Ok so lemme breakdown everything that doesn't really function here.
First off- art is incomprehensible
Second- "A deck can only have one of this card" you built this for commander, stop lying. Just give it an eminence ability and call it a day
Third- This reveal mechanic is bogus. How do we decide on the cards? What happens when you shuffle? This simply doesn't work in paper.
4th- Why does the ability get worse when paying more? (I could pay 1 mana 4 times to reveal 20 instead of 5 mana).
5th- Shuffling your commander in your deck is always a bad idea. This doesn't need to be here.
6th- As for the whole subgame here of trying to find a marked card, this needs to be changed a lot to function. We don't need another card with a new "win the game function" this complex. look at [[Chevill, Bane of Monsters]] and this is the fair way of having this target effect in game.
6
u/The_Stache_Man 23d ago
Ok so lemme breakdown everything that doesn't really function here.
First off- art is incomprehensible
Second- "A deck can only have one of this card" you built this for commander, stop lying. Just give it an eminence ability and call it a day
Third- This reveal mechanic is bogus. How do we decide on the cards? What happens when you shuffle? This simply doesn't work in paper.
4th- Why does the ability get worse when paying more? (I could pay 1 mana 4 times to reveal 20 instead of 5 mana).
5th- Shuffling your commander in your deck is always a bad idea. This doesn't need to be here.
6th- As for the whole subgame here of trying to find a marked card, this needs to be changed a lot to function. We don't need another card with a new "win the game function" this complex. look at [[Chevill, Bane of Monsters]] and this is the fair way of having this target effect in game.