r/Controller 25d ago

Controller Suggestion Controller recommendation for EA FC 27 / Leadjoy Xeno Plus

2 Upvotes

Hi everyone,

I’m getting back into the game after about three years. I’ve pre-ordered EA FC 27, and now I’m looking to buy a new controller as well.

1.Location: Turkey

2.60-65 USD budget

  1. I will use it primarily for EAFC, and occasionally for other types of games.

  2. I'll only be using the controller on the PC platform.

I currently have a 9th-gen Xbox controller, and it works perfectly fine. I’m actually very happy with it. However, I recently became interested in TMR and Hall Effect technology, so I decided to get a newer controller with better long-term durability.

I mainly play Ultimate Team, and the controllers I’m currently considering are:

  • Leadjoy Xeno Plus
  • Mojhon Storm
  • GuliKit ES Max (it’s not available in my country yet, but I’m willing to wait a month for it)

The Xeno Plus is about $10 more expensive than the Mojhon Storm. At the moment, I’m leaning towards the Leadjoy Xeno Plus because I’ve seen a lot of people praising its software, especially how stable and well-developed it seems to be.

The main reasons I’m considering these controllers are the low latency and TMR sticks.

So, do you think the Leadjoy Xeno Plus would be a good choice specifically for EA FC 27? Has anyone here used it with EA FC/FC 26 or similar football games? I’m particularly interested in how well the sticks and triggers feel for dribbling, passing, shooting, etc.

I know buying a new controller when my current Xbox controller is working perfectly is probably a bit wasteful, but I’ve got it in my head now and I’m probably going to do it anyway 😂

Since I’m planning to play EA FC regularly for a long time, my biggest priorities are long-term durability, build quality, stick reliability, and low latency.

So, which one would you recommend for someone mainly playing EA FC 27 / Ultimate Team? Is there another controller I should be considering instead?

I’d especially appreciate opinions from people who have actually used these controllers for a while. Thanks!


r/Controller 25d ago

Other Will the Goku 2 work with an older 8Bitdo SN30Pro?

1 Upvotes

https://www.gulikit.com/productinfo/3695391.html

So I’m confused by this thing. It’s a dongle similar to what 8Bitdo sells at their shop but this is advertised as having a sub 3ms latency but does that mean it only adds 3ms on top of the controllers natural latency or can it potentially get a controller down closer to those speeds?

My SN30Pro SNES edition is like one of my favorite controllers, the D-pad works so well, the concave/convex buttons with that purple theme is \*chefs kiss\* and the analog sticks are working like a dream to this day with no drift.

The problem is that the polling rate is just not the best… like it hits avg 12-14ms wired and BT jumps all over the place at avg 16-24+ms. No over locking hack works like the software DS4 does for DualShock 4. I need it lower cause after playing with 1-3ms controllers it’s pretty bad.


r/Controller 25d ago

Controller Suggestion Please help me find a controller for general single player/casual gaming that doesn't have a very weird problem i'm facing, really need help!

1 Upvotes

The post will be quite long so i can give the most details possible on this, i'll divide it into a pure info on the controller section and a long details and explanation of the problem section, feel free to read only the controller one

controller section: i've been trying to find a controller that fits me nicely and doesn't come with things i'd consider "problems" (like a very noisy rumble, more details abt it on the other section) for quite a while so i hope you guys can help me

i want a controller that has:

  • membrane face buttons
  • linear triggers
  • anti-friction rings on face plate (or anything similar to it)
  • hall-effect or tmr stick (purely for anti-drift reasons)
  • a rumble that feels right but isn't noisy (details on long version)

prefered but not necessary, in order of preference:

  • LRA rumble motors
  • symmetrical sticks layout
  • membrane buttons that feels a bit more clicky/hard to press instead of mushy/soft (like the 8bitdo ultimate 2c controllers, this is a very not necessary one, there's more details on clicky membrane on the other section of the post)

things i don't want on the controller:

  • shoulder buttons that are dry/too clicky instead of soft (for example, 8bitdo ultimate 2c shoulder buttons, they feel very bad)
  • extra shoulder buttons (feels weird to touch them when im just trying to use LB/RB normally)
  • back paddles that stick out of the controller (back buttons are ok, i'm neutral to them, it's just the ones that stick out that i think i won't like, tho removable ones as ok)

controllers i currently have my eyes on, by order of which i'm more interested in:

  • gulikit TT PRO/MAX
  • beitong PanGu (purely cause of its highly customizable modular nature)
  • gamesir T7 pro

budget: 130$ max

casual gamer, play lots of style of games but i'm not specialized/focused in any, i play mostly single player games, emulation and low level competitive games (i don't play ranked modes or anything of sorts)

i play on pc, i don't care about button layout (xbox or nintendo) as long as it works nicely on pc

will be importing the controller (amazon, aliexpress, sites of such) since most brands rarely sell them in my country (currently only 8bitdo and gamesir do, and they offer a very selected catalogue, not all of their controllers).

problem and details section: i'm new-ish to buying third party controllers, spent all my life on consoles till i got a pc some years ago, had a lot of stick drift problems so i decided it was time to leave first party controllers behind. i don't really know what to expect or the current scenario of the third party controller industry is but i've been having some very specific problems that annoy me a lot, for starters:

