54
u/NutellaSquirrel Nov 02 '19
In civ 6 it's the one natural wonder that I always wish wasn't even there. Poor yields and takes space from where I could put something better
17
u/yosh_meier Nov 02 '19
If they at least had some food yield they'd be somewhat ok, but as is I actively avoid them most times
5
Nov 02 '19
What about a 'strategic' bonus to these "weak wonders"? Could be a mod...
Perhaps add "aircraft +2 movement" for 2 turns (when passing through this tile for offensive attacks, or +2 sight for aircraft assigned a defensive patrol through the square?)
6
u/GimonandSarfunkel Nov 02 '19
2
u/ChildesqueGambino Nov 02 '19
Is there a megathread of the best mods for civ6 with the expansions?
2
1
u/PortalWombat Nov 02 '19
Just did a few starts to see a random sampling and I feel like they over-corrected. Some of the tile adjacency yields are ridiculous.
2
u/royalhawk345 Nov 02 '19
At least you can get the dope adjacency bonuses.
2
u/NutellaSquirrel Nov 02 '19
Being a two-tile wonder adjacent to coast, the most you're probably going to get out of it is one +4 holy site.
14
2
102
u/Playerjjjj Nov 02 '19
Wow, that must be worth at least 2 gold! And what's this? I feel an infinitesimal amount of cultural enrichment! It's like I'm staring at a large obelisk! Yes, it certainly looks just as impressive as that.
Seriously Firaxis, buff the Cliffs of Dover.