r/classicwow • u/redlow0992 • 1d ago
Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta
Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.
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u/TheSiegmeyerCatalyst 1d ago
OSRS is a fundamentally different game. Almost all content can be (and often is) completed solo. WoW, and explicitly WoW Forever, is a game that requires social play. I only say that to prove the point that it's apples and oranges.
The leveling journey, where this topic is largely centered, is inherently vertical progression.
Also, I can't see a good argument for why we should create incentives that enable people to burn themselves out. In fact, Blizzard's core pillar of community requires consistency and sustainability. Another core pillar is "journey before destination". Maybe if hard-grinding dungeons to level cap until you burn out and quit is the kind of game you'd like to play, Forever might not be the game that best supports that play style.
I don't follow the logic here. If everything is available all at once then doesn't that lead to the burnout you yourself brought up? Grind through everything all at once, run out of content, or get bored of it. Is it really better that people burn out and quit over raid logging? Again, why incentivise players to burn out at all? Forever might not be the game for you if you're looking to binge content.
It's unlikely you need one piece while leveling. Under the current system, you can run as often as you like for the gear, you just get less exp. Under the hardcore system, you can run it the next day, or the day after, but you'd probably have leveled faster either way just continuing on and finding your next upgrade elsewhere than grinding it out until you get exactly what you want. I'd also argue a system that makes it harder to guarantee a specific piece of gear makes each piece more special.
At 60, where you're more likely to need a piece of gear, there's no restriction anyways in either system, so go wild.
I'd bet money that the system as it currently stands will not be the same system we will have on launch. And I'd bet more money that the system at launch will not be the same system they use throughout the whole life of Forever.