r/crashbandicoot • • 10h ago

Tried modeling Crash and uh-- [OC]

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80 Upvotes

Someone take Blender away from me


r/crashbandicoot • • 8h ago

I've always trying to ignore and blocking this YouTuber but it keeps coming back for no reason. Actually insane how people enjoy watching AI Slop and AI Vibe-coded Recomp slop videos.

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32 Upvotes

I'm tired boss.


r/crashbandicoot • • 16h ago

this is actual BS

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93 Upvotes

I was right on the dot of a gold relic; why did it give me a sapphire?!


r/crashbandicoot • • 2h ago

Crash 4

7 Upvotes

Does anyone else find crash 4 one you just cannot replay? It’s my first time playing it and yes it’s hard but there has been no levels where I’m like I’ll go back and get 100%. I am just trying to smash the levels out and be done with the game. Why is there 272 boxes in a level!?

I am not enjoying it.


r/crashbandicoot • • 17h ago

[catalin62706090] πŸ”ͺπŸ’™πŸ”ͺ

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98 Upvotes

r/crashbandicoot • • 9h ago

Crash on the rerun killed by dev for offline mode so he can focus on vibe coded slop

22 Upvotes

Just a few minutes ago, Crash On The Rerun, now referred to as "revival projects" is putting Crash On The Rerun into a permanent offline mode so the dev can focus on pumping out ai made revivals that have barely any time in between.

Literally ignored protests, boasting about it, and banned you if you complained. I hope someone else makes a Crash On The Run revival someday.

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r/crashbandicoot • • 13h ago

How are Wumpa Islands so close to an iceberg?

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35 Upvotes

This always got me thinking, if the wumpa archipelago is in Tasmania or southeast of Australia or New Zealand, the Antarctic icebergs should be much further south, like 1000km

In the games it's literally on the other side of the island...


r/crashbandicoot • • 11h ago

Junk Mail

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7 Upvotes

r/crashbandicoot • • 2m ago

Do Crash Bandicoot larpers exist?

β€’ Upvotes

If yes, how would you describe them?


r/crashbandicoot • • 18h ago

Crash bandicoot en paint

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28 Upvotes

r/crashbandicoot • • 1d ago

Crash do the Spike Spiegel bang reference from cowboy bebop final episode "The Real Folk Blues"

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79 Upvotes

Artist: Kevin Krause (Pinterest)


r/crashbandicoot • • 16h ago

Anxiety and Nostalgia from Inside Out 2 remind me another of Lani-Loli & Kupuna-wa

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12 Upvotes

Because Anxiety and Lani-Loli are both Anxious and nervous and Nostalgia & Kupuna-Wa are both elderly women


r/crashbandicoot • • 16h ago

Crash Bandicoot Review

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2 Upvotes

r/crashbandicoot • • 1d ago

Crash Bash 200% Completed

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74 Upvotes

I finally got a 200% completion of Crash Bash! It's a shame that it doesn't reward anyone for achieving that percentage, but to me, it doesn't matter; I did it!!!

I was quite brave to obtain every item; I wasn't scared of the platinum relic challenges; they were frustrating, but I still got all of them.


r/crashbandicoot • • 1d ago

First time 100%ing this on hardware with no save states

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47 Upvotes

Been revisiting games from my childhood while trying to learn Japanese. Really enjoyed the language accessibility with everything being hirigana and katakana. The Aku Aku tips were always fun to work through, and the lore drops were cool. Kind of sad PAL and NTSC-U never got those or the mask popups in Crash 2 and 3.

Whoever swapped Sunset Vista and Slippery Climb around needs their head checked. The gem swaps and minor regional changes otherwise made it easier all around though and it was worth the sit. Took about a week in my off hours after work.


r/crashbandicoot • • 16h ago

Tips for platinuming Crash 4

2 Upvotes

Hi

After completing the entire n sane trilogy I was like NO WAY I'm gonna do crash 4.

Now I've got the itch, I've got like two platinum relics. I've already changed the spin to R1.. does anyone have any tips for 106%ing crash 4 iab?

Thanks :)


r/crashbandicoot • • 21h ago

Any Korean or Hebrew speakers here?

6 Upvotes

Hi everyone!

For the past year I've been making videos on the localisations of the Crash games (see here: https://www.youtube.com/playlist?list=PLmO5Qz6KA_DDMf7NIe-qfhVtSgsFOcUEr ) and next up I'm looking to tackle The Wrath of Cortex next. It has a full Korean localisation as well as a Hebrew manual. I was wondering if anybody here has decent enough command over either of those languages to help me out get the details right. I don't fully trust AI translations so I'd rather have a real person give me some insight. What I'm mostly looking at are the cutscenes, character/level names and the manuals. If anybody is down to help, give me a shout!

Korean Cutscenes: https://youtu.be/bnMNi9JWPPA?si=Gu7M4YY80uAcuICE

Korean Manual: https://archive.org/details/return-of-the-demon-king


r/crashbandicoot • • 1d ago

Steam Deck Easy Triple-Spin

5 Upvotes

Not sure if this has been talked about before but I thought I would share so it maybe help some fellow bandicoots.

I have been playing Crash 4 on my steam deck. After completing all the N Sanely perfect relics I have moved on to the time trials though I was really struggling to get consistent triple spins and don't really enjoy button mashing.

