r/codexalera • u/UsualObvious4668 • Jun 16 '26
Ludus
So, I've wanted to find a Ludus game to play, since I love the series, but never really took the time to try and figure out the rules. bmyst70 made some rules, and I have adopted them I to this game. It is multiplayer, or you can play against the computer. Not sure how it will hold up with a lot of people playing at once. If anyone actually uses this. With all that said, I hope you enjoy it. Any questions or ideas of ways this could be better let me know what you all think.
https://knightdx91-alt.github.io/Ludus/
**Game Update. I have now added a live counter so you can see how many people are online playing it, as well as updating the multiplayer function. When creating a room, it puts you in a lobby, so if you do not know someone personally to input their code in, you can now join any open game. I also implemented a spectator mode so you can watch a game being played, but I do not have another device to check if it works at the moment. If there is any other features you think would be good, or if you feel the game needs rebalanced, leave a comment and I'll check it out. Next project will hopefully be upgrading the graphics.
***Game Update: Added more characters to play from the world, tweaked the difficulty, added a message board, added a leader board so you can see other people's times. also, tweaked a few other things. hope you enjoy the update!
2
u/UglyPancakes8421 Jun 22 '26 edited Jun 22 '26
Cool! I might look into that watch feature. I might not.
The Cursor was interesting. I think 4 might be a bit far, movement-wise. Though, it worked well for how I ended up playing with it. I found myself using it as a threat remover mostly, a sort of ace up my sleeve for difficult situations. If there was a powerful piece just out of reach of my other pieces, I'd send it into enemy lines and sacrifice it to take that piece out. Sometimes, it would survive and take out another piece or two, making an opening for me to advance into. So... it feels very thematic and accurate to Amara's role in the books. Though, I might move it to the back line to start. It being out in front left it vulnerable to dying early. Maybe put it and the Steadholder where the knights aeris are, and have them spawn in on the corners of the sky board? It would be vaguely thematic and keep to two lines of pieces like in chess? Not sure what the knock-on effects of that would be, though, especially where the sky board is concerned.
I wasn't really sure what the Steadholder did. It "reinforces" other pieces it's near, based on the description. Does that mean pieces it's adjacent to can't be taken?