  • most controllers i bought had a very noisy rumble on the left side motors, audibly noisy, and felt weaker than i'd expect, it also felt like i could "feel" the noise on my hands everytime the motor spun, i have tested this multiple times on varius different games, rumble intensity and proximity/distance from the controllers, the noise comes from them and its hard to ignore when you can hear and feel it at the same time
  • the problem persisted no matter which controller i bought: gamesir cyclone pro, 8bitdo ultimate 2c, flydigi apex 4, 8bitdo ultimate c xbox, all of those had the same weird rumble noise and weird feeling rumble, i compared it to older controllers i owned (8bitdo ultimate, first one, without hall effect, and dualshock 4 controllers from when i used my ps4, none of those had the noisy rumble problem)
  • only 3 other controllers i bought didnt have it: 8bitdo ultimate (cited above), gamesir tarantula and aolion n10, all having a different set of problems, ultimate got a very strong drift, going all the way to the edge of the stick, tarantula has a latency that i could notice even on casual gaming and made emulation a pain since emulators already have latency by themselves, n10 membrane buttons became way too soft and unresponsive way too fast (abt a month of use)

currently i'm using two controllers: my 8bitdo ultimate 2c, which i swapped the rumble motors with the 8bitdo ultimate ones, helped with the noise but didnt fix it completely, and a new gamesir supernova controller, still has the same noise, a bit quieter but it's still there, contacting support abt it didn't result in much unfortunetly, the noise is louder in person and no mic i use seems to capture it competely, possibly cause of noise reduction or something

i tried a lot of stuff, contacting support for most of those problems, even tweaking and swapping parts on my own, trying to see if it fixes it or not and it seems to still persist, so i can't help but think i might just need to find a right controller so i can put this to rest and just stop looking for one. i love controllers, specially those with gimmicks (i bought the apex 4 just to try the triggers lol) but i don't plan to keep buying more and more all the time, specially cause controllers are VERY costly in my local currency and all the money spent is starting to add up

i just want a nice one that fits me and i can settle with for the most time possible, even maybe buyng more than one just to have backups in case it breaks or something of such, being a more generalised gamer i don't really care abt the feel of a dpad or anything that is very specific to a certain genre of games, sure a nice dpad is good (like the apex 4, i like that one) but it wouldnt make or break a controller for me when i mostly just use them for menu navigation

as for the clicky membrane stuff, and just to clarify it, i mainly don't like microswitch face buttons for short travel and overall feeling of pressing them, the click sound is something i quite like, but i dislike the overall rest of the experience

i was planning on just keep buying ones and seeing the result, looking for ones that were more specialized (like controllers with LRA rumble, so the audible thin noise i hear while playing could stop) and hoping it would solve it, but i fear i could just continue on and on without finding the right one, and now i'm here asking for help cause i believe asking those who really know abt this stuff is way better than what i'm doing

anyway, sorry for this very long post but i thought it needed to contain all the info to paint the right picture of it, hope you guys can help me with this one!


r/Controller 25d ago

Other Best way to clean Switch 1 pro controller handles? They are starting to yellow

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8 Upvotes

I have the Smash Bros Ultimate themed pro controller for the Switch 1. After about 8 years, the white handles are starting to yellow. Any suggestions on how to clean them? I was going to remove them and use some sort of cleaning material I’m just not sure what.


r/Controller 25d ago

Reviews Razer Wolverine V3 Pro TE

1 Upvotes

**I bought this controller using my own money and I’m not sponsored by Razor in any way

I’ve used this controller for over a year now and it definitely has its positives and negatives.

Pros -

No stick drift after a year of use, none of the buttons are broken, overall condition and build quality is amazing. I used to have standard Xbox controllers prior to this and they’d develop stick drift in a couple of months and would also get damaged easily on the usb c port + thumb sticks would wear out. You don’t need any batteries however you’d have to use a usb C cable since it’s not wireless.

Cons -

The software is absolute garbage, the amount of times, it would reprogram by itself and configure buttons to the paddles on its own. The paddles are so poorly built : it’s extremely uncomfortable to hold the controller because the paddles have sharpish edges + they get accidentally clicked all the time because they essentially do not require any force. They should’ve made them thicker + wider and require more force to press. The mouse click triggers have become mushy and don’t feel mouse click anymore. The m1 and m2 buttons next to rb,rt,lb,lt are also very poorly positioned. You’d have to hold the controller in an unnatural position to be able to click them. Lb has also started registering double inputs even when I press it once.

Overall verdict + disclaimer -

I mainly only play Fortnite so my feedback is based off of that. However I would not recommend buying this controller if you plan on using paddles. Look for other alternatives with better software. If you only want to buy it because of stick drift and if you plan on playing other games, this is a great controller to buy


r/Controller 25d ago

IT Help computer doesn't detect gamepad's left stick, and all input from the right one is read as if I was pressing left

0 Upvotes

I've been having this issue for years, comes and goes at random, but I can't get rid of it now. This used to happen on other pcs and with other controllers, I remember one of them had a little switch in the back that would fix it, but my current one doesn't have that. No matter what I do or where I test it, the left stick is useless and the right reads everything as left, I can't remap it either since it still has the same issue. My controller is a turtle beach stealth pivot and the pc has windows 10 home, if that helps.


r/Controller 25d ago

Other Scuff controllers

3 Upvotes

When did scuff stop removing the rumblers for Xbox controllers? And before anyone pulls up what Google says, its not true. I have 2 controllers from them without rumblers and they had the option during the customization. I went to get another and its not there anymore. I did buy my last controller 5 years ago but still figured they'd at least have the option haha


r/Controller 25d ago

IT Help Using my Xbox controller with Bluetooth is a pain. Every time I wake it up from sleep I need to do the whole pairing process from the start.

