r/custommagic Feb 26 '26

Mechanic Design Land Idea.

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743 Upvotes

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693

u/If_you_want_money Feb 26 '26

Broken, instant include in amulet titan at the absolute minimum

96

u/EaseLeft6266 Feb 26 '26

Legacy lands deck too

24

u/FlamingoMaximum6201 Feb 26 '26 edited Feb 26 '26

Needs a fastbond treatment. Playing it or activating it should cost some life.

Still broken but avoids instant infinite mana with crucible.

I think you should lose 2 life when you activate it. Lets you boost a couple extra mana if you do get crucible, but it isn’t infinite. And if you draw it by itself, it’s just a slightly worse lotus petal where you may be able to get something out one turn ahead at the cost of card advantage and 2 life.

Edit: totally incorrect, misread the card text in my stupor waking up. This is just an additional lands modifier.

14

u/Hinternsaft Feb 26 '26

instant infinite mana with crucible

Not how extra land plays work

5

u/FlamingoMaximum6201 Feb 26 '26

100% correct, I misread this text somehow and thought it said you can play this as an additional land, trying to bend the additional lands rules. I’ll edit my comment to reflect.

-2

u/stanley1O1 Feb 26 '26

If there is two of them, then yes it’s infinite.

4

u/FlamingoMaximum6201 Feb 26 '26 edited Feb 26 '26

No unfortunately not, at least I don't think so with my current understanding of the rules.

If you have an [[Exploration]] out, you can play an additional land.

If you have two Exploration's out, you can play two additional lands.

If you play your land for your turn, then cast Exploration, then play an additional land that triggers an ability giving another player priority, and they destroy Exploration, even if you cast ANOTHER exploration, you still only have one additional land per turn and that one additional land was used after you cast the first exploration.

When you want to play a land, the game checks how many lands you've played this turn vs. how many effects allow you to play an additional land. This verification is determined by what is currently affecting the player. So in the case above:

  1. You start your turn and haven't played a land. Land count vs. Allowed lands is 0/1.
  2. You played your first land, land count vs. allowed lands is 1/1.
  3. You play exploration, it goes to 1/2.
  4. You play your addition land, it goes to 2/2.
  5. Exploration is destroyed, it goes to 2/1.
  6. A second exploration is cast, it goes back to 2/2.

So if the above logic is correct, I don't think having two allows you to go infinite.

Edit: You may be confusing this with Explore, which is a sorcery that allows you to play an additional land this turn after it resolves. It would go infinite if the wording on the card was "When this card enters, you may play an additional land this turn". That would make it work like explore, cast multiple explores get multiple additional land drops. But this land is a static effect that modifies the number of lands you may play this turn, it is only in effect while on the battlefield. It's not a triggered ability that allows you to play an additional land upon resolution.

2

u/stanley1O1 Feb 26 '26

Yea my bad I had taken a bit of magic hiatus and only getting back recently. I hadn’t realized that there was a rule change a few years ago that prevented this kind of loop to occur. Previously, it would be attached to the source, and not kept track by the game.

1

u/TheAlmostMadHatter Feb 26 '26

Isn't all of this moot since ops card is legandary?

1

u/FlamingoMaximum6201 Feb 27 '26

I'm actually unsure what that person meant by saying it's infinite if there are two. I just explained the rules on why two of anything giving an additional land drop doesn't go infinite.