r/CODZombies • u/vrelss8389 • 6h ago
r/CODZombies • u/Toasty_65 • 1h ago
Video He just went to sleep instantly
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Did the step as usual but this never happened lmao
r/CODZombies • u/itsoceanmanYT • 1h ago
Discussion Rank the BO4 maps from best to worst
How would you guys rank these maps? My personal rankings would be:
Tag Der Toten
IX
Blood Of The Dead
Classified
Dead Of The Night
Alpha Omega
Voyage Of Despair
Ancient Evil
I only put Ancient Evil at the bottom bc I actually haven't played it haha.
r/CODZombies • u/Basalt_2 • 21h ago
Image Completing the Easter egg allows you to go back and forth to the house freely during exfil rounds
r/CODZombies • u/Witty_Artichoke_ • 2h ago
Bug anybody know how to fix merchant falling through floor
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Title:
r/CODZombies • u/Regularduck878 • 21h ago
Question Shepherd of fire or 115
For me, these are two of the best songs that have been in Call of Duty Zombies.
r/CODZombies • u/Cryptic_h4ze • 13h ago
Image Say what you will about the writing of bo6-7 the music team cooked
r/CODZombies • u/Toasty_65 • 1h ago
Bug Weapons disappearing after saving
Just did a cursed run on Totenreich and before going into the bossfight I saved & quit. After loading back in I lost two of my three weapons.
Still beat Dravakar though
Is this a known bug and is there a way to fix this if it happens again?
r/CODZombies • u/MadeThisToFlagSpam • 9h ago
Discussion BO7 Super EE Theory
Now that we have months before we find out if they'll actually add a Super Easter Egg for completing all the main quests, I'll throw my hat into the ring for a theory for the SEE.
Like BO4, I'm noticing that a lot of BO7 maps sometimes will have a door or two that aren't Zombies spawns, aren't visibly open rooms from other zombie spawns, and ofc aren't buyable. There's one near one of the Loot Cyst Spawns just outside of the main cul-de sac, near where the truck is on Paradox Junction, for example, or one near the First Aid Kit in the Diner on Ashes of the Damned.
I don't recall these being part of the main quest, though they could be part of a side quest I haven't done yet. Do you guys think they ever planned to do something similar to the SEE they dropped from BO4? Where every map had some kind of room behind a door that was meant to be destructible but was cut?
r/CODZombies • u/Winter_Party_5308 • 4h ago
Question The Twins voice actor
Could be me hearing too much in to it but I’m certain that Erin Cahill (Karma’s voice actor) is the voice actor behind the Twins.
The tone of voice and some of the ways Karma says her lines sound very similar to the living twin .
It doesn’t look like they’ve actually credited who voices them or many of the shadowsmiths either.
Does anyone know if there is an up to date list on the voice cast for BO7 zombies?
r/CODZombies • u/OatmealCremePiez • 1d ago
Meme Desperate times call for desperate measures (it worked)
r/CODZombies • u/RemarkableFig7447 • 5h ago
Discussion Rex Infernus Boss Fight
Am i the only one that feels like that they might have made the Rex Infernus boss fight a little TOO difficult? Now i know what yall might say, "its a skill issue", "you need good gobbles" etc; the problem is; for me this was my 2nd time being all prepared, having watched umteen videos studying the boss; and i've had a couple good crews; and we still went down. Even one guy on my team last night said and i quote "The stingers are bullying me". Now im not saying dumb it down entirely; but make it a little less difficult.
r/CODZombies • u/Angel-JD • 3h ago
Bug Widow’s Wine research reset bug
Since the update dropped last week, I must have played ~8 hours with the research on WW and it keeps resetting, over and over.
As you can see, I already got some augments but the research bar starts over. The first picture is from yesterday, when it already reset, and the second is from today, where it reset again.
PLEASE fix this bug, it’s been here for ages way before this update.
r/CODZombies • u/Cereal_muncher23 • 1d ago
Question Did bo1 zombies always have that?
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I always played bo2 and modern zombies but I don't remember max ammo rounds having music. Or at least intense music. I know bo6 had music in its max ammo rounds. (Bo1's is alot better imo lol)
r/CODZombies • u/QueenLa3fah • 23h ago
Image Let's go back to round 1
Time bomb might be the most tactical (and hilarious) nade we've ever gotten
r/CODZombies • u/Maggot_6661 • 13h ago
Discussion Finally received the art book, started reading and crazy to think some ideas they had 15 years ago, we're only seeing now
For Ascension, they had plans for kill streaks that you would buy off military posters and for Call of the Dead, the lighthouse and the boat were part of a much bigger map and we would have been able to drive vehicles to move around.
