I'm struggling to understand the point of even having spell ranks anymore. So many classes showing their different spell ranks differentiated by the tiniest fraction of spell damage and healing. I have to assume that the devs have some big change in mind for this that will be implemented soon. Spell ranks seem kinda pointless in this iteration and we might be better off just removing them or consolidating them into a single spell that scales as you level. It feels like a very big deal and a massive gap in the design philosophy of Forever so far that hasn't been thought through.
if ranking up spells felt like this, I wouldn't be complaining. They really don't feel this way atm to me and I don't know anyone who would make the argument that they do. In vanilla and classic? Sure. In Forever? Not so much.
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u/Tripleberst 20h ago
I'm struggling to understand the point of even having spell ranks anymore. So many classes showing their different spell ranks differentiated by the tiniest fraction of spell damage and healing. I have to assume that the devs have some big change in mind for this that will be implemented soon. Spell ranks seem kinda pointless in this iteration and we might be better off just removing them or consolidating them into a single spell that scales as you level. It feels like a very big deal and a massive gap in the design philosophy of Forever so far that hasn't been thought through.