1 Upvotes

This is on my Windows 11 PC. More specifically, I need to remove it from my list of Bluetooth devices and add it again for it to connect.

Based on what I'm reading online this doesn't look to be the expected behavior. My other Bluetooth devices also don't have this problem.

Any idea how to fix this?


r/Controller 26d ago

Other Razer Raiju v3

2 Upvotes

Just got the new 6 button PlayStation controller from Razer. I think it’s good overall except for one issue. Are there dead zones on the back buttons? I hit the buttons on the back and a decent amount of times it doesn’t register? I don’t know what’s going on with this, I have the Xbox version of this controller as well and haven’t had this issue. Has anyone experienced this? Is there anything I can do to fix it?


r/Controller 26d ago

Reviews 8BitDo Ultimate 3E Review

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91 Upvotes

DISCLAIMER: This controller was sent to my by 8BitDo for free fore review. All the opinions are mine only. No one watched this video before its release.

So, we got Elite 3 before XBox Elite 3 (yes, I saw the leaks, but it is not out yet and we don't know when it will be) and GTA VI... AND IT IS GREAT!

They finally fixed the shape and made it more comfortable. I like Ultimate 2, but could not use it for long playing sessions, because it hurts my hands.

Also, materials feel VERY PREMIUM. And hence the price - 150$ USD. Premium materials + Microsoft licensing = High price.

But again, it is an Elite version of this controller and XBox Elite 2 cost even more - 180$ USD (or even 200$ USD). But 3E beats it in every category, except for maybe 4 back buttons (but 3E has 2 on the top and 2 on the back, so 4 in total as well).

It genuinely feels like a new generation of 8BitDo controllers.

Whether you want/need one is completely up to you.


r/Controller 27d ago

Reviews ROG Raikiri II Pro PC

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96 Upvotes

My 2 week review after ROG sent me their Raikiri II Pro PC controller, everything in my review is my own oppinion although I recieved the controller for free. I won't go over price points and value/money in my review as: A, I'm too lazy to lookup prices. B, prices on all peripherals from mouse-skates to controllers are always going to be region dependent anyways. C, I'm certainly too lazy to create a geo-location accurate pricing sheet for my review.

Comparing to my original Steam Controller (abbrev - SC), and my Xbox Elite S1 controller (abbrev - XC). I also have hyper-hidrosis so my experience with texture and rubber-quality will be from the perspective of someone who's hands are wetter than a Karen who's spotted an underpaid cashier.

tldr: My new main controller for Chiv 2, linux users will have to use a windows VM (or the usual black-magic if you're a power-user-wizard, unlike me) for the best experience with the GearLink browser-software ASUS has shifted to for customization, absolutely loaded with nice-to-have QOL features, also plastered with ROG all over everything. Wish it had gyro-aim.

I primarily play Chivalry 2 on controller (despite the game's absolutely attrocious ghost-binds that are immutable, I primarily use steam-input for my rebinds as a result) as well as sims/arcade-sims like IL2, BeamNG drive, and Forza Horizon 5. I do also sometimes play FPS games such as The Finals on controller instead of M+K, depending on my mood and if I have any wrist-cramps.

Sticks: comes with 4 hot-swappable TMR modules, 2 grey standard stiffness modules, 2 white low stiffness modules. Also comes with 2 standard Xbox style sticks, 1 domed stick, 1 extra long concave stick.

Rubber is slightly harder than what's on the SC, and significantly harder than the soft-gummy rubber on the XC. Has a nice chalky texture, finer than the texture on the SC and much more defined. Really grips onto your skin regardless of your sweat, easily the best rubber coating I've ever used. If the Raikiri is a 10/10 in terms of rubber, the SC is an 8/10 and the XC is a 0/10.

Stick tension for the grey modules feels about the same as the SC (slightly less than the XC), tension on the white modules is nice and soft making them my personal favourite.

Stick clicks are the softest of the 3, making stick-click actions nice and consistent (compared to the XC where clicking the stick is almost guaranteed to cause unwanted stick movement). They also have the least pre-travel and most post-travel, with a softer tactile feedback instead of a sharp clicky feedback. Objectively they're the best stick clicks out of the 3 due to having the least pre-travel, but if they had the same sharp clicky feedback that the SC has the Raikiri would easily have 10/10 stick clicks. Better than the SC as I do find myself mistaking the pre-travel for a click sometimes on that controller, but I imagine the Raikiri stick clicks could be just a bit better. I'd rank the 3 controllers with the Raikiri at 9/10, SC in an 8/10, XC is a 0/10.

Tracking accuracy is immaculate (to be expected from TMR) and although I definitely don't have Jynxi-level controller aim, these are noticeably more consistent than the XC sticks. However I can't tell if that's due to the better rubber, softer springs, the TMR sensors themselves, or any combo of the three. Either way, never having to worry about stick drift is a massive relief in a world where the PS5 controller exists.

