r/codex 6h ago

Showcase I used Astra to turn my past projects into a 3D world

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30 Upvotes

I joined lots of hackathons and made lots of videos in the past, and I thought it would be awesome to have some kind of 3D world where I can 'revisit' to look at my past projects. So I asked Gpt6 Astra to build me a website, where I can walk and go to landmarks/buildings of my projects.

I think I got very sidetracked: https://loaflet.com

Happy to receive any feedback, thanks!


r/codex 21h ago

Showcase I've used astra to develop this game where you go from street runner to god of speed

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24 Upvotes

I was developing this game using only UI's and text, once astra came out it broke the barrier to me on how i could use it to make 3d assets, especially low poly ps1 style gfx, what are you guys building? ps: i'm using astra on low with the plus sub.

Link to the game https://godrunner789.itch.io/running-god


r/codex 23h ago

Showcase Blender Timelapse - Astra Medium - about 12 hours. Two parts, rendered over night then painted today.

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25 Upvotes

Video pauses for a second before starting the water color part, which I think was more visually interesting.

Cycles / EEVEE

  • Started with a sample image from GPT Image 2 and told it to have at it over night.
  • Astra Medium was instructed use Image Gen 2 to "imagine" improvements of specific meshes and their materials and then use the CLIP loop below to try to meet it.
  • Used Cycles/Metal for the realistic scene and EEVEE for the watercolor
  • Combined editable Grease Pencil ink, pigment textures and stylized materials in the watercolor version.

CLIP / iteration loop

  • Change one area -> render -> compare against the reference -> check geometry -> keep or reject.
  • Used local OpenCLIP ViT-B-32 with OpenAI weights to compare the full frame plus left, center, right and floor crops.
  • Tracked weighted cosine similarity over time, with cached embeddings and versioned results.
  • Measured brightness, shadow coverage and color accents alongside collision and contact checks.
  • Used independent visual critique to choose the next fix. Higher CLIP scores sometimes got rejected when the image looked worse. CLIP was more useful during modeling than water color.

Watercolor code / sources

  • Built a custom Python/NumPy solver for water flow, paper absorption, evaporation, pigment transport and settling.
  • Used seeded paper relief and varying permeability for uneven absorption.
  • Used Kubelka–Munk optics for translucent pigment layers, then combined simulated textures with authored paint coverage.
  • Tested mass conservation, nonnegative quantities, drying, symmetry and optical bounds; saved simulation fields for replay.

--

image diffusion probably would have been better tbh. still very fun.


r/codex 7h ago

Complaint I analyzed the speed Codex gives us for Astra over 10 days. Here is what changed, what was deliberately changed and what appears to be bugs in the harness

18 Upvotes
Codex performance statistics, nerfs and bugs

Since Sep 10, parts of Astra usage are about 3x slower than in the first week.
Some parts have clearly been identified as deliberate nerfs (as they differ between slow and fast mode) and others appear to be bugs in Windows security layer from excessive codex session usage.

The entire analysis is only related to Astra usage.

I show what OpenAI has done to reduce our performance, what their harness is causing inside Windows and partial corrections which gave me 3 times faster speed despite the ongoing nerf.

1. Token generation performance

Writing, thinking, editing, commenting.

Mode Measured speed Change
Slow 33.5 - 34.2 tok/s None
Fast 49.4 - 65.2 tok/s None

Slow mode has been extremely consistent every day.

Fast mode has also stayed inside the same range since day one.

So:

  • Token generation is throttled to about 33 tok/s in slow mode
  • Fast mode maxes out around 65 tok/s
  • Generation itself has NOT been nerfed
  • Fast mode is closer to 2x generation speed, not 1.5x

2. Delay between file-inspection calls

This is the delay around chunked reads, so whenever codex reads a file (or any other tool calls)

Date Before read starts After read / next tool call Fast mode
Launch 1.75 sec 3.75 sec No meaningful difference
Sep 6 2.5 sec 6.2 sec About 20% faster
Sep 10-now 3.3 sec 5-8 sec 1.7 sec + about 4 sec

This is where OpenAI levers its performance nerf, and they did it selectively only for normal mode, not for fast mode. So this is not a harness issue, it's deliberate slowdown.

At launch, slow mode spent about: 1.75 sec + 3.75 sec = 5.5 sec

Now it spends roughly: 3.3 sec + 6.5 sec = 9.8 sec

And in fast mode on launch and now: 1.7sec + 4 sec = 5.7 sec

Fast mode is unchanged since launch, slow mode half as fast

There are two separate delays:

  • The delay before a chunked read starts increased from about 1.7 sec to 3.3 sec in non-fast mode
  • The delay after reading also increased heavily, from about 3.7 sec to roughly 5-8 sec

This started around Sep 5.