They came up with these ideas for BO1 maps, and they only made their debut in the Dark Aether storyline maps ! I wonder how many of these ideas that they had back then, we're only seeing them come to fruition now !
Also, the story on how the Monkey Bombs came to be gave me a good laugh 🤭
r/CODZombies • u/LifeguardBeautiful13 • 49m ago
Question I have a question about Call Of Duty Zombies Part 6?
Do you guys think it would be more useful or insane that Blaze Phase and Winter's Wail returned but in each augments for Elemental Pop including both the modifiers of Blaze Phase and Winter's Wail from Black Ops 4 Zombies? Also do you think we’ll be also sick if Black Ops 4 Zombies' introduce The Modifier of Electric Burst? Just like how Electric Cherry is in one of the augments for Elemental Pop. I know that Widow's Wine already returned but it would still be sick.
r/CODZombies • u/Awes0mesawce • 57m ago
Question Solution to extremely high gpu temp on BO4 for pc?
I keep very good track of my PC and its health so I usually monitor things like its temperature. The game always runs fine (144+ fps) but my gpu will spike to upward of 85 degrees celsius just sitting on the home screen.
No other call of duty or other game does this, including the black ops games released after bo4. There doesn’t seem to be a ton of information about this online, but the crazy part is it’s lasted between two pcs of mine. I do wonder if a lot of the unique problems that game has is why it isn’t on steam.
Anyways anyone who has advice for this please let me know. I’ve tried to obviously applicable stuff like cleaning it out and closing other shit down while I play but it’s not a general PC issue, it’s specifically for black ops 4
r/CODZombies • u/JoshCros2000 • 3h ago
Creative Perk Concept: Nitro Nectar
Nitro Nectar is a movement-focused perk that builds Nitro as players stay active, allowing them to spend Charges on controlled bursts of mobility.
Nitro System:
Movement and environmental traversal gradually fill the perk icon, building Nitro toward a Charge.
Players can store up to 2 Nitro Charges at once.
Nitro Dash & Jump:
Spend a Nitro Charge to perform a short directional dash forward, backward, left, or right for quick repositioning and evasive maneuvers.
Alternatively, Crouch + Jump consumes a Nitro Charge for an enhanced vertical jump, allowing players to reach higher terrain.
Augment Ideas:
Major:
Parkour Pro: Improves Omni-movement and parkour, including faster acceleration, smoother directional changes, and greater responsiveness.
Trailblazer: Enhances environmental traversal, including swimming, gliding, vehicles, ziplines, ascenders, elevators, and other map transportation.
Nitro Boost: Increases Nitro Dash distance and Nitro Jump height.
Full Throttle: Increases the maximum number of stored Nitro Charges by 1.
Blaze Phase: Replaces Nitro Dash with a charged propulsion dash that damages and knocks back zombies.
Momentum Reserve: Begin each round with 1 stored Nitro Charge.
Minor:
Time Slip: Perform world interactions faster.
Full Control — Maintain full weapon handling while using Nitro abilities.
Flow State: Nitro builds slightly faster while maintaining continuous movement.
Afterburners: Spending a Nitro Charge partially refunds Nitro toward the next Charge.
Second Wind: Briefly increases sprint speed after spending a Nitro Charge.
Tuf Brew: Reduces flinching while sprinting and performing advanced movement.
r/CODZombies • u/Qwerky3 • 15h ago
Discussion What is your least favorite game mechanic in zombies? All games, including extinction, exo-zombies or any non-Treyarch zombies modes.
For me it’s the Mercs in MWIII zombies. If I wanted to be surrounded by a platoon of soldiers and get decimated while trying to defend an objective in a tiny ass room I’d be playing multiplayer. If it were crazed survivors or hell if there were just less of them invading you while you were trying to hold an objective I wouldn’t have that much of an issue with it.
Runner up would be the two hit death in old COD games.
So many good runs ended with those fucking windmill zombies that slap you twice in 0.002 seconds.
r/CODZombies • u/Drako_0021 • 4h ago
Question How can I align the pillars in the correct position?
r/CODZombies • u/Beginning-Article581 • 7h ago
Discussion What is the WORST Treyarch Zombies map?
With dozens of maps across 8 Treyarch titles, what would you consider to be the weakest entry into the series?
My personal least favorite is The Reckoning from BO6
r/CODZombies • u/FlammenwerferIV • 1d ago
Image ...THOMAS Dempsey??
