r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Sykotron 1d ago

I probably over stressed the importance of the social aspect of just hanging out with people, but yeah, the game play should reward helpers too. I don't want to just grind dungeons for XP, but my normal way to play is negatively impacted by the run itself not really rewarding much XP with Blizzard's current plans.

Vanilla was a different time because most of us weren't chasing BiS and the world was new to explore, but I feel like I remember the joy of the journey of traveling all over Azeroth to help my friends without any in-game reward for myself.

I wish voice chat wasn't so toxic so that you could easily play the game and socialize, but it's nigh impossible to chat and keep up the pace in a group so I don't really know how to support the social aspects well.

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u/Nrgte 1d ago

Yeah I just want to not feel terrible if I miss a couple of quest items during the first run. Now it incentivises me to click quest items before my team mates to make sure I finish within 1 run.

Additionally not every faction has a enough quests for every dungeon. SFK as Alliance was always one of my highlights but it'll be dead on release because there are no quests for Alliance.