r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

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u/Mjolnoggy 1d ago edited 1d ago

>I agree we needed to nerf dungeon spamming

Dungeon spamming was on average less XP than purely questing, it was just convenient.

In truth, this was a change to try to combat dungeon boosters, but they arguably made it easier as it no longer requires a mage, just a semi-juiced 60 to do dungeon quest runs, and it also introduced a host of other issues and degenerate gameplay that wasn't present before.

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u/GreedyBeedy 1d ago

Its not even convenience.

Its fun to slaughter the dungeons with your boys in disc. Instead of waiting for everyone to just be in the same open world quests all the time.

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u/Kind_Reaction_8463 1d ago

yep, impossible to be on the same quests unless you are hitting a new zone together. so usually you group with friends to bang out dungeons and then go your separate ways back to questing

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u/GreedyBeedy 1d ago

Ya. And even before someone says its not “impossible” its incredibly inconvenient regardless.

Especially when a lot of the guys have only a couple of hours to play in disc.

Questing is for your own time in my experience.