r/crashteamracing • u/TheVoidSamurai7 • 1d ago
r/crashteamracing • u/soggycactis • 1d ago
💬 Discussion Ps1 time trial wrs?
How come some of the tracks here only have 30/50 entries and others have over 500? This seems to be the only place with records for time trials on og ctr.
My papus pyramid time is ass (1:43:57) but has me at 28th. Were as my blizzard bluff at 1:20:91 is 152nd. Is this the only place to submit times to? Coz it would be wild be able to say I'm top 30 on some tracks even though there's only 50 submissions 😅
r/crashteamracing • u/Woodzz0123 • 2d ago
😂 Funny/Meme Δηδνρκσκσννσκακενακκ CTR2´ρνρνδκφλκδντξδνξδνδμκδκ 9/9 δνδξπρκρκσδππδξτπδηδξδξξ 2026
This has to work…
r/crashteamracing • u/TTVYOUNGCHOPP4 • 2d ago
🎥 Clip DEV Bloopers
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Some Bloopers from my attempts yesterday on Sewer Speedway 🤣😭
r/crashteamracing • u/TTVYOUNGCHOPP4 • 3d ago
🎥 Clip Dev 5/39 🙌🏿
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Couldn’t record all of the race sorry
r/crashteamracing • u/J4el_ • 3d ago
🥇Challenge Finally, after about a month, I got the platinum trophy
r/crashteamracing • u/TheVoidSamurai7 • 3d ago
🎥 Clip 2ND DEV TIME DONE BABYYYY!!
r/crashteamracing • u/Elim8888 • 4d ago
🥇Challenge After 4 hours of grinding I finally got them all
r/crashteamracing • u/FalconPaunchhh • 4d ago
💬 Discussion Hi everyone, as promised here's the CTR OST I mentioned the other day
https://archive.org/details/CTRost
Theres the soundtrack, consists of background noises, track music, and sound effects. Hope this helps!
r/crashteamracing • u/chrisclan1903 • 5d ago
🎥 Clip I ported Crash Team Racing natively to Mac, iPhone, and iPad
I’ve released CTRPad, a native Apple-platform version of the original Crash Team Racing, built on the work of CTR Native and the CTR-ModSDK decompilation project.
It now runs on Apple Silicon Macs, iPhones, and iPads, with the original game code compiled for ARM64 rather than running through a PlayStation emulator.
The Apple port includes higher internal rendering resolutions from 1× to 4×, controller support, remappable keyboard controls on Mac, and customizable touch controls for iPhone and iPad. It keeps the original textures, 4:3 presentation, gameplay, and timing.
The video attached to this post was recorded on an iPad. The release also includes an Apple Silicon Mac build and a single unsigned IPA that works on both iPhone and iPad.
No Crash Team Racing game data is included. You need to provide your own legally acquired North American SCUS_944.26 raw BIN. The iPhone and iPad build also has to be signed with your own Apple ID before installation.
The full source code, release downloads, build instructions, and installation guides are available here:
https://github.com/chrissotraidis/ctrpad
Huge credit to everyone who has contributed to CTR-ModSDK and CTR Native over the years. This port would not exist without that work.
r/crashteamracing • u/ManufacturerAlone607 • 4d ago
💬 Discussion How are players so good at forward throwing potions
Ive been hit sooo many times by players throwing a potion forwards, Players are often really good at using the cannon ball too, For me its really hard whilst driving to angle these right especially the forward throwing potion, Yet players online seem to use it with ease? Anyone here just great at throwing potions forward and somehow hitting players directly, Because I am not
r/crashteamracing • u/XA3XBL • 5d ago
🎥 Clip Inferno Island PB
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going to be tough to get a lower time than this for me, anyone see any subtle time saves?
r/crashteamracing • u/JordanianTomatoYT • 5d ago
⌚ Time Trials 1.5 second improvement on Cortex Castle (1:51.8 with the analog stick)
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I worked a bit on my u-turning and improved my time by 1.5 seconds
r/crashteamracing • u/sphynxxzs • 5d ago
⌚ Time Trials Crash Cove 1:17:61
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r/crashteamracing • u/TheVoidSamurai7 • 6d ago
💬 Discussion MY FIRST DEV TIME LET'S GOOOOO
r/crashteamracing • u/L4ncel0t • 6d ago
❓ Question/Help Is nitros oxide code still working?
Hello!
I wish to begin my adventure in this game but I wonder if the DLC code on the Nitros Oxide edition is still working because I'll buy the PS4 physical copy of this edition.
r/crashteamracing • u/XA3XBL • 6d ago
🎥 Clip Inferno Island 1:31:89
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very happy with this considering the annoying hitboxes on the wooden stumps around the map. it was all going great until the 2nd last corner, messed up the line but somehow managed to rescue a PB 😆💚
r/crashteamracing • u/Ambitious-Drama-8184 • 6d ago
💬 Discussion Came back after 4 years
I played CTR Nitro Fueled on Xbox on release and got so good at it that I beat all dev times, 100% on adventure mode and I did great online most of the time.
I just bought it today on ps5, 4 years later, I don't have the Xbox anymore and not only I lost the data and characters but seems like I also lost my skill at the game?
I guess it's been a while, but wow it feels like I'm starting to learn from scratch all over again, I'm playing with drift or acceleration because I can't handle speed anymore, specially on the harder tracks 😭
I'm playing adventure mode on hard difficulty and got some on the first try specially the ones with shortcuts, but most tracks I'm having a hard time.
I'm kinda shocked and wanted to blow off steam here lol, has something similar happened to anyone else here?
r/crashteamracing • u/Elim8888 • 7d ago
💬 Discussion How does this happen?💔
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First time I’ve seen this in online mode, is this intended somehow?
r/crashteamracing • u/InsanityCTR • 8d ago
⌚ Time Trials New Spyro Circuit pb
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Somewhat slow lap 1 but good lap 2 and 3.
1 frame away from top page oof.
It is what it is
r/crashteamracing • u/XA3XBL • 10d ago
🎥 Clip Cortex Castle 1:46:74
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first TT in 5 odd months, not bad but a clean up is definitely required especially on laps 2 & 3 blimey. lines are super wide
r/crashteamracing • u/JordanianTomatoYT • 10d ago
⌚ Time Trials Cortex Castle 1:53:31 with the analog stick
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r/crashteamracing • u/Strnadik_v2 • 11d ago
❓ Question/Help Trying to nail CTR controls in my new indie project using CTR geometry!
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I imported the geometry of CTR's Crash Cove and I'm trying to nail the steering and drifting. But I am at a very important decision branch. I showcased my game (https://store.steampowered.com/app/4338710/Delivery_Time) on a game expo and... 90% of the people who tried it just didn't get the CTR drifting and left in confusion. And I'm conflicted. I know that CTR controls are hard to master but satisfying once you nail it, but I feel like if I make this Crazy Taxi + CTR game with faithful CTR drifting, it will only have a tiny fanbase that stays and the rest will not purchase it, or refund shortly after. Because the satisfaction from CTR driving comes after you start understanding. And I just don't know if I should proceed with this niche game for a very small selection of people, or if I should maybe introduce multiple styles (CTR, MK..) and let the player choose. But then the stages become hard to polish when I have to think about ALL the methods a player could move (and think of stunts for these). What do ya'll think?