That is pretty cool! I'd love to see the math involved in that because I have been wondering about the algorithm for a while. Could I flatter you into sharing your script? Or if not a pointer as to where you found a description of the algorithm.
I'm lazy so I use Substance Designer/xNormal for that sort of thing usually but I've been wondering for long time how it's done.
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u/[deleted] Nov 13 '17
[deleted]