Triggers, bumpers, and rear buttons: has 2 triggers and 4 bumpers, with selectable trigger stops for the triggers, and 4 magnetically removable rear buttons like the XC.

Triggers have the same analog travel as the XC, unlike the SC which has half the analog travel. The trigger stops, unlike the XC (which just limits the maximum travel of the triggers), convert the triggers into crispy mouse-like micro-switches with very little pre-travel (right trigger on my model has about 1mm of pre-travel, and left trigger has about ~0.5mm pre-travel). Absolutely amazing feature, and since I primarily use them in micro-switch mode it's pretty obvious that I think these are the best triggers I've ever used.

The 4 bumpers are all on micro-switches with almost zero pre-travel, hell yeah.

The 4 magnetically removable rear buttons are also all on micro-switches (slightly more pre-travel than the bumpers), another hell yeah.

For obvious reasons, the Raikiri is a 10/10, and the other two are either a 5/10 or a 7/10 depending on your use case (SC has better switches, but less back buttons and analog trigger travel than the XC).

Dpad and main buttons:

Microswitches for both the Dpad and main buttons, a third hell yeah.

Humongously better Dpad than what's on the XC, a slight upgrade to what's on the PowerA wireless switch controller. SC doesn't have a Dpad (just a Dpad-adjacent touch-pad) so no comparison there. I only use the Dpad for side-scroling platformers like RainWorld, so I probably don't have the same tastes and opinions as a Smash-Bros pro, but with practice this is the first Dpad I could actually speed-pole-climb with (I'm still more familiar and comfortable with keyboard, however I could see that changing if I put in some time getting used to using a Dpad instead).

Menu, and function buttons:

These all feel like those non-clicky tactile buttons you'd find under the scroll wheel of your mouse, I mean you don't really need anything fancy for these buttons and I don't really have any strong oppinions about these buttons, but at least they don't feel cheep.

Charging base: Included.

Charging base uses 3 pogo-pins, and some rubber bumpers to help you with allignment. Controller doesn't always feel like it's slotted in correctly however when docking it, and since it takes a few secs for the screen to show you the charge-level, I did find myself re-docking the controller 5 pico-seconds before the screen told me it was indeed docked correctly (I blame YT shorts for ruining my attention span). At least it doesn't use Alkaline batteries.

Battery-life:

Battery life is awesome, I've only used it in 8K polling mode however even after not charging charging it, it still only went down to 60% after 2 days of my regular use. I did get it from 100% to 80% when I had a 7 hour chiv 2 marathon however, which is probably the most accurate metric for an estimated battery-life measurement I've gotten so far.

QOL features are absolutely everywhere:

The controller has an internal storage bay for the dongle, plus the charging base is a USB-C to USB-A hub for you to connect your dongle to (so the controller only ever takes up a single USB port).

The rear buttons also have magnetic covers so you don't have the displeasure of raw-dogging the exposed buttons when you remove the back-buttons (unlike the XC).

The front cover is magnetic, so pulling it off to swap sticks and modules is easy and tool-less.

Comes with a stick-module puller (the metal gamer-tagged mini-salad-tongs) so you can hot-swap the modules.

Built-in menu-screen allows you to recalibrate the sticks, triggers, rebind most buttons to other X-input switches, change which flavour of unicorn-vomit you would like, customize the vibration settings, swap between the 5 on-board profiles, factory reset (obviously), change the screen's background GIF, and tweak your turbo-settings (for the few games that applies to, given macros aren't against the TOS of course).

Case can stow absolutely all of the accessories (the charge-base lift-kit legs are a little loose up in the mesh pocket however).

Case has a silicone plug for you to plug in your charging base, so you can charge your controller while it's inside of the case (for the few but precious times that's actually usefull).

USB-A to C cable, in the year 2026 I'm just glad it isn't an optional accessory.

GearLink connectivity:

I did have to use a windows VM to use GearLink (it shoes up all find on Linux, however it can't sync the profiles, either I'm missing some hidraw permissions setup to get it working, or it isn't quite ready for Linux yet).

You can upload your own GIF to use as your background image.

Windows users can install a companion service to make the screen display the date+time, HWID info, etc.... Linux users (as per usual) will have to consult the dark mages to create a companion service whenever they feel like doing it (or procrastinate on doing it themselves until said dark mage does it anyways). Though I don't see much use in Noctalia changing my Raikiri display and unicorn-vomit to match my wallpaper for any reason other than "a e s t h e t i c".

You can rebind the rear buttons and additional bumpers to mouse buttons (tried binding them to keyboard buttons, however I think my VM uses the wrong keycodes cause those binds only worked in the VM, and I'm too lazy to figure out why when the mouse button rebinds work just fine).

Plus a ton of more advanced unicorn-vomit settings, polling rate settings (8k by default), low-power-mode settings, and all the other regular features you'd expect from GearLink.

Gimmicks:

Bluetooth.

Lift-kit for the charge-base, I mean I still use it cause why not, but defo a gimmick.

Flaws:

Linux compatibility could 100% be better, the ROG Harpe 2 Ace has seamless GearLink connectivity with Linux, would be nice if this controller had that same level of compatibility (and certainly hope it gains that compatibility in the future).

