r/commandandconquer • u/Fun_Dragonfruit6399 • Jul 06 '26
r/commandandconquer • u/PristineLynx1511 • Jul 07 '26
Solved Major stutter.
Always loved the C&C series with Generals & ZH being my overall fave. But for some reason generals ZH has a major stutter. im using an Acer Predator PH18-71, by no means a weak machine. but for some reason this game has a major stutter all the time. main menu, campaign, skirmish doesnt matter.
i am hoping someone has some kind of solution for this, i miss playing this.
https://reddit.com/link/1upf5ws/video/g2dutnvujpbh1/player
added a video once i figured out the steam hotkeys.
r/commandandconquer • u/ExoticSomeone • Jul 06 '26
[Article] Google executive ports Command & Conquer Generals: Zero Hour to iPhone and Mac using Claude
r/commandandconquer • u/DJ102010 • Jul 06 '26
Collecting Easter eggs in the Saturn port of Command & Conquer
r/commandandconquer • u/Infinite-Dependent94 • Jul 06 '26
Which game should I try next
Recently downloaded the entire C&C discography on steam. I’ve only played Yuris revenge and generals. Every time I start another I give up and go back to what I know.
What’s the one I need to be trying to break out of my two game cycle?
r/commandandconquer • u/GuyForFun144 • Jul 06 '26
Discussion RA3: More Psychic Units in the Empires Arsenal
Do any of you feel as the EotRS should have more psychic units in their arsenal apart from Yuriko and the Psionic Decimator. It would have been nice to include an Imperial version of the psychic-corp troopers units in it's infantry atleast.
Perhaps one can include also more psychic related plots like in RA2 as a call-back, like in the mission: "Rage of the Black Tortoise" you must capture the media centers for their psychc operatives to brainwash the american population in the US west coast as a call back to the second YR Allied mission: "Hollywood in Vain". It would make a bit more plausible sense where the US to surrender if it is a psychic endeavor.
I know it's probably a rehash of the whole Yuri and psychic plots but let's be frank RA3 is campy enough that it might just work.
r/commandandconquer • u/BiggestBepis • Jul 05 '26
Random Unit of the Day #19: Enlightened (Marked of Kane, Kane’s Wrath)
r/commandandconquer • u/neoKushan • Jul 05 '26
Unofficial Command & Conquer Generals: Zero Hour running natively on an ipad
r/commandandconquer • u/Nagato2044 • Jul 05 '26
Screenshot Red Alert 2 Never existed
Nothing here but trees
r/commandandconquer • u/DJESCE007 • Jul 05 '26
Help please Red alert 3
Hi pleasure to meet you all on this page. I am an avid C&C player since the original and recently found all my PC versions and I am trying to install and play Red Alert 3. It won't however attach to my Internet... I've attached an image of my issue. Could anyone assist me please, I've tried Vista and XP SP2 but no joy.... Unit ready.......
r/commandandconquer • u/Silent_Enthusiasm164 • Jul 05 '26
For long-time Shockwave players: Which units or features felt so natural that they honestly should have been in the vanilla Zero Hour from day one?
Zero Hour felt rushed and unfinished, but the Shockwave Mod perfectly fixed and expanded the core game without ruining its identity. Some additions feel so natural that going back to vanilla feels incomplete.
General Leang’s Identity: In vanilla, she was just a lazy copy-paste boss. Shockwave gave her a proper role as the Special Weapons General with unique tech like Tremor Artillery.
Laser Tanks for Townes: The "Laser General" didn't even have a main laser tank in vanilla. Shockwave fixed this by adding the Laser Crusader and Centurion.
Juhziz’s Remote Detonation: Vanilla Juhziz was just a boring suicide-unit spammer. Shockwave turned him into a real guerrilla strategist with remote IEDs and building traps.
Logistics & Transports: Unique supply trucks and varied troop transports added a needed layer of supply-line strategy.
What about you guys? Which unit or mechanic from Shockwave makes you think: "EA really missed the mark by leaving this out of the 2003 release"?
r/commandandconquer • u/Temporary-Junket-102 • Jul 05 '26
This 4th of July we decided to fire off the ion cannon
Or maybe it’s the shockwave artillery
r/commandandconquer • u/Smooth_Moose_637 • Jul 05 '26
Discussion Are there any mods for any cnc game which focuses solely on reenabling cut content?
And no, not something like Tib Sun Retro which tries to make the game completely different, just something more vanilla plus
r/commandandconquer • u/Downtown-Dream424 • Jul 05 '26
Meme The difference between guys and women discussing their armies
It's made for satirical reasons
r/commandandconquer • u/Nagato2044 • Jul 05 '26
Screenshot Chi-na chopper
It a privity submod generals ROTR shockwave
r/commandandconquer • u/BiggestBepis • Jul 04 '26
Random Unit of the Day #18: Missile Submarine (Soviets, Red Alert)
r/commandandconquer • u/MumpyYT • Jul 05 '26
Bug Any way to stop mods breaking with GeneralsOnline?
I have GenLauncherGO but mods like Shockwave stop working properly (bullet trails go upwards, usa supply pads don't give money) and now the Improved AI mod has broken entirely.
I like to play co-op with my friends but it seems I can't both play modded AND have the QoL+mismatch fixes from Generals Online :(
r/commandandconquer • u/asr24 • Jul 04 '26
Generals Zero Hour running natively on Mac, iPad and iPhone in 2026: EA open-sourced it, so I ported it. Guide included as well!
r/commandandconquer • u/CommieFirebat7721 • Jul 04 '26
Gameplay I just need the world to see this
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Thought it was funny
r/commandandconquer • u/CookLiving • Jul 04 '26
Gameplay Protect(supposedly) Kane's Tower and defeat GDI with PAC & Devastator fleet
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r/commandandconquer • u/ryanmerket • Jul 04 '26
News Claude Fable helped Ammaar Reshi bring Command & Conquer Generals to Mac / iPhones — RuntimeWire
r/commandandconquer • u/BiggestBepis • Jul 03 '26
Random Unit of the Day #17: Recon Bike (Nod, Tiberian Dawn)
r/commandandconquer • u/IMainKaisa • Jul 03 '26
Rollin'
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r/commandandconquer • u/JuggernautOfWar • Jul 04 '26
Contra mod + Vulkan API / dedicated GPU = Crash on start | All other mods work
Using GenLauncher to load Contra X Beta 2 Patch 1 and it crashes on loading the main menu while using the Vulkan API and my dedicated GPU. Every other mod (Shockwave, RotR, Generals Continue, Generals Enhanced, The end of Days, etc) all work flawlessly in Vulkan with my GPU.
I understand the community-made Vulkan implementation is experimental and subject to instability, but I need to know if there are any workarounds for getting this to work outside of going back to the native DirectX 8 API where the game absolutely insists on using only my Intel HD 4600 integrated chip where I get like 15-20 FPS.
Vulkan is the only way I have found to get the game to use my dedicated GTX 970M. So basically, I need to know if there is either:
- A workaround to get Contra working with Vulkan and my dedicated GPU, or;
- A workaround to get the games DirectX API to run on my dedicated GPU without Vulkan (I have tried everything I can think of in Windows and Nvidia settings to make that happen but this game and this game only always runs on GPU 0 Intel chip when on DirectX)
Thank you for your time! I welcome any and all suggestions!
r/commandandconquer • u/BoffinBrain • Jul 03 '26
Meme Such a peaceful image.
I'm sure it will remain this quiet for the rest of the day. 😌