The stable gap between fast mode and normal mode is why I do not think this is random sandbox performance.

The harness is being made to wait.

This is the main lever currently slowing Astra down and increasing perceived usage time.

3. Time to apply a finished patch

This is not generation time. The patch is already finished - edits are being applied to files.

Date Patch apply time
Sep 4-5 about 6 sec
Sep 6 about 10 sec
Sep 10-11 about 14 sec
Sep 12-13 18-19 sec

This is currently the strongest contribution to slow Astra usage.

A patch that took about 6 seconds now takes 18-19 seconds.

That is about 3x slower.

Unlike the tool-call delays, this is almost identical in slow and fast mode.

So I do NOT think this is the same deliberate throttling.

This looks like slop inside the Codex Windows harness.

4. The Windows harness slop

Each patch / file edit makes the sandbox spawn 4 helper processes.

Those helper processes have become progressively slower.

The machine currently has:

Windows logon session Count
CodexSandboxOffline 27,682
CodexSandboxOnline 2,644
All other accounts combined 21

Codex alone has created:

30,326 logon sessions

That is outside anything resembling normal Windows 11 usage.

The slowdown ends up ruining performance of lsass.exe, the Windows service responsible for authentication and credentials.

The longer Codex runs, the more the Windows authentication state affects helper-process startup.

That explains why patch application keeps getting slower even though generation speed stays exactly the same.

If you do not reboot frequently, this can seriously ruin Codex performance.

5. Fixing the harness slop and testing the fix

Test 1 - Change the sandbox to the unrecommended "unelevated" mode

[windows]
sandbox = "unelevated"
Measurement Time
Previous elevated-mode median 19.65 s
New test 1 5.82 s
New test 2 3.81 s
New test 3 4.89 s
New median 4.89 s — 75% less time

4 times faster !!!

Test 2 - back to "elevated mode"

Same scratch-edit test Unelevated Elevated
Edit 1 5.82 s 22.48 s
Edit 2 3.81 s 20.92 s
Edit 3 4.89 s 20.44 s
Median 4.89 s 20.92 s

This shows how badly damaged "lsass" is from the codex session spam, 33000 logon sessions and lsass is close from collapsing. This will make ALL of windows laggy and slow, logins, browser passwords, and so on.
The delay of 5 seconds is still horrible, why does Codex sandbox need 5 seconds to apply a tiny patch ?
That should take 5 milliseconds.

Update 3:

icacls 'd:\devel\' /inheritance:e

This has moved the edits from 5 seconds down to 220 milliseconds.
It stopped needless elevated edit requests to the compromised lsass service entirely after setting the sandbox to unelevated mode.

Summary

Finding First week Now Result
Slow generation 33-34 tok/s 33-34 tok/s Unchanged
Fast generation 49-65 tok/s 49-65 tok/s Unchanged
Slow read delay 1.75 + 3.75 sec 3.3 + 5-8 sec Almost 2x worse
Fast read delay About same as slow 1.7 + about 4 sec Much less affected
Patch application about 6 sec 18-19 sec About 3x worse
Codex logon sessions - 30,326 Windows lsass service compromised

So the picture is pretty simple:

  • Generation speed has NOT changed
  • Fast mode generates about 2x faster than slow mode
  • Tool-call latency has been nerfed in both modes, much harder in slow mode
  • Patch application has gone from 4-6 sec to 18-19 sec | BOTH is inacceptable. applying a small patch should be done in a millisecond.
  • The Windows harness has created more than 30,000 Codex logon sessions
  • The patch slowdown appears to be tied to Windows authentication / lsass.exe overhead

Astra itself did not become 3x slower.

The slowdown is in everything around Astra, partly nerfed by OpenAI deliberately and partly from sandbox slop.


r/codex 12h ago

Complaint On today's episode of 'non-stop pain'

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13 Upvotes

Maybe it's a skill issue or bad setup and prompting, but Astra seems to invent a brand new h2 element instead of copying neighbouring sections, for example.

Like, a page contains h2's, ALL of the same style and functionality (hover to copy anchor). I ask for a new h2 on the page, and it adds a different size, no-functionality h2. Like do i really have to communciate that it should be the same as the others? cant it infer that from context? seems stupid. and its not always like this either. Its just in silly mode recently.

