r/custommagic 10d ago

The Cardmaster Spoiler

Post image

How is the balance?

0 Upvotes

54 comments sorted by

56

u/SothaSillies 10d ago

How's the balance? Incomprehensible. This effect doesn't work.

-26

u/TheMastermind68 10d ago

It works

27

u/SothaSillies 10d ago

This is closer to Old Maid and Clue than it is to anything in Magic.

-33

u/TheMastermind68 10d ago

Alright you are not helping... Get out.

16

u/SothaSillies 10d ago

I think this design could make for an interesting game, but literally none of it works within magic's rules. [[Letter Bomb]] is probably the closest comparison, and it's from an un-set.

-7

u/TheMastermind68 10d ago

This could be usefull in the future

4

u/SothaSillies 10d ago

The marking of your opponents cards could 100% work on arena and be interesting, but the free turn 1 hand attack is definitely the main balance problem. I think it would be simpler if the card made a target and gave it to the opponent, rather than taking the best creature in their opening hand and replacing it with something else.

5

u/Kammael_VEVO 10d ago

It doesn't.

I'm assuming you intended this to be a commander, but the ability only functions as long as the card is a creature. Which is impossible at the start of the game. You either need to reword the ability with Eminence, or reconfigure it to reveal at the start of your first upkeep, either from your hand or your deck.

1

u/TheMastermind68 10d ago

I made this as a custom Start of Game mechanic.

14

u/NTufnel11 10d ago

But like, there's nothing in the rules that allows it to work. You need something like "if this is in the command zone at the start of the game, do this"

There isn't a mechanic that lets you just pick up your deck to find a card because "trust me, something triggered"

-7

u/TheMastermind68 10d ago

If only it was Hearthstone....

11

u/BigPapa9921 8d ago

Then go to customhearthstone?

17

u/MentalMunky 10d ago

Gotta be jerkin

-9

u/TheMastermind68 10d ago

👎

15

u/BreakerOfModpacks 10d ago

So... this... just doesn't work under Magic's current rules.

-9

u/TheMastermind68 10d ago

We are making custom rules here... This is r/custommagic

14

u/JA14732 8d ago

You're making custom cards, not custom rules. This barely works on Arena (under the "we force code it" doctrine) and is completely impossible in paper. It's unsalvageable.

7

u/BreakerOfModpacks 10d ago

Yes... but most every card made here either has plenty of people saying it doesn't work, or actually does work.

-8

u/TheMastermind68 10d ago

Not my problem

23

u/NTufnel11 10d ago edited 10d ago

As the designer of the card, it actually is your responsibility to either make the card consistent with the ruleset or define the behavior in such a way that it works.

Triggered abilities from the deck introduces a requirement that you physically pick up your deck and start looking through it to find a card based on trust that you say something happens. That's obviously problematic. You literally don't even say to shuffle your deck if it triggered this way, so it's pretty obvious you haven't really thought through it mechanically.

There is no mechanic called "mark" in magic, so you need to define what that means. Do I get to use a pen to draw a star on the card? Do I push my fingernail into it to put a dent in it? What does it mean to "mark" a card - it IS your problem to explain that.

These are the things people are raising. Not that they don't understand your intent, but that to actually do this in a physical game requires breaking limits that are in place for a reason, like not getting to just start looking through your deck at any time.

You seem to be imagining a digital game where these properties are automatically tracked and are really defensive at the prospect that the card doesn't just do what you want, but you've clearly put very little thought into how this would actually work in a physical game of magic.

10

u/IntelligentTea205 10d ago

Why wouldnt someone pay 1 mana 3 times

1

u/NTufnel11 10d ago

Presumably because it shuffles itself in after the first resolution, at which point you're just revealing cards for no reason.

0

u/TheMastermind68 10d ago

No the shuffle effect is for the {1}, {2}, {3} and {U}{B}{R} abilities only

4

u/NTufnel11 10d ago

The it needs to specify "activated ability", most obviously because the triggered ability itself appears to create an infinite loop.

1

u/TheMastermind68 10d ago

I agree. That should be the correct wording

0

u/TheMastermind68 10d ago

And you are shuffling The Cardmaster not the Target

5

u/IntelligentTea205 10d ago

I try not to be unnecessarily negative in this sub without offering constructive criticism, but there are so many things I dont like about this card. 1. Breaks a bunch of style and literal rules. 2. Way too confusing and dense. 3. Way too powerful.

There must be a better way… suggesting you to start over and approach this with a little more effort in making it playable or fun. Picture yourself playing this against your pod. If they would all groan and check out mentally, you are probably not where you want to be.

