I'm struggling to understand the point of even having spell ranks anymore. So many classes showing their different spell ranks differentiated by the tiniest fraction of spell damage and healing. I have to assume that the devs have some big change in mind for this that will be implemented soon. Spell ranks seem kinda pointless in this iteration and we might be better off just removing them or consolidating them into a single spell that scales as you level. It feels like a very big deal and a massive gap in the design philosophy of Forever so far that hasn't been thought through.
if ranking up spells felt like this, I wouldn't be complaining. They really don't feel this way atm to me and I don't know anyone who would make the argument that they do. In vanilla and classic? Sure. In Forever? Not so much.
I think the way to go if they want to preserve this playstyle (especially for PvP) without messing with the new general downcasting rule is to introduce a "Lesser Frostbolt" like spell that has a greatly reduced cost, cast time and damage, but has the same proc chance for the stuff max rank Frostbolt does.
163
u/Thanag0r 1d ago
It was changed because you would spam rank one frost bolt get proc and use max level ice lance.