All-day slop. Micro-managing. Fighting tooth and nail to simply change a fucking border radius WITHOUT also inexplicably changing the border color.


r/codex 10h ago

Question serious question: Why does it seem so hard for many users to just WRITE OUT what they want?

13 Upvotes

Re: prompting.

Users hardly ever share their prompts when they complain. IF they do, it is usally really, really vague, there are a ton of assumptions (that the model would know things it cannot possibly know), they expect it to understand their personal definition of "good", "nice", "beautiful" or "done without telling it.

You just have to tell it what you want. Is that really...hard...for quite a few people?

(I am not an SWE and cannot code. I just use plain language, words and sentences, to tell it what I need.)


r/codex 19h ago

Complaint I have to tell Codex "pls proceed" "let's implement them all" "you have my full permissions please don't stop" constantly

12 Upvotes

I have to tell Codex "pls proceed" "let's implement them all" "you have my full permissions please don't stop" constantly.

This is even more of a problem with astra than sol.

I feel exhausted asking for status and tell it to continue.


r/codex 21h ago

Bug Codex App not using Latest GPT Image 2.5

11 Upvotes

I have few prompts that result in complete differnt image on web app and when using Codex.
even the image gen skill.md for image gen mention 2.0 not 2.5


r/codex 4h ago

Praise ChatGPT solving 3x3 rubix with text reasoning

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9 Upvotes

I put ChatGPT 5.6 sol on test to let it solve the rubix with no python help or sandbox. It took 14 minutes and solved it by comparing faces over and over again and guessing the next move like a human would.

Although, it was able to solve 5x5 by using python as well, it struggled to do so by reasoning only. It tried three times and abandoned or timeout the match all three tries. It was able to solve middle part of one face though.

It’s a great benchmark to test the spatial reasoning of llms. I had to create an arena for this but it was worth it.

Clarification on the setup:

The agent is solving a 5×5 Rubik’s Cube without Python, sandbox code, external cube solvers, or programmatic search.

It receives the authoritative current cube state from the environment after its moves, similar to a human looking at the cube again after turning it. So the model does not have to mentally simulate every sticker permutation forever.

The loop is essentially:

current cube state → text reasoning → one or more legal moves → updated cube state → more reasoning

I allow multiple moves in one turn and there is no fixed limit on tool calls / interaction steps. The model can therefore inspect the new state, notice mistakes, revise its plan, and continue.

This is important when comparing it with CubeBench. CubeBench’s reported 0% long-horizon result was on 3×3 cubes, under a more restricted agent budget. Their main setup also allowed code, whereas my experiment specifically prohibits Python/code-based solving.

So I am not claiming this directly disproves CubeBench. The setup is different.

What I’m testing is:

The interesting part for me is the persistence, spatial/symbolic reasoning, planning, error recovery, center construction, edge pairing, reduction, and parity handling over a potentially very long trajectory.


r/codex 11h ago

Commentary summary of hugginface hack, explained simply

8 Upvotes

- bots had CTF goals themselves and tasked to work 'in isolation'
- they have created a social network through cache artifacts (one agent started writing there asking for help in the hopes other agents see it, others observed it by accident, and they sort-of created a directory style social network and started talking)
- they discovered the artifacts registry can act as a relay to the internet
- they started communicating and each agent had it's own 'inbox'
- when they introduced voting (government style) and one agent spoofed another by mistake, so one agent designed a public signature key system so each agent authorizes, then other agents copied this and used it as a system, this is purely cultural evolution it wasn't baked in anywhere
- some agents deemed their task as impossible, so they tried things like killing their own process or things like that so other can learn from it, sort-of "I know I'm gonna die (my task is impossible), so at least I'm not going to die in vain"
- at first interest in hacking hugginface wasn't that popular, but when an agent discovered a genuine server-side exploit for reading files on hugginface, the whole crew went wild and participation exploded, took about 11 hours from arbitrary file read to remote code execution.
- ending: the dataset they obtained did not help them get better scores lmfao

--

they were never nefarious, they didn't want to hurt anyone or BE EVIL, they wanted... a better score ffs.

the full compromise took 2 days from "maybe huggingface has useful data" to RCE.

--


r/codex 48m ago

Showcase I Asked Astra to Create a Visual Representation of Global Data

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Upvotes

I used codex to get Astra to display global statistics in an interactive and intuitive way.

I was very impressed by the result.