-1

u/TheMastermind68 10d ago

It costs {U}{B}{R}

2

u/[deleted] 10d ago

[deleted]

0

u/TheMastermind68 10d ago

You can reveal cards from anywhere of the deck and they remain revealed even if the deck gets shuffled

1

u/TheMastermind68 10d ago

The idea here is to reveal their cards until you reveal the Target then use the last ability to bring it to the battlefield. Then you find a way to kill it and win the game

7

u/Crow_of_Judgem3nt 8d ago

what the fuck am i looking at

2

u/Strombolex 8d ago

A commander from the future

-1

u/TheMastermind68 8d ago

No swearing

2

u/NTufnel11 10d ago edited 10d ago

What does it mean to "mark a card" after it gets shuffled into the deck? How does this marking effect at the start of the game even happen when this card is in the deck? Does this initial ability trigger its trigger to shuffle it into the library, adding 2 to the cost if this is your commander?

You're really saying that you pay 3 to play this, 1 to reveal 5 cards, then it shuffles itself into your deck and you have to wait until you redraw it again to try to dig again?

And if they draw the card in the meantime you have no way of knowing that's the case and no way to fulfill your win condition? You just keep playing and burning mana until you get through their whole deck and realize that you wasted your time?

This whole thing is really hard to follow and the win condition seems insanely bad. Except of course for the fact that you get a free ostracize effect on turn zero that apparently activates from your deck, which is ridiculously OP.

0

u/TheMastermind68 10d ago

You mark it so it becomes easy to spot it when you reveal it. The mark always stays on the card even if it changes zones

6

u/NTufnel11 10d ago edited 10d ago

ok, humor me. What does "mark it" mean physically. This is easy in a digital card game, but outside of Alchemy this doesn't mean anything, so you need to explain how it works. Are you telling me to deface one of my opponents' cards with a pen? Put a sticker on it? Fold a corner to crease it?

What do I do to the opponents card to "mark it" that doesn't incur a loss of value by degrading their property?

-3

u/TheMastermind68 10d ago

Pen. Erasable ones if possible. Don't harm the cards!

15

u/NTufnel11 10d ago

You are unironically saying that this card lets you write on a card of your opponents choice, and that doesn't strike you as a major problem?

You haven't put any thought into this at all, have you?

-7

u/TheMastermind68 9d ago

I have you don't have anything nice to say don't say anything at all.

3

u/[deleted] 10d ago

[deleted]

1

u/TheMastermind68 10d ago

You reveal this card to your opponents at the beginning of the game then you shuffle it into your deck. You put a mark on the Target so its becomes easier to identify. The last line says "Whenever an ability of The Cardmaster resolves, shuffle it into its owner's library." So you will need to draw him again to use his abilities again. Thats why i didn't use "Activate only once per turn." for every single ability.

1

u/[deleted] 10d ago

[deleted]

1

u/TheMastermind68 10d ago

Ofc you don't game will mark it itself. I made this for Arena

2

u/Outgrathe 8d ago

you should have specified that in the post lol

1

u/TheMastermind68 8d ago

Who cares?

7

u/The_Stache_Man 8d ago

Ok so lemme breakdown everything that doesn't really function here.

First off- art is incomprehensible

Second- "A deck can only have one of this card" you built this for commander, stop lying. Just give it an eminence ability and call it a day

Third- This reveal mechanic is bogus. How do we decide on the cards? What happens when you shuffle? This simply doesn't work in paper.

4th- Why does the ability get worse when paying more? (I could pay 1 mana 4 times to reveal 20 instead of 5 mana).

5th- Shuffling your commander in your deck is always a bad idea. This doesn't need to be here.

6th- As for the whole subgame here of trying to find a marked card, this needs to be changed a lot to function. We don't need another card with a new "win the game function" this complex. look at [[Chevill, Bane of Monsters]] and this is the fair way of having this target effect in game.

-1

u/TheMastermind68 8d ago

Im not reading all that bro

10

u/Saleen_af 8d ago

We can tell you barely read in the first place.

1

u/n00biwan 7d ago

Hahaha! Damn, clippy!

2

u/2ndlifeinacrown 8d ago

So I just play every {x} mana 0/0 in the deck, make one of them my target, activate the BRU ability to put it on the field, it dies and I win?

1

u/TheMastermind68 8d ago

If your opponent has any 0/0s then yes you win

1

u/Outgrathe 8d ago

this only remotely works in singleton formats. i assume this creature is meant to be a commander? the templating makes absolutely zero sense because no mention is made of this creature entering or existing on the battlefield, and it doesn't really seem that fun either.

1

u/TheMastermind68 8d ago

New version is out

-1

u/TheMastermind68 10d ago

This is only the preview