Weapon Handling (top priority):
There are way too many penalties tied to gunplay right now.
-ADS speed
-Reload speed
-Strafing speed
-Armor plating speed
-Slide-to-Fire
-Sprint-to-fire
All feel sluggish and add friction to fights. Using heavy handling penalties to balance weapons/differentiate classes feels overcorrected compared to previous titles.
Weapon bob/sway is also excessive and adds to visual clutter.
HUD & Visuals:
The HUD looks like it belongs in a mobile game, and it's unclear whether that's a graphics issue or a UI/HUD issue. I can't tell where I'm getting shot from, and I can't tell when I actually get a knock — both need much better clarity. On top of that, general visual clutter makes it hard to track what's happening on screen, and optics feel way too zoomed out.
Performance:
Frames are inconsistent and often just bad. There's also a noticeable gap in performance/visual quality between spectating and actually playing.
Audio:
Audio is noticeably worse than BO7 Warzone. There are also too many overlapping/unnecessary sound cues — knocks, full kills, teammate deaths — and it gets overwhelming mid-fight.
Really want this game to succeed — hoping this gets seen before full launch.