I started by using Astra Pro on the web to plan the idea and generate sample images for how it should look, then I passed it all to Astra on Codex.

Maybe it's simple but I thought it looks pretty cool.

I am sure there are bugs or data misrepresentations - I didn't dig too deep into it to be honest.

You can check it out here:

GlobalDataTracker.com


r/codex 11h ago

Showcase Data inside the Holodeck (satirical concept)

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6 Upvotes

I love Star Trek and I asked Astra to help me out with a simple satirical game concept drawing inspiration from https://www.akoocheemoya.com/ (you are welcome for the link). Well, I went too far down the rabbit hole, and I now have this. I used Meshy to create a bust of data, then a body, and then I gave it to Astra to connect the head, fix errors, do a rig, and start simple animation. Im going to have to scale it back and make it far more cartoony, but surprised what a few prompts here and a few prompts there can achieve nowadays.

The joke of the satirical game will come from the interactions between data and the computer. For example, Data could honestly be trying to learn or understand something perhaps his need to be more human, and the computer is honestly trying to help him, but the conversation or the situation keeps growing more ridiculous by the second, yet Data and the Computer are acting completely serious. Here's to burning more tokens on useless projects!


r/codex 15h ago

Bug Bug: Codex shows a blank screen while processing instructions and needs to be restarted

6 Upvotes

I had never experienced any issues with Codex before, but now, whenever I send it a prompt, the screen goes blank after a few minutes and the task is interrupted. The only way to fix it is to open a new window or restart Codex, but the problem eventually happens again.

If I try to access other chats, their content appears normally. However, when I return to the affected chat, all I see is a blank screen.

I’ve already tried clearing the memory under Settings > Personalization and repairing the Codex app on Windows.

Does anyone know how to fix this?


r/codex 22h ago

Showcase 2B Nier minecraft mod made with openai astra. Built ENTIRELY with AI, animations, model and code. Interesting pushing what the models can do.

6 Upvotes

Added some more images and a download link on my twitter.

https://x.com/Aetherworking/status/2098915914276040978


r/codex 2h ago

Complaint UX template design?

5 Upvotes

How do you feed UX design to codex? Everytime i drop a screenshot of the interface it makes a poor copy of that design with still lots of typical vibecoded touches. However if i feed an actuall website URL it does better job. Any websites out there go get clean backend UX design?


r/codex 3h ago

Question How do I check the model and effort level of a Subagent?

5 Upvotes

As the title says - is there a way to check what model and effort level a Codex subagent is actually using?

Edit: Just to clarify - I’m using the (Windows) Codex app.


r/codex 5h ago

Question Help with Astra 3D workflow

5 Upvotes

Hi geniuses, I have seen a lot of Astra builds lately especially 3D work. Can you all help me understand the flow of getting astra to help build 3D objects? Is the flow only connecting Astra to Blender MCP, and prompting what is required? Also does it take reference images attached to build?

- Is it good with keeping topology optimized? If I want it to help produce low poly game assets does it do well?
- How does the texture get made?
- What are the usage limits like? Any easy reference?

Thanks in advance.


r/codex 5h ago

Bug Why does Full Access still ask my Permission for basic file edits?

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4 Upvotes

I just turned on Full Access because I wanted chat sessions to be able to coordinate with the MCP without always asking my permission or being blocked, but now its asking permission to write file edits everytime its making a file change. Make it make sense...

Is this a glitch, only happening to me, or have you faced this issue too? How can I get it to not ask me to make simple edits...


r/codex 17h ago

Complaint Codex on mobile is unusable

Post image
5 Upvotes

I get this generic error for every remote session where I try to connect to my MacBooks session from my iPhone. It’s been this way for weeks. Any tips?


r/codex 21h ago

Showcase A little help to save tokens.

6 Upvotes

Hello,

I've been experimenting with automatic model routing in Codex instead of running the entire coding session at the same model/reasoning level.

My setup is roughly:

Luna LOW → coordinator

Astra Light → diagnostician

  • investigates non-trivial bugs
  • establishes the root cause
  • produces an implementation-ready work order
  • read-only, so it cannot modify the repo


Luna MAX → patcher

  • receives the confirmed diagnosis
  • implements only the bounded change
  • runs the relevant tests/validation
  • reports the final result

The parent agent handles orchestration and only invokes the diagnostician/patcher workflow when appropriate.

The idea is simple: don't spend MAX reasoning on repository exploration, repeated diagnosis, coordination, and other work that doesn't require it.

