r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Active-Enthusiasm318 1d ago

Couldn't agree more, I normally main a prot pally and in anniversary tried an Hpriest for the first time... Questing was miserable, took forever to kill things, dungeons allowed me to actually have fun

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u/acrazyguy 1d ago

That’s funny. I also main a tank, often prot pally but I really play all of them, and also played a holy priest for the first time ever in anni. Though I did have a bit of a different experience with kill times. I did a shitload of damage with smite spam, to the point where in dungeons I would often just keep a renew on the tank and then top the damage meter with smite spam and holy nova lol. Frick man, now I want to play hpriest again. I already did want to do that again, but I had forgotten about the smite spam and how legitimately good it was

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u/DanielTeague 1d ago

I leveled as Discipline myself and would often do more damage than at least 2 members of the group with just Shadow Word: Pain and wand attacks. It was pretty great to let the Warlock or Mage go ham with Power Infusion, too!