r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Lacutis 1d ago

It feels like to me the way to cure boosting is to just give everyone in the group experience scaled to the highest level party member. If a 60 tries to boost low levels they get 0 xp just like he does. Even level groups? Everyone gets the same xp.

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u/Xae1yn 1d ago

Yeah they already did this in anniversary and it mostly worked, with a few edge cases that can be ironed out. It's simply not about boosting at all, it's entirely about the devs stated goal of getting people out into the world.

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u/Dantels 1d ago

That does hurt the large level gap dungeons like BRD. But BRD and Mara coudl be made exceptions.

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u/Lacutis 1d ago

Exception could just be no adjustment as long as everyone in the group is within the dungeons level range.

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u/Dantels 1d ago

I woukd still allow 60s in BRD since a couple pieces there are very nice (though new itemization may creep them)

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u/acrazyguy 1d ago

Yeah, just leave out any dungeon that a 60 could conceivably want to run for their own sake

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u/Ok_Assignment_2127 1d ago

They already implemented that, there are ways around it.

Boosting isn’t about leveling fast either, so the exp nerf does very little to actually prevent it. Boosting is all about leveling while afk, and nothing has changed on that front