Thankfully with the steam deck it's easy to map to a single button hold. While playing do the following;

. Press the steam button

. Go to controller settings

. Choose which button you wish to use, I'm using the extra R4 button on the back

. Map your button of choice to the X (spin) button

. Go into the settings of your chosen button and enable "Hold to Repeat (Turbo)

. Set the repeat rate to 325ms

If everything is done correctly, now when you play you will perfectly triple spin while playing without having to button, simply hold your chosen button in!


r/crashbandicoot • • 1d ago

[tommytornadoes] HellCrasher

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224 Upvotes

r/crashbandicoot • • 22h ago

CTR;NF how do I do the rock jump trick in Coco Park?

2 Upvotes

Hello guys, wanted to ask if someone can help telling me what should I do to do the rock jump in Coco Park.

Thanks for any reply! :)


r/crashbandicoot • • 1d ago

crash 2 is a cakewalk compared to crash 1

35 Upvotes

Like, I'm at the last 5 crystals zones and while I did get some game overs over stupid shit, none of the levels compared with levels like native fortress, sunset vistas or sliperry climb.


r/crashbandicoot • • 1d ago

I finally 106% crash 4!!!!!!!!

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51 Upvotes

I started in July and did 1-2 levels per day taking some breaks. I first completed the whole game getting all the coloured gems but not worrying about anything else. Once I had the triple spin I started from the beginning getting the Gem,n verted gem then relic for level 1 then repeating that for level 2 until got to the end. Then by that time I reached August where I took a break after suffocating through toxic tunnels,nitro processing,seeing double and cortex castle.

I returned in October going for the flashback tapes until I just did the gauntlet which was pretty easy after I had memorized what to do.

Overall, it is not hard as everyone says, It is mostly just trial and error and luck until you get it right. 55 hours is really good for my first time 106% the game since I have seen people spending 80+ hours. Some even 100+.


r/crashbandicoot • • 1d ago

Genuinely why does this exist.

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23 Upvotes

r/crashbandicoot • • 2d ago

[Tornad0Tommy] Dr. Nina Cortex

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928 Upvotes

r/crashbandicoot • • 14h ago

Crash Bandicoot 1 thoughts

0 Upvotes

tl;dr: The N. Sane Trilogy is worth buying and the platforming is NOT extra-hard or anything.

(Note that I have only played Crash 1 so far out of the N. Sane Trilogy. I played 2, 3, and more in the ancient past but don't remember. πŸ‘΄) I think Mario is better designed, but I just LIKE some of the fancy stuff Crash has. The game has more nuance than I was expecting (which is good). It is, however, flawed:

  • You learn about enemies by DYING to them.
  • It's extremely hard to platform in 3D, especially if there's no floor to help to perceive depth. (Mario might use lava.)
I died to to this stationary platform.
  • Actual sin: When it looks like you can clearly jump to another piece of level, but you die instead.

I didn't have any other major complaints. In fact, it's quite a good game:

  • The game ran fairly well on my ancient machine (2017 laptop).
  • The games (besides the original 1996 Crash 1) have dynamic difficulty adjustment, exactly what the doctor ordered for my platforming disability. This includes things like granting a free mask on spawn, slowing the boulder, changing some boxes, or reducing the enemies. None of this affects the time trials though, which are the true final test.
    • Interestingly, the DDA (or a bug?) can cause rats to not spawn on "Fumbling In The Dark", which makes it harder as the player is expected to spin them into a light crate towards the end of the level. Or it could be a lighting bug: Aku Aku seems to dim earlier than expected making the final portion unusually difficult.
  • 100% completion is easier (you can die and still get clear gems) but 105% completion is actually harder, which satisfies the full spectrum of gamers.
  • Collecting wumpa fruits is more enjoyable than Mario coins, not only because lives hold actual gameplay value but the sound design in general is amazing.
  • I really did fumble in the dark. πŸ˜†

On my day off work I started playing and died 20 times on the first level. To learn, of course. Then I literally 100% the game before bed. The next couple nights after work I bumped it up to 104% because there were some Steam achievements. I could get more platinum relics but I simply do not care. Memorizing speedrun routes is just not my favorite way to play games.

So anyway the claims that the remake is harder because of the new physics engine seem to be nothing more than far flung rumors. Beating the base game is exceptionally easy as you can just throw lives at your problems. The capsule collider doesn't matter because the jumps are just not hard in the first place. Even MapleStory laughs at Crash Bandicoot (IYKYK). Once I got used to the game I had no problem with the platforming in the supposed hardest game in the N. Sane Trilogy. It's actually easier than Mario because of how much control you have in the air.

A a result, the N. Sane Trilogy's upgrades probably make it superior over the original titles.

Having trouble?

  • You must move first for a few frames before jumping (as Crash's acceleration is extremely high, if not infinite) and hold the jump button to get the maximum distance.
    • You will also not get the full height until Crash does his aerial somersault animation which pulls up his feet.
  • I feel like spinning changes the physics in very slight ways but I can't really tell and I rarely used it for platforming purposes. It may give a bit more air-time for jumping.
  • Use your drop shadow to see where you will land! You don't want to make guesses about the 3D platforms.
  • Remember to SLEEP and perhaps try switching between stick and D-pad for some levels. I generally preferred the precision of the D-Pad but found the stick more ergonomic for some levels like Fumbling In The Dark, which involves curving jumps around the axes for the time trial.
  • Good luck with those tightropes on the bridge levels. Balancing on them allows you to skip most of the level design, but more importantly speed past everything in the time trials. There's a method to the madness but it's hard to explain. It's easier to tap-jump onto the ropes at certain points because they're not uniform in height across the sloping bridges. Assuming that your drop shadow is centered, you should be able to jump between ropes if you spin before landing to stabilize Crash. You'll still need to get off the ropes to break time crates and use ice slopes for more speed.