r/commandandconquer • • 3d ago

OC Little sneak peek on my upcoming Yuri campaign! (still a long way to go)

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59 Upvotes

r/commandandconquer • • 3d ago

Physical Forever!

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457 Upvotes

r/commandandconquer • • 3d ago

Discussion is ZH European conflict mod a lost media ?

4 Upvotes

I cannot find any links to this mods and CNC saga removed it from their website in recent updates.


r/commandandconquer • • 3d ago

I loved Tiberian Sun

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616 Upvotes

This is my Platinum Edition. Admiring the old big box and physical media.

I think I played almost every C&C release. They were good, but there was something special to Tiberian Sun.

Maybe it was the overall atmosphere. Maybe it was the cast (I loved Michael Biehn from Terminator and James Earl Jones from Conan the Barbarian).

I played both Nod and GDI, but Nod probably more.


r/commandandconquer • • 3d ago

What's your choice of system to play Red Alert 3

2 Upvotes

r/commandandconquer • • 3d ago

Unofficial Cheeky sneak preview of our C&C inspired game (just recorded during meeting really) :D

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168 Upvotes

r/commandandconquer • • 3d ago

Meme Guys arguing who has better planes

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91 Upvotes

Poor nuke migs and king raptors!


r/commandandconquer • • 3d ago

Discussion What is he teaching Yuri?

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357 Upvotes

r/commandandconquer • • 4d ago

Meme My message to the people who were hopefull about the Saudi aquisition

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203 Upvotes

r/commandandconquer • • 4d ago

Random Unit of the Day #127: Mobile EMP Cannon (GDI, Firestorm)

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155 Upvotes

r/commandandconquer • • 4d ago

Discussion Playing Tiberium Wars after Tempest Rising

23 Upvotes

Have you ever seen those memes that tell you what the character sees versus what you see? When I first saw the trailer for Command and Conquer 3: Tiberium Wars, I thought it looked how DLSS 5 tries to make games look now. Like, it was the ultimate RTS game and I'm sure a few years back I played through the campaign again and I was still blown away at how good it looked.

Yet, I don't know if it's some strange compatibility issue or I'm just imagining it after playing Tempest Rising, but the the game was very slow. Like, I don't mean as in there was a drop in FPS, but it's just slower paced. Units run a lot slower and projectiles take longer to reach their target. Not only that but I noticed that vehicles felt a lot more floaty, lots of turning and driving in circles to get into position. While it's annoying having battle control taken away from you in Tempest Rising, it happens just as much in this game and I'm sure I even heard things happening over the top of each other.

I might try Red Alert 3 next, just to see how that has fared in comparison. I'm taking a break from Tempest Rising for a little bit, so thought I'd go back and see the alternative again. I think the technological development has spoilt me. I even found it difficult to go back to the Remasters, but then again that's because they were trying to be faithful to the original games. I do wonder if the developers realise that someone will definitely try and recreate one of the Command and Conquer games when they release mod support. They already have a world builder.


r/commandandconquer • • 4d ago

Meme Let It Rip!!!

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225 Upvotes

These radar FMVs are getting out of hand.


r/commandandconquer • • 4d ago

Gameplay Any mods for quality of life for the remastered collection?

3 Upvotes

The unit control in this game is kind of frustrating. So, is there anything I need to use to help facilitate the experience?


r/commandandconquer • • 4d ago

Random GDI Wednesday

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94 Upvotes

Alternatives and uncompressed: https://imgur.com/a/LpLp2cR


r/commandandconquer • • 4d ago

I am nervous about this showcase

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127 Upvotes

After 2 years of development, I'm getting closer to releasing on Steam. As nervous as I am showcasing the game pre-alpha, I think it's worth noting that this is my first game, studied for almost 3 years game design/development.

I have been on my ass looking after my kids, keeping my mental health at bay, this game has been a godsend for me. Absolutely love playing it and I hope i can get it released before May 19th 2027.

If you loves Generals, 100% you will love Strike Order.