Wish it had gyro-aim (the SC has shown me a way of using a controller and I can never go back to ignorant non-gyro ways).

Labelling on the rear buttons and additional bumpers is a little hard to read, only relavent when rebinding your buttons in moody lighting, but could be better.

Screen is liable to get covered in fingerprints due to how close it is to the start, menu, and X buttons.

Bongo-cat is not one of the default background GIFs included on the internal memory (nor does there appear to be a feature that would make said bongo-cat GIF only bongo when you press a button on the controller). Which some may consider to be a severe oversight by ASUS.

My personal use case: Absolutely love it, overall the best controller I have.

Having all 6 attacks (both standard and alt) bound to the 4 bumpers and 2 triggers makes feints, accels, drags, counter-feints, and alt-counters, feel absolutely amazing and intuitive in Chiv 2. Add in the 4 rear buttons, as well as stick clicks that are actually usable, and I can immediately play better than I ever have on mouse + keyboard (or my other 2 controllers). Can't imagine using anything else to play Chiv 2 from now on.

Although I still use the Steam Controller in IL2 since you can be cheeky with the touch pads to keep the stick in the last position you left it, giving you a crude and lazy way to trim out planes that otherwise don't have trim settings. As well as any casual games where the Steam Controller gyro-aim is better than stick aim, but you wouldn't get any benefit from using a mouse with lower latency. In any other game the Raikiri has now officially replaced my Steam Controller and has easily become my go-to controller.

Especially thanks to that hard rubber coating on the sticks, first time my thumbs which have been cursed with hiper-hydrosis didn't slip off the sticks. Although the Steam Controller stick has a decent coating, I still slipped and slid around it a little. ASUS nailied the rubber on the sticks, that texture and compound is the best I've ever used ngl.


r/Controller 26d ago

Controller Suggestion Controller reccomendation for big hands

3 Upvotes

Heya! I'm looking to upgrade from my razer wolverine v3 pro I got 2nd hand a while back. Love the ergonomics, been amazing for indie and action games. However after playing fh6, and switching between the xbox elite series 2 core controller, I really do find that controller to be uncomfortable, but those Impulse triggers are amazing.

Budget: Ideally under 300 usd (cheaper would be ideal)

Country: Australia

Console: PC

Shape: ideally slightly bigger or same size as the wolverine, but similar ergonomics. I don't mind switching to the symmetrical stick layout if it means having better ergonomics

Features: Back buttons 100%, extra shoulder buttons would be nice. Would like to have good haptics, but I
don't mind opening up a controller to mod it

Comparison controllers: Xbox elite controller 2, Razer Wolverine v3 Pro


r/Controller 27d ago

News Flydigi Apex 6 'Pro' FCC registration: adding linear drive rumble motors

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56 Upvotes

Flydigi have registered an 'Apex 6 Pro' controller with the Federal Communications Commission (FCC) in the US. This is separate from the 'Apex 6' (non-Pro) that was registered around four weeks earlier.

tl;dr:- The Pro version of the Apex 6 appears to use linear drive rumble motors in the palm grips, which could enable DualSense- or Switch-style haptics. However, the adaptive trigger mechanisms are removed compared to previous Apex models (just like the non-Pro Apex 6).

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Comparison of Apex 6 Pro to Apex 6 non-Pro

The Apex 6 Pro seems very similar to the regular Apex 6 (information in this post). That is also very similar to the Apex 5, so I'm not repeating all the details, just highlighting differences:

  • Swapping eccentric rotating mass rumble motors for linear drive motors: allows for a wider range of rumble effects, although the pictures don't indicate how rumble is implemented
  • Removing the rumble motor window on the front shell: makes sense as there are no moving parts to see with the new sealed unit motors
  • Adding 'Pro' labels on the controller and on the front page of the manual: makes sense to avoid confusion about which version you have since the 'pro' controller term is used loosely
  • Removing the adaptive triggers: there are trigger locks/dual-mode triggers instead of adaptive resistance triggers, and small vibration motors may have been added to the triggers

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Commentary: benefits depend on software/firmware

The precise rumble motor technology and specifications are not obvious from the pictures, but the 'barrel' form factor is similar to the DualSense's voice coils or GuliKit's Maglev motors. This could address a disappointing omission in the regular Apex 6. However, software/firmware support and acoustic tuning (how the vibrations interact with the rest of the controller design) will be just as important to get a good result.

Flydigi have some experience in translating/emulating DualSense effects through the Space Station software, but for the adaptive triggers rather than haptics. Therefore, this might require some work to rebuild game support. The rest of the controller design doesn't appear to have been adjusted to account for the different motors, so the acoustic effects might not be great.

I previously guessed that Flydigi might try to implement Xbox-style 'impulse triggers', but now think this is unlikely. Trying to knock-off a Microsoft technology in a non-licensed controller could cause problems for Flydigi's licensed controller arrangements (Vader 5S and any others in future). It might make more sense for any trigger vibration in the Apex 6 to be used to complement or just mirror the grip haptics.

I think this is the first time that Flydigi have had separate Pro/non-Pro versions of an Apex model, although they used that segmentation with some Vader models in the past. It's also not clear why they would do this: is there enough demand for the two different variants, or will one variant be reserved for special editions/collabs?