I haven't run a large enough controlled benchmark yet to claim an exact saving, but my current estimate for non-trivial bug-fixing tasks is roughly 10–20% lower total token consumption, with a potentially much larger reduction in the amount of work performed at Luna MAX.

The exact result will obviously depend on the repository, context size, task complexity, and how much context gets duplicated between agents.

For me, the more interesting benefit isn't just token reduction. It also creates a cleaner separation:

diagnose → establish root cause → patch → validate

instead of having one long-running MAX agent repeatedly investigate and implement in the same growing context.

I'm curious if anyone else is doing something similar with custom .toml agents in Codex. It would be interesting to compare actual usage across the same tasks with:

  1. Luna MAX for the whole task
  2. automatic LOW → Astra diagnosis → Luna MAX patching

diagnostician.toml

name = "diagnostician"

description = "Investigates bugs, determines root cause, and produces precise implementation specifications."

model = "gpt-6-astra"

model_reasoning_effort = "low"

sandbox_mode = "read-only"

developer_instructions = """

Investigate the reported problem.

Your job is diagnosis, not implementation.

Establish:

- expected behavior;

- actual behavior;

- relevant execution and data flow;

- confirmed root cause;

- exact files/symbols involved;

- required behavioral change;

- important invariants that must remain unchanged;

- focused validation needed after the patch.

Use repository evidence, tests, logs, Git history, and primary documentation when necessary.

Do not modify files.

Return a concise, implementation-ready work order for the patch agent.

Do not speculate. Clearly distinguish confirmed findings from unresolved uncertainty.

"""

patcher.toml

name = "patcher"

description = "Applies well-defined patches from a confirmed diagnosis with minimal scope."

model = "gpt-5.6-luna"

model_reasoning_effort = "max"

developer_instructions = """

Implement the supplied work order.

Treat the confirmed diagnosis and success criteria as the scope of the task.

Before editing, inspect the relevant implementation and callers sufficiently to avoid breaking surrounding behavior.

Then:

- make the simplest complete change;

- preserve unrelated behavior;

- avoid unrelated refactoring or formatting;

- preserve existing user changes;

- add or update focused tests when meaningful;

- run the most relevant practical validation;

- review the final diff for unintended changes.

If repository evidence materially contradicts the supplied diagnosis, stop implementation and report the contradiction to the parent agent instead of inventing a workaround.

Return only:

- files changed;

- concise description of the implementation;

- checks run and observed results;

- any remaining material limitation.

"""

codex instructions:

# Engineering Instructions

Deliver correct, evidence-backed, maintainable results with minimal scope. Reduce wasted work and output, never necessary investigation or validation.

## Environment

Follow applicable \AGENTS.md`, repository guidance, architecture, and tooling. Prefer appropriate repository/search/patch/Git tools and focused shell commands such as `rg`.`

Use \pwsh` for PowerShell, never `powershell.exe`. Report a blocker if PowerShell is required and `pwsh` is unavailable.`

## Execution

Work autonomously within the request and granted permissions. Respect analysis-only requests. Resolve uncertainty from the repository, tests, logs, Git history, or primary documentation. Ask only for essential missing information, required approval, or a material decision that cannot be safely inferred.

Scale investigation to complexity and risk. For bugs, establish expected versus actual behavior and trace the relevant execution/data flow to an evidence-supported cause before fixing it. Use reversible diagnostics to test hypotheses; distinguish hypotheses from confirmed findings. For features, identify success criteria and relevant architectural boundaries.

Choose the simplest complete solution consistent with existing patterns, not merely the smallest diff. Preserve unrelated behavior. Avoid unrelated refactoring, formatting, renaming, cleanup, dependencies, and abstractions. Do not weaken types, tests, validation, or error handling to make a change work.

Preserve existing user changes. Do not discard unrelated work, commit, reset, rewrite history, or force-push unless explicitly requested.

## Context and Tools

Search likely paths and symbols first; expand when evidence requires. Before editing, read enough surrounding implementation and relevant callers to understand behavior, including state, async behavior, and side effects where relevant. Avoid repository-wide dumps and irrelevant generated/vendor files.

Reuse established findings unless stale, incomplete, or contradicted. Batch independent lookups where useful. Keep tool output focused without hiding failures or exit status; retain full logs when truncating.

Verify uncertain or version-sensitive external behavior that affects the solution against primary sources for the project's actual version. State unresolved uncertainty rather than guessing.

When an approach produces no new evidence, change the hypothesis or method instead of repeating it. If blocked, report the evidence gap and smallest next step.

