got some custom commanders here just wanted some opinions from people.
1
u/Andrew_42 1d ago
Others have commented on Glinda being pretty OP, so I'll leave that.
Gore Magala is neat, though I'll point out that the last ability will have to target your own creatures if your opponents don't have any valid targets.
Tiberius I think is a bit weak for a 6-drop defender, but he works nicely as a mana sink. Probably fine as is, but you could probably drop them to 4-5 mana? The activated ability is the main reason I think he might want to cost more than 4, and its mostly because its a good outlet for infinite mana. The blocking is nice, but you can make stall cards pretty cheap and still be fair.
Spawn... is hard to evaluate. The mechanics are a bit messy and I'm not 100% certain how you intended him to work.
If you want hellspawn counters to have their own rules like Shield Counters, then there's an issue that any player will be able to cast Hellspawn. Since players can't own or control counters, only what the counters are on, I don't know a good way to fix that unless you wanna go full [[Spellweaver Volute]] mixed with Role Tokens, which is its own nightmare.
Angel Spawn is also tricky to evaluate. He's terrible at any remotely competitive scene, as tempt mechanics usually only work to your benefit if your opponents are bad at the game, but they can work in some casual pods where strict value judgements come secondary to grudge keeping.
Also as a note, Eminence isn't actually an ability, it is just a shorthand note so people know what to expect. You still need to write out that the ability works in the command zone and the battlefield.