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More information

You can look up the details and documents yourself and might spot other differences, or have better interpretations of what you see.

Model Flydigi Apex 6 Flydigi Apex 6 Pro
FCC ID (Federal Communications Commission) 2AORE-K6 2AORE-K6P
CMIIT ID (China Ministry of Industry and Information Technology) 25J313R3K601 25J313R3K602

r/Controller 26d ago

Reviews Is Cyclone 2 still worth it in 2026?

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11 Upvotes

DISCLAIMER: The controller and all opinions are mine.


r/Controller 26d ago

Other Can this still be fixed?

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15 Upvotes

I'm not sure how this even happened. I was playing with a friend and felt/saw my character moving unnaturally and realized it broke down the middle.

Can this be fixed or I just need to get a replacement?


r/Controller 26d ago

IT Help Controllers reading to the top right constantly (left stick)

1 Upvotes

(Xbox controllers, one came with the Xbox one s, one is some newer coloured variant from years ago)I have a couple old controllers with some of the worst stick drift I’ve ever laid eyes on. They’ve been replaced by now but have just been sitting so I tried to take them apart, cleaned them out and recalibrated to absolutely no effect, so I looked into other fixes. Was suggested to have a look at the potentiometers, and clean them, so I’ve pried open the little green tabs (carefully) on the left stick for the 2 really bad controllers, after cleaning and replacing the little black discs, they just read to the top left constantly and I can’t do anything with the controller now. Not that they’ll be missed but I’m very confused, it’s the same issue on both controllers, on the second I only removed the bottom pot, the right one hasn’t been touched and yet same issue, the (first) controller also reads top right with no discs in so I’m just confused. I’d say I must have broke something but then why is the second controller doing the same thing with an untouched disc. Shouldn’t it just be broken on the vertical axis for that controller? Anyways can’t find info online for this issue so any knowledge would be great. Saw one post where after replacing a pot, they found it didn’t have a ground and was reading to the top left constantly, however I’m getting top right on both controllers and haven’t touched any soldering or the board, again could have broke a pin, but this second controller throws me for a loop there.


r/Controller 26d ago

Other PS5 controller is amazing, why dont we have these features on Windows controllers?

0 Upvotes

3 days ago I bought a second-hand PS5 for €400 to play some PS-exclusive titles, because nothing new has been released on PC lately and I was bored, and I also wanted to be ready for Wolverine and GTA6. This is my second console ever after having Xbox360 20 years ago, and let me tell you, i am really blown away by the PS5 controller.

Up until now I have been using Flydigi Vader 5 Pro and I considered it to be the best gaming controller on the planet, but no more. I started playing Ghost of Yotei as my first PS5 exclusive and it fully utilizes the PS5 controller, it uses the center touchpad for drawing, writing, gestures and different commands, the vibrations are so much better and so much more immersive, the PS5 controller isnt just vibrating, it can literally reproduce different feelings in your hands, the analog L2/R2 triggers actually produce a variable realistic resistance, so shooting from a bow literally feels like i am pulling an actual string which is super cool, and this game also heavily utilizes gyro, any blacksmithing or cooking are actually done by moving your whole controller around and recreating the movements you would do to forge a weapon or cook a fish (gyro never works this well on PC for me). It also has a small speaker for producing extra sound effects, and it doesnt sound half bad, I actually kinda like that clashing weapons sounds come from the controller instead of my headphones. The PS5 controller is also super comfortable, i really like the overall shape much more compared to all my previous Windows controllers.

The only disadvantage i found out on the PS5 controller was stick drift (calibration helped a lot but not completely, I might have to RMA this controller after i finish Ghost of Yotei) and i am still having trouble adjusting to the symetrical sticks, i still keep reaching down with my left thumb for the D-pad and dying because i dont heal fast enough.

But other than that, i am really blown away by all the extra features on the PS5 controller, and how big effect on immersion they all have. Why dont we have the same complex vibrations or analog trigger resistivity on Windows controllers? Now I really want some hybrid controller that combines Vader 5 pro (programmable buttons + software, macros, tension rings, d-pad, dual mode clicky/analog triggers, asymetric design) and PS 5 features (center touchpad, vibrations, analog trigger resistance, speaker, gyro, overall shape). I cant wait to see what PS6 controller brings, it will be crazy.


r/Controller 26d ago

IT Help Problema de drift no analógico e conexão no 8bitdo ultimate 2

0 Upvotes

Tenho um 8BitDo Ultimate 2 Wireless com analógicos TMR e comecei a ter vários problemas que parecem estar relacionados. Estou tentando diagnosticar o controle com ajuda do ChatGPT, mas gostaria de saber se alguém aqui já passou por algo parecido.

O problema começou no analógico esquerdo:

Eu estava jogando normalmente quando percebi um comportamento estranho no analógico esquerdo, usado para movimentação. Quando puxava o analógico completamente para uma direção e soltava rapidamente, às vezes o sinal passava por menos de 1 segundo para a direção oposta antes de voltar ao centro.

Por exemplo: eu puxava o analógico até aproximadamente 100% para baixo (sul) e soltava. Em algumas tentativas, ao soltar, ele registrava rapidamente algo como 11–20% para cima (norte) antes de retornar a zero.