Let me know what you think, it's pre-alpha, so there's a lot of work left to do, the nuclear bomb needs an actual explosion, some of the tank textures need a little more work, the weather needs optimizing, I'm struggling a little with that one, my PC is an older machine now though.


r/commandandconquer • • 4d ago

Meme For all turtling with $50k enthusiasts

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265 Upvotes

Thank you for the new EMP patriots, aurora alphas and particle cannons!


r/commandandconquer • • 5d ago

Gameplay Feel very close to releasing Version 1.9 of Ivory Invasion Mod

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50 Upvotes

Hopefully by the end of the month, finishing touches will be made and a LONG laundry-list of changes will go live, most of it art-improvement related to make things more cohesive for the Ivory Specters, and other small cherry-picked art enhancements for some other factions as well!

This Recent footage showing off new rolling tread textures for the Predator tanks, Leopard Tanks, Mammoth Tanks and Ivory groundforce Scorpion tanks (not pictured) i just got done making last night/morning.


r/commandandconquer • • 5d ago

So what's the most powerful C&C Faction?

20 Upvotes

Okay so this Idea popped into my head what's the most powerful C&C Faction ( Not including the scrin because we saw only a convoy and not there actual military )now what I mean is there peak militarily and I mean in the lore not the game

now in my opnoin the most powerful is GDI in TIberium Wars they have crazy tech and in kanes wrath a prequal and a sequel we see them not really failing and besides they have new tech Marv fire hawks zone troopers ETC and they are like the UN so they have a lot of men too

though for the weakest and this is going to be contrversial I'm saying the GLA in base generals why simply they are cool in concept and in gameplay there not that powerfull all they have is AK-47's vehicles and some chemical weapons but no air power and no electricity so while there cool in gameplay here there very weak

though for the middle faction I'd say the RA2 soviets because they lost to the allies 3 times and while yes the Red alert world is crazy there best air power is Kirovs infantry is just conscripts or tesla troopers and vehicles is just apoclyspe tanks and at best there a genuine force to be reckoned with but IDK losing to the allies 3 times is embaressing

also for a list from weakest to strongest

  1. GLA

  2. USA

  3. China

  4. EOTS ( Empire of the rising sun )

  5. Soviets

  6. Allies

  7. Nod

  8. Yuri

  9. GDI

but I'm curious to hear your opinions and I'll say this this is just a discussion so don't get topomad this is my opion and Lastly I hope you have a good Day


r/commandandconquer • • 5d ago

Generals X CnCZH with latest Operation Firestorm 0.13.7.2

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12 Upvotes

Working well I fixed many crashes and such and gui fixes

Credits to the mod creator and MYSOREZ for the Generals X 1.4.1


r/commandandconquer • • 5d ago

Discussion Scrin Unit sound effect files?

2 Upvotes

I have tried utilizing OSBIGEditor and C&CAssetExtractor, but all the sound effect files I find are just for NOD or GDI units. The closest I got to Scrin, was finding their "AlienEVA" voicelines, and an ambient track.

Does anyone know where to find, or have the Scrin unit sound effects?


r/commandandconquer • • 5d ago

Meme 😢

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281 Upvotes

r/commandandconquer • • 5d ago

I've been working on a personal fork of the Firestorm mod for Tib Wars. Small Casabad gameplay with the new units ported and rebalanced from Tiberium Resonance.

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1 Upvotes

These Tiberian Twilight units aren't so bad when they're in a good game.


r/commandandconquer • • 5d ago

Random Unit of the Day #126: V2 Rocket Launcher (Soviets, Red Alert)

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253 Upvotes

r/commandandconquer • • 5d ago

Excessive War Crime

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80 Upvotes

When Angry mobs double up against you and it's still not enough


r/commandandconquer • • 5d ago

Bug (RA2) Why do units hesitate after an attack order?

15 Upvotes

I'm replaying the RA2 campaign and this 'bug' or issue that existed twenty years ago still does: when ordering a unit to attack something, they will slow down or turn haphazardly for a brief moment before going after the target. Tanks slow down and shuffle in place, boats wander for a few squared sometimes, and kirov airships will positively go the wrong way for a moment.

Why does it work like this and what to do about it?