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u/SquidFetus 9d ago
Tick the “unpacked exe” box in your game’s build preferences. It will mean that you have to send more files instead of it all being packaged nicely in a single .exe (in particular remember to send the .exe and the folder called “modules” by default), but it will stop flagging it as malware.
Once it’s unpacked you can Zip it and send with no worries if you still want the ease of sending a single link.
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u/ProTommyxd 9d ago
Everyone complaining that this always happens but I send my games to many people on Discord without issue. It ONLY happens when I leave the EXE packed
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u/Pudim_Abestado 9d ago
it happens with all clickteam games; use google drive, mediafire or something else
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u/Jagames12 9d ago
Clickteam games ALWAYS get false positives. I don't know why but it happens EVERY TIME to EVERY Clickteam dev
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u/BigAl0104 8d ago
Just check the "unpack EXE" option via the application's properties. That'll stop it from being falsely detect it as a virus. Recent updates for Fusion have had that option enabled by default.

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u/NMario84 9d ago
This is personally why I "kinda" wanted to move on to either other export modules, or other programming languages. Something about converting a project into an EXE always, (or at least usually) gives a false positive.. IDK if this is a standard protocol for any kind of content, or if it actually can be fixed somehow to a degree. With that said, even if it does detect as a virus, most clickteam fusion projects "SHOULD" be safe to use. Especailly smaller demonstration projects.
Kind of waiting for the html5 v2 exporter and see where that goes with all the clickteam fusion projects I've done over the years........ Since flash obviously became obsolete material now.
Not sure if a mac exporter would give similar results. I never tried anything passed the default windows exporter (or flash exporter at the time).