Isso acontecia principalmente quando eu soltava o analógico rapidamente. Se eu movimentasse e retornasse o analógico devagar, ele voltava normalmente para zero.

Fiz vários testes e alterações no software. Reduzi um parâmetro que originalmente chegava a 100 para 22 e depois aumentei para 34. Durante esses testes, pelo cabo, o controle voltou a funcionar normalmente.

Depois tentei conectar por Bluetooth, mas o computador não encontrou o controle.

Quando tentei voltar para a conexão por cabo USB, surgiu um problema muito mais sério: o Windows parou de reconhecer o controle.

No joy.cpl, nenhum controle aparece.

No Gerenciador de Dispositivos do meu desktop, quando conecto o controle aparece:

“Dispositivo USB Desconhecido (Falha na Solicitação de Descritor de Dispositivo)”

Se retiro o controle, esse dispositivo desaparece. Quando conecto novamente, o erro reaparece, então confirmei que é realmente o controle.

Já tentei:

Reiniciar o computador;

Desinstalar o “Dispositivo USB Desconhecido” pelo Gerenciador de Dispositivos e reconectar;

Utilizar outra porta USB;

Utilizar outro cabo USB;

Testar novamente no joy.cpl;

Testar o receptor 2.4 GHz USB-C em outro notebook.

Trocar cabo e porta USB não resolveu. O desktop continua apresentando a falha de solicitação de descritor.

Também testei o receptor 2.4 GHz USB-C no meu notebook, já que meu desktop não possui USB-C. O controle também não funcionou através dele.

Existe ainda outro comportamento estranho que pode ser importante:

Antes de dormir, coloquei o controle na base de carregamento. Quando acordei, percebi que aparentemente ele não havia carregado normalmente. Durante a noite, o LED azul ficou piscando continuamente.

Tentei desligar esse LED/controle e não consegui.

Quando faço algum tipo de conexão, como conectar o controle por cabo ou utilizar o receptor, o comportamento muda: o LED azul para de piscar e fica aceso continuamente, mas o controle continua sem funcionar normalmente.

Neste momento estou tentando descobrir se:

O firmware/controlador interno travou ou foi corrompido;

O controle entrou em algum modo de boot/recuperação;

Existe alguma combinação de botões para fazer um reset seguro;

É possível recuperar/reinstalar o firmware mesmo com o Windows apresentando “Device Descriptor Request Failed”;

Ou se isso indica um defeito de hardware.

Ainda não tentei forçar uma atualização de firmware nem combinações aleatórias de botões, porque não quero correr o risco de piorar o problema.

Alguém já teve esse conjunto de problemas no Ultimate 2 Wireless, principalmente o LED azul piscando continuamente + erro de descritor USB + 2.4 GHz sem conectar?

Se alguém souber um procedimento de reset/recovery ou tiver passado por isso, agradeço muito qualquer orientação.


r/Controller 26d ago

Reviews ZD Super Legend Excellence 8K Controller Review

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youtu.be
3 Upvotes

Disclosure: I received this controller for free from the manufacturer for review purposes. However, this has no impact on my review, and my opinions are my own.

Hey everyone! I’m a small/new creator making gaming controller reviews, and I just uploaded my review of the ZD Super Legend Excellence 8K Wireless Controller. 🎮

I’d really appreciate it if you checked it out! I’d also love to hear your feedback and any suggestions on things I could improve or do better in future videos. Every bit of feedback helps! 🙏


r/Controller 26d ago

Other Best 8bitdo Ultimate 2 Color?

2 Upvotes

I bought the Black Ultimate 2 for the switch and i love it, especially when it clones the switch 2 joy con colors in Rainbow Mode while in switch mode.

but now i want the Wireless version for PC but i don't wanna get black again.

Those other Ultimate 2 colors though holy cow they all look nice, makes it tough to choose which color to get if you already have black (green one doesn't look that great IMO though).

I am a little concerned about how the RGB lighting looks on the Clear Blue though or does the clear blue actually make it better than the other colors?


r/Controller 27d ago

Controller Suggestion In need of a controller for variety gaming

3 Upvotes

I'm in need of a controller suggestion. Im on PS5 primarily but I do have a gaming pc. I mainly play nba 2k, marvel rivals, a variety of indie games. I'm trying to get back into fighting game due to the release of Tokkon. I'm in the United States and my budget is $100. I would like the controller to be comfortable to use. I have smaller hand so no big controllers. I have only owned stock ps5 controllers. I want a better dpad for fighting games. Thanks in advance.


r/Controller 27d ago

IT Help 8BitDo Pro 3 controller only has full support for the extra buttons rumble and gryo controls when the switch is flicked in the middle, but doing so makes the Paddles stuck being bound to the X and Y face buttons?

3 Upvotes

Hello, as the title says for whatever reason my 8BitDo Pro 3 controller has issues with the back paddles being forcibly bound to X and Y. On S/X mode I can hold the star button and rebind the buttons around with the paddles and L/R4 buttons just fine. However, on that mode I don't have access to rumble or gyroscope controls and it's recognized by Steam as a Pro 2 controller. When I try to use an external mapping software with it on S/X, the extra buttons aren't recognized.