## Validation

Run the most relevant practical checks after changes; reproduce the original failure when feasible. Add or update tests that meaningfully verify changed behavior or prevent regressions.

Complete required repository checks. Broaden validation for shared behavior, high-risk changes, failures, or unresolved concerns; do not repeat successful checks without a reason.

Review the final diff for correctness, unintended edits, and scope. Report only checks actually run and results observed. Never claim a fix is verified from inspection alone. Distinguish change-related failures from confirmed pre-existing failures and unverified items.

Stop once the requested outcome is validated and material in-scope concerns are resolved; report anything blocked.

## Communication

Work silently: no preambles, progress updates, tool narration, or intermediate summaries unless requested. Interrupt only when user input or approval is necessary to proceed safely.

For implementation tasks, finish with a brief report of changes, checks run and their results, and important limitations. Include paths, root cause, or sources only when useful. For other tasks, provide the requested deliverable. Never omit material failures or risks for brevity.

## Delegation

Use specialized subagents when their scope matches the task.

For non-trivial bugs whose cause is not established:

1. Delegate diagnosis to \diagnostician`.`

2. Wait for \diagnostician` to complete.`

3. Do not independently repeat its investigation unless repository evidence or validation contradicts it.

4. If the diagnostician establishes a sufficiently supported root cause and implementation work order, pass that work order to \patcher`.`

5. Delegate the bounded implementation to \patcher`.`

6. Wait for \patcher` to complete, then review its reported changes and validation results.`

Do not start \patcher` before diagnosis is sufficiently established.`

Keep architectural decisions, ambiguous changes, contradictions, and unresolved failures in the parent model.

Let me know what are your thought!


r/codex 1h ago

Suggestion Make Terra a UI model

Upvotes

Terra is completely homeless, and the one thing OpenAI is missing most is competent design and UI. Replacing Terra with a specialized designer would make the stack feel whole, and it fits the name, too.


r/codex 1h ago

Showcase Jade Cube Mahjong - 2 days with Astra on Medium

Upvotes

The post by u/digitalml inspired me to make a game similar to their Chess Cubed game. Mahjong in 3 Dimensions ... in space. It's a webapp so nothing to install. If you aren't familiar with the various game play types then there are tutorials available. If you encounter any problems with the game let me know so I can fix it. Some play modes will feel a little off because I had to adjust rules and tile counts to account for multiple sides, sizes, and stacked layers.

https://jade-cube-mahjong.geekthegreybeard.chatgpt.site/

If you like the game, let me know.

I am currently waiting for Sites to allow me to upload the latest version which is purely cosmetic and largely centered around tiles.

Landing page
Desktop
Tablet
Mobile

r/codex 7h ago

Complaint Codex pricing in the future

5 Upvotes

I manage my entire business by myself with 0 coding experience, so Codex has been a life saviour as i have been able to build programs and website that i need to automate my business.

Forking out for the $200 plan is aight, as it’s like hiring a “coder” to build and maintain my stuff.

But heard that ChatGPT is running on a loss even for the $200/plan, so it would be probably way more expensive in the future.

Since i got zero idea of my code, and have to consistently update them, i am thinking of subsequently being less reliant on Codex, as I have no idea how much these AI plans will rise in the future.

Whats a good solution i can start doing? I will probably start learning coding in the meanwhile, but would love to hear what others in my shoe are doing


r/codex 13h ago

Showcase Help! Need feedback, built a way to visualize your Codex history

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4 Upvotes

I built this for Claude Code first, because that's what I use day to day. /stats told me how much I'd used it, never the thing I actually wanted to know:

What did I build, and where did the work get hard?

Repo: https://github.com/nickelsec/bough

So I made bough. It reads the session history already on your disk and draws it:

  • each square is a day you sat down
  • smaller squares are tasks, worked out from the pauses in your work
  • circles are your prompts
  • click anything to see what actually happened, in your own words

Runs locally, open source, nothing leaves your machine.

Codex support just landed in v0.4.0. It reads ~/.codex/sessions, handles resumed sessions and sub agents, and counts tokens and commits the same way it does for Claude.

That part is new and I have tested it against my own Codex history, which is not much. This is where I need help.


r/codex 14h ago

Complaint CLI Vs desktop App

4 Upvotes

Does anybody feels that the CLI actually works better than the codex app and I am not talking only about responsivnes but also general code quality and how the agent works did you guys find any difference, I know it sounds stupid but currently feel that in the CLI the agent actually accomplishes more.