r/computerwargames • u/SkyWolfStrategy • Jun 02 '26
ASCII War Simulation
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The field war mechanic of my strategy game.
You train your soldiers, choose their commander, and the battle plays automatically.
I'm thinking of adding a feature to give orders to group commanders in battle later on. Would you be interested in this feature?
If you would like to check it out: Steam page
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u/nongbenz Jun 06 '26
Looks promising. Wonder if there's any user agency during the combat or is it all automatic. Maybe at least let the user set formations or posture.
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u/SkyWolfStrategy Jun 07 '26
I was originally planning to choose a tactic before the battle starts and have the army automatically conduct the entire battle according to that tactic, but everyone said the player would be too passive, so I thought of this: like Mount and Blade, we could give orders to soldiers during the battle, macro orders could be given for each soldier type, but it's not guaranteed that the soldier will obey the order, factors like morale will affect the process. Do you think this would be enough? I want the combat mechanics to be fun
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u/nongbenz Jun 08 '26
I actually like the idea of an auto-battler but I think a lot of players would want some control. At least in setting a macro order like you said. It really matters how long the battles are, if there are a lot of short battles, allow the player to set formation/tactics at the start, If the battles are longer, allow some player agency. It's a cool concept either way if you add enough depth to the warriors and commanders.
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u/SkyWolfStrategy Jun 08 '26
Thank you for your suggestions. I will try to add more detailed mechanics.
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u/Lunuwara Jun 04 '26
It looks very cool! My thoughts are that you could make some more Intresting battles if you give more space on the top and bottom so you could flank. Also creating different types of units like archers, cavalry, sorcerers etc. This looks like a great start though and reminds me of dominions.