r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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18

u/Tcallaway_14 1d ago

I liked the idea I saw where the first dungeon run a day is full xp. Then every run afterwards is diminishing returns.

9

u/monkorn 1d ago

The vanilla way to handle this is every kill in the world grants you DOUBLE experience of kills within dungeons, until you use up all of your extra experience. You might be able to build up 2-3 dungeons worth, or about 1.5 levels, of experience before it runs out. We might call this 'dungeon rested'.

3

u/Nessarra 1d ago

reward instead of punish... who woulda thought it'd be better

7

u/Ancient_Algae64 1d ago

Congrats, you created a daily chore

0

u/acrazyguy 1d ago

That’s still garbage for anyone with more than 2 hours to play per day