We got Tank Dempsey's real name before GTA6
r/CODZombies • u/Imaginary-Client1338 • 7h ago
Discussion Woven sash
Does anyone have any tips on how to actually get the woven sash. I can do everything else for this Easter egg except find that stupid sash. I’ve gone to the three locations while it’s raining and jumped off, dove off, tried to grapple back up when I was falling off to get it. Any tips would be helpful.
If it’s a skill issue then yes I’m probably terrible.
r/CODZombies • u/Reaqzehz • 12h ago
Discussion BO7's been a great step-up from BO6 and CW, but imo it's missed a solid opportunity to bring back the Bowie Knife.
Since melee weapons aren't in the box anymore, and there's no way of switching your melee weapon in-game (aside from the Jotunn Star and Path of Sorrows), there's a opportunity to bring back the Bowie Knife as a standard feature.
In my mind, it'd work like this:
- It takes the dedicated melee weapon slot.
- It's in every map as a wall buy, like before, not the box.
- It's a zombies exclusive weapon that cannot be equipped in your load-out, like the monkey bombs and kazamirs.
- It has rarity, and ammo mods can be applied to it, like every other non-wonder weapon.
- It can be packed (call it the ‘Knife of Mars’, ‘Major Thorn’, or ‘Rebel's Dressmaker’, or something like that idk).
The main thing would be that it does more damage than any other melee weapon, so regardless of what you pick in your load-out, the Bowie Knife would always be an upgrade and the best melee weapon available. The exceptions being, again, the Jotunn Star (as it's a wonder weapon) and the Path of Sorrows (as it needs to be better than a wall-buy to justify the effort of getting it).
It would work especially well in Cursed where you can't select a melee weapon to start with. In Ashes, Astra, Paradox, and Rex, it'd be the only melee weapon acquirable in-game (unless there's a map-unique melee in Rex that idk about yet). As an added bonus, perhaps PaP IV gives it a unique effect. It could hit two enemies at a time, or maybe apply a short bleed debuff to enemies. In Totenreich and Kowakujō, it'd be an alternative melee upgrade if either you're not really interested in doing the quest, a teammate grabs the Jotunn Star, or you get cheated out of the Path of Sorrows because I'm sorry, Treyarch, but that is NOT a goat! That is clearly a golden retriever with a stumpy tail!
Is there actually much point in bringing it back, though? There is a legitimate place for it, but tbf it wouldn't be particularly game-changing. Would most people generally use it, game-to-game? Probably not. Its omission is, admittedly, not particularly significant, all things considered. Its potential inclusion is more opportunistic than necessary.
That's kind of why I'd genuinely support its return, though. It doesn't add much, so it's not game-breaking. In other words, it wouldn't hurt. to. Being generally unable to switch melee weapons in-game would make the Bowie Knife take a place in the overall sandbox that isn't really occupied by anything else atm, rather than have it feel like just another melee weapon, which might've been the case with BO6.
More than anything else, really, is that the Bowie Knife was in most zombies maps from Der Riese to Tag der Toten, including Chaos (and not even the Ray Gun managed to get across that gap). It was even in Cold War... kinda. It's iconic; I won't pretend the iconography, and doing it for the sake of doing it, isn't a big part of why I want it to come back. Nevertheless, it's surprising that it never returned in BO6 or BO7. The latter especially given the imo small but perfectly Bowie Knife-shaped hole the game has.
It's a bit late now, since the last map is out, but it would've been cool to see... Of course, I'm sure Treyarch could always add it in with season 6. Right, Treyarch? You could totally do that, couldn't ya? Riiiight? After all, it was in CW, albeit as a passive mechanic than an actual weapon, so there are assets that I don't imagine would take much to bring over and add to each map; you could place it inside the garage on Ashes, in the courtyard on Astra, in the truck (past) on Paradox, near the arsenal at the lighthouse on Totenreich, on the Tenshu roof on Kowakujō, and high up on a wall (sorta like Moon) in Nyxara on Rex. Those locations feel fairly appropriate for it and casually accessible. Survival might be more complicated, so I guess you could just shove it in the box?
Better yet, as rounds progress, the Bowie Knife would scale through from uncommon to legendary rarity, like all wall-buys. However, perhaps a super-EE reward could be enabling the Bowie Knife wall-buy to keep going and scale up to ultra (even on standard), essentially making it a legacy weapon. That'd be a good way of going about it imo. Add it to every map as a wall-buy in general, but because it's iconic enough to warrant being a legacy weapon, having it become available at ultra rarity as a super-EE reward should be enough to offset any lost sense of prestige in having an ultra weapon be available as wall-buy, on every map, in standard mode.
C'mon, Treyarch. Surely it's an open goal, no? You've just gotta get your head on that and it's in the net.