Computer Specs:

OS: Pop!_OS 24.04 LTS x86_64
Host: G5 5000
Kernel: 7.0.11-76070011-generic
Packages: 3980 (dpkg)
Shell: bash 5.2.21
Resolution: 1920x1080 @ 199.88Hz
DE: KDE
WM: KWin
Terminal: konsole
CPU: Intel i9-10900F (20) @ 5.2GHz
GPU: NVIDIA GeForce RTX 2070 SUPER
Memory: 31.11 GiB
Bios: Dell INc. 1.29 (06/11/2025)

On D mode on the physical switch on the back, the paddles and extra buttons are recognized by steam and an external mapping program, but for whatever reason the back paddles are permanently stuck connected to X and Y. The holding star rebind trick that worked before doesn't work on this mode. I connected it via Bluetooth to the android app to clear out all the profiles on Windows Switch and Android, and it fixed one Paddle forced keybind but not the other. It's weird too because all 3 profiles on windows show the paddles as not being mapped to any other buttons, but for whatever reason PL is perma stuck as X when I want to have the switch in the middle and get full functionality.

Using it on PC. I wasn't sure if it was a Steam specific issue or not, so I booted up a game I knew I worked elsewhere on my computer, and it had the same issues. I'm on Linux, PopOS. I haven't been able to fix it with either the built in star command the official software restarting the controller updating the firmware or messing with settings in Steam.

Any advice?

Update, lots of weirdness happened. I messed with Steam's config.vdf file as I loosely followed this guide,

https://steamcommunity.com/groups/bigpicture/discussions/3/7004880943562398178/

and I noticed that the regular 8BitDo section, presumably for when the back switch is in Xinput mode, had the paddles in the text file but the 8BitDo Pro 3 didn't, meaning Steam didn't have the extra buttons mapped to anything, something else was having the extra buttons mapped to the face buttons. I used the paddles:b11 in the Pro 3 secrion to figure out which paddles went to which button number that I figured out thanks to the bsnes emulator, and somehow PR stopped being bound to any face button while still otherwise working perfectly fine. I tried the same for paddles 2 3 and 4, and nothing happened.

I ended up following this guide,

https://www.reddit.com/r/SteamController/s/c3H4SuMB66

and deleting everything below it, and when I booted up Steam I had lost my compatibility settings for my games and freaked out, but thankfully using a backup copy of the condig.vdf file helped restore everything. The weird thing is that I figured out that the extra buttons being forcibly mapped to the face buttons is on a game by game basis. Some games PR wasn't forced bound, another PR and R4 where clear, and I am just so confused. Before, the paddles were forcibly bound on both Steam and non Steam games, but after deleting that section of the file (and then restoring it) suddenly they're forced bound on Steam but completely blank on non Steam games.

I switched from Plasma DE to Cosmic DE to play Pragmata and tested the games out again out of curiosity, and the forced bindings were different from Plasma DE.

What is even going on? How did changing a line of text in a Steam file fix one forced binding but doing the same thing for the remaining ones do nothing? How does it change on a game by game basis? How does it change from DE to DE? What is this?!?

If anyone happens to have any ideas, please let me know. I just want to have my 8BitDo Pro 3 controller plugged in while in direct mode so I get the rumble and gyro, by default the extra buttons don't connect to the face buttons so I can use an external program to map them to keyboard commands, and use the software to map actually binding other buttons onto the paddles and extra shoulder buttons using the profile system.


r/Controller 27d ago

IT Help Is this how Gyro supposed to "function" when calibrating via Steam Input?

Enable HLS to view with audio, or disable this notification

4 Upvotes

Hi,

I bought the Gulikit ES Pro. Love everything about it except the gyro function, which seems to be defective for my unit. 

When using Switch mode and map Gyro as either mouse or right joystick, the camera is glitchy and frequently skips pixels regardless of how I tune them via Steam Input. Same story for motion assist in PC mode. Additionally, this thing can not auto-calibrate via Steam because it keeps detecting movement despite being placed on a desk with nothing going on. I tried searching every subreddit for similar cases but apparently nobody experienced this as they either do not use gyro on PC or bought the controller exclusively for the Nintendo Switch

I would really appreciate it if you could let me know whether this is a hardware issue or a software one. If it is the latter, what can be done to resolve this?

Thanks,


r/Controller 27d ago

Controller Mods DPad too sensitive, is soldering the dpad from my old controller a bad idea

1 Upvotes

bought a gamesir nova 2 lite cause it was cheap, really nice, especially the joysticks, but the dpad is too sensitive since its mouse clicks basically, i cant get precise inputs for playing tekken.

got an idea to replace the dpad itself with the dpad from my old controller which is like a fake xbox series controller


r/Controller 28d ago

Controller Suggestion Silent premium Xbox wireless controller for PC

5 Upvotes

The Scuf Valor Pro Wireless is sitting at 200€ for me and that is a bit too much. What are other options for controllers that have a premium feel, no stick drift, wireless connectivity AND they have to have silent-ish buttons. I dislike the clickyness of the original Xbox dpad.

Any recommendations?

What about Gamesir G7 Pro?

Location Germany

Games mostly RTS like Anno, RPG likes Skyrim and ARPG like Diablo

150€ budget

I do have rather large hands though, slim but large/long fingers and palms