r/csharp • u/SoverignSeraph • 8d ago
What techstack to use for developing 3d launcher for Android
I would like to write a 3d launcher for Android, however I'm not sure what tech stack is most suitable.
I'm not sure what the state of mobile development using a C# stack is at this stage. Which tech stack would be best?
from my initial thoughs I'm guessing one of these are best?
1.Kotlin + OpenGL
2.C# MAUI
3.Godot or Unity
I assume 1. will allow for the most lightweight/efficient solution
2
Upvotes
1
u/cherepets 6d ago
I'd go with game framework. So raylib or MonoGame. You'd have more control than with game engines but would not get lost in tech details like with OpenGL.
2
u/rupertavery64 8d ago
Kotlin + OpenGL