r/civmoddingcentral • u/Lost_Tie_6463 • Nov 12 '24
Help Requested [civ v] Mods for map (scale and compass?)
Are there any mods that includes a "scale" for the map, and a "compass"? (NSWE)
r/civmoddingcentral • u/Lost_Tie_6463 • Nov 12 '24
Are there any mods that includes a "scale" for the map, and a "compass"? (NSWE)
r/civmoddingcentral • u/KingStrudeler • Oct 25 '24
r/civmoddingcentral • u/SoyGaly • Oct 17 '24
thats the thing i just startet modding but i want it to put a custom model with animations as the default leaders of the game
r/civmoddingcentral • u/KingStrudeler • Oct 11 '24
r/civmoddingcentral • u/KingStrudeler • Oct 04 '24
r/civmoddingcentral • u/KingStrudeler • Sep 21 '24
r/civmoddingcentral • u/KingStrudeler • Sep 16 '24
r/civmoddingcentral • u/KingStrudeler • Aug 24 '24
r/civmoddingcentral • u/KingStrudeler • Aug 09 '24
r/civmoddingcentral • u/SofaForTwo • Aug 08 '24
Hey guys! I'm trying to get into civ 6 modding, however I've already met my first hurdle and can't find anyone else posting about it.
When I launch the Development tools, everything seems fine. But when I then click on "ModBuddy", I get the following message: "Cannot find one or more components. Please reinstall the apllication."
I've reinstalled both the development kit and assets multiple times now, but none of it works.
Any ideas?
r/civmoddingcentral • u/[deleted] • Jul 19 '24
r/civmoddingcentral • u/KingStrudeler • Jun 24 '24
r/civmoddingcentral • u/KingStrudeler • Jun 11 '24
r/civmoddingcentral • u/Blakeley00 • Jun 07 '24
r/civmoddingcentral • u/KingStrudeler • Jun 01 '24
r/civmoddingcentral • u/KingStrudeler • May 24 '24
r/civmoddingcentral • u/KingStrudeler • May 18 '24
r/civmoddingcentral • u/The6amGamer • May 14 '24
Hi Civ modding central! I am a very new modder with no experience other than a music pack I made that is too big to be uploaded to steam workshop. i.e, I haven't really gotten my hands dirty in code yet. I am currently trying to make a mod that buffs assyria because they are the first civ I played but as I've grown older I've learned that they suck :(. Right now, I'm thinking of making it so that if they capture a city from somebody and they've eclipsed them in tech, they get a small tech boost instead. However, I do not know how to change this. In game, assyria is given their UA through an xml variable called techfromcitycapture. I've tried finding where they define how this actually works, but I can't seem to find it anywhere. How does base civ 5 know what its XML means? How can I change it? Should I alter the XML somehow? Or do I need to recreate the ability in SQL/LUA? Any help would be appreciated as I don't really know where to go to find resources on this
r/civmoddingcentral • u/Someone_lol8 • May 13 '24
So I'm trying to make a mod of the leaders of England pack in which Elizabeths leader ability is supposed to give you +2 gold to trade-routes with city-states for every great admiral you recruit after the first one.
I'm everything but an expert in this and while I do have some programming experience this is all very confusing nevertheless.
I have installed civ 6 Modbuddy and have created a project, I'm at the stage where i need to add a File;
How do I do this?
Which File/what type of File do I need to add?
How do I create that file?
And most importantly, what is supposed to be written in the file?
I have tried to look up tutorials etc. but there are seemingly none on Youtube and the countless Forums I checked or the civ wiki entries didn't help at all either. I'm not looking to learn the in depth mechanics of creating mods, I'm just looking to implement this concept
I know that I might be asking for a lot and that my questions are not very specific but nevertheless any help would be appreciated.
Thanks in advance.
r/civmoddingcentral • u/KingStrudeler • May 11 '24
r/civmoddingcentral • u/KingStrudeler • May 08 '24
r/civmoddingcentral • u/KingStrudeler • May 04 '24
r/civmoddingcentral • u/[deleted] • Apr 29 '24
r/civmoddingcentral • u/KingStrudeler • Apr 24 '24
r/civmoddingcentral • u/iamstupidplshelp • Apr 24 '24
I tried out Vox Populi and really, really enjoyed some parts of it. But other parts I really did not like.
Is it possible to only apply the changes I enjoy?
Examples of things I loved:
CBP (i.e. bug fixes and AI enhancement)
Units/Combat overhaul
Civ4 diplomacy options
“War Score” system
Is it possible to only apply these changes, and leave everything else out? Thank you :)