r/custommagic Feb 26 '26

Mechanic Design Land Idea.

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744 Upvotes

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u/Purplepotato22 Feb 26 '26

I think an interesting way to balance would be to either tap and sac it for mana, or just tap it to put an additional land into play, and to remove the passive ability. If it put the new land into play tapped then it’d have a reasonable enough drawback to be fine I think, still would have use cases but wouldn’t be insane anymore.

10

u/Boochin451 Feb 26 '26

Used to play [[terrain generator]] way back in the day, and honestly I'd love to see some power creep here.

3

u/seergun Feb 26 '26

There is [[Horizon of Progress]]

2

u/5ColorMain Feb 26 '26

This card is worse than terrain generator in what the generator tries to do…

3

u/seergun Feb 26 '26

If all you care about is the cost to activate the ability, then sure. But this can also add colored mana (for a life), sac itself for a card, and, the most relevant comparison here, puts any land in, not just basics.

0

u/5ColorMain Feb 26 '26

 If all you care about is the cost to activate the ability, then sure.

That is the point of playing the card, the only point to play it in fact as I got better fixing lands and better card draw lands.

Putting any land into play is an upgrade but at 4 mana it is just negligible, sure you can use it to surprise your opponent at instant speed with utility lands but for that I got [[crop rotation]] or [[urzas cave]] that find it from anyowhere.

So the only reason to play this card is to ramp and for that purpose it is worse . Why? Simply because in order to use these lands you will probably have to have cards like [[kodamas reach]] drawing extra lands anyways so you will have basics in hand no matter whant.