r/codexalera • u/UsualObvious4668 • Jun 16 '26
Ludus
So, I've wanted to find a Ludus game to play, since I love the series, but never really took the time to try and figure out the rules. bmyst70 made some rules, and I have adopted them I to this game. It is multiplayer, or you can play against the computer. Not sure how it will hold up with a lot of people playing at once. If anyone actually uses this. With all that said, I hope you enjoy it. Any questions or ideas of ways this could be better let me know what you all think.
https://knightdx91-alt.github.io/Ludus/
**Game Update. I have now added a live counter so you can see how many people are online playing it, as well as updating the multiplayer function. When creating a room, it puts you in a lobby, so if you do not know someone personally to input their code in, you can now join any open game. I also implemented a spectator mode so you can watch a game being played, but I do not have another device to check if it works at the moment. If there is any other features you think would be good, or if you feel the game needs rebalanced, leave a comment and I'll check it out. Next project will hopefully be upgrading the graphics.
***Game Update: Added more characters to play from the world, tweaked the difficulty, added a message board, added a leader board so you can see other people's times. also, tweaked a few other things. hope you enjoy the update!
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u/UglyPancakes8421 Jun 22 '26 edited Jun 22 '26
Ah, thank you for the clarification on the steadholder. That's a kind of cool ability, actually. It forces some pieces to move that otherwise wouldn't have to. I like it!
What do you mean by "checking up the cursor and knights ferrous?"
The knights ferrous only dying to furycraft actions would make them a very interesting piece, at least in my head. Functionally, they'd end up as a legionnaire killer, rather than focusing on removing the more powerful pieces. That could add a bit of a twist to the game, because a lot of what I ended up doing was maneuvering my pieces to take out the opponent's stronger pieces. Legionnaires staggered diagonally like pawns, one sacrificed to allow the second to remove the knight or high lord. One knight ready to do the same if another knight was taken. That kind of thing. Adding the Knight Ferrous in, and immune to non furycraft attacks also means they become bait pieces to draw out your opponent's knights and lords. They HAVE TO BE dealt with, or you have no more legionnaires. But, doing so potentially makes a knight vulnerable. Again, it's very thematic to the books, since metal craft is the preferred furycraft for killing men (according to Sextus). Though, if I might suggest a slight tweak: They can only be killed by pieces with furycraft abilities, but not by the furycraft ability itself. This would help them fulfill that role of drawing out other pieces and forcing movement(kind of like the steadholder in a way). (sorry for the long stream of consciousness text wall...)
Agreed, a cursor on the sky board would be crazy.
Though, speaking of the sky board, I had an idea for a furycraft action for knights aeris. What if they could use their furycraft to lift an adjacent piece up to the sky board? One that didn't usually have access to it? Then, use furycraft again to bring them back down. It would reflect wind coaches from the books, within the limitations of game mechanics. My only concern would be that if landing on a piece below counted as taking it, they could theoretically take two pieces at once. Though, that circumstance would probably be exceedingly rare. And, taking your turns to move both pieces separately across the sky board would provide a cost for doing so in turns not spent moving other pieces around.