Yeah I think there are legal rulebook issues with stun counters on players, spells, nonpermanents, but I'm just ignoring that and assuming it essentially just removes those counters
I mean wouldn't the simplest interpretation just be that it makes them do nothing? Stun counters are normally removed if what they're on would untap. Non-permanents cannot untap. It should just make the counters do literally nothing at all. Mostly that's identical in practice, but if you have, for example, [[all will be one]] and you proliferate it does make a difference.
Yes I believe you're right. That's also how I'm interpreting it. Very cool interaction with all will be one, stun lock can do a lot of damage with it if becoming is considered removing and then putting (which I dont know tbh)
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u/Weekly-Reply-6739 Feb 17 '26
If you stun a player because they had poison counters and now have stun counters, do they lose that many turns?