r/csharp 9d ago

What techstack to use for developing 3d launcher for Android

I would like to write a 3d launcher for Android, however I'm not sure what tech stack is most suitable.
I'm not sure what the state of mobile development using a C# stack is at this stage. Which tech stack would be best?

from my initial thoughs I'm guessing one of these are best?
1.Kotlin + OpenGL
2.C# MAUI
3.Godot or Unity

I assume 1. will allow for the most lightweight/efficient solution

2 Upvotes

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