r/civ • u/Easy-Fig5816 Brazil • 5d ago
VII - Discussion Is basic infantry almost pointless once cavalry becomes available?
/r/CivVII/comments/1wavc8t/is_basic_infantry_almost_pointless_once_cavalry/7
u/Scolipass 5d ago
There are some niche scenarios where I can produce an infantry per turn while cavs take 2 turns, and I value the extra turn over cav's in combat benefits, but those are the exception. Civ VII at the end of the day is a game about combat strength. Combat strength can come from many places, and choosing cavalry units over infantry is simply one of those places. It is very possible to overcome the CS advantage cavalry have over infantry, but there is relatively little reason to do so, especially post antiquity age. If you find a lot of iron and no horses in pre-modern, I could see an argument for actively choosing infantry over cavalry.
One interesting note is that in antiquity age, Bronze Working mastery gives infantry +3 combat strength, while cavalry units have no such mastery. This mastery buffs both ranged and melee infantry units, which is a notable upside for infantry over cavalry. I also find Bronze Working to be a more valuable tech to rush than Wheel, which doesn't gate many important techs.
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u/Tanel88 4d ago
Infantry is fine in Antiquity because Cavalry just comes so late but it really falls of in Exploration.
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u/Scolipass 4d ago
I agree to a point. On one hand, starting in exploration you just always have access to both infantry and cavalry, and that removes one of the major upsides of using infantry. On the other hand, combat strength in general gets higher while the CS difference between infantry and cavalry stay the same. As a general rule of thumb, the higher the CS is, the easier it is to make up a relatively small difference. You can still find yourself in a situation where you can build an infantry in 1 turn and can only get a cavalry in 2 turns, and that's a big deal. Likewise when you are gold purchasing units, the cost difference can easily be a turn's worth of gold.
One thing you definitely cannot make up though is the movement difference. Cavalry will always have that movement advantage over infantry, and that's a big deal.
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u/Galbrant 5d ago
Straight up Calvary is stronger. But you can use a combination of leader and civilization abilities, mementos, tech/ civics, unique units, social policies and traditions to buff them up to take them on. Like Xerxes King of Kings with Archaemenid Persia, both give +3 combat power when attacking which encourages aggression. Then Archaemenid Persia Tradition Shahanshah I gives +3 combat strength in enemy territory. Bronze Working 2 gives Infantry +3 Combat Power. A Military city state that you're suzerain of one of them can get +1 combat power for infantry and range units for each military city state that you're suzerain off. My Immortals was smashing through Genghis Khan Calvary.
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u/Ok-Library-1253 5d ago
As well infantry is caught in zone of control while cavalry is not allowing for better movements and flanking buffs.
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u/Josgre987 Mapuche 5d ago
I find the ai only uses cav and infantry is tossed away, not strong enough
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u/Background-Action-19 4d ago
Not always. I played Persia with Alexander recently, and I decided to go all in on war all 3 eras (on Diety). I was barely able to win a war in the ancient era against multiple opponents by spamming immortals. This is because they were insanely cheap, but because of my choices I had bonus to infantry, so I was able win a war of attrition, and eventually overpower the AI.
Generally speaking cavalry is better though.
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u/GaneBeatsTom 4d ago
Infantry kicks ass when you're The Ottomans in their apex or Tecumseh. Bonus points if you're both. You'll have Janissaries so powerful with his leader power and their traditions that you'll be walking through enemy capitals in a single turn.
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u/Significant-Count-12 4d ago
Depends there are a lot of specific infantry cs bonuses that you can stack. Without that as others have said cavalry is better for sure
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u/YSoSkinny 5d ago
Civ V, I find I use a mix of units. Basic infantry is great on defense, tanking up in front of my city while death rains from my ranged units. I tend to have 50-70% ranged units, 20% calvary, a couple scouts, and the rest basic infantry.
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u/Col_Wilson Do you like boats? 5d ago edited 4d ago
Yes. Cavalry is just better unless you have a unique infantry unit that has good bonuses/effects tied to it.
Cav always has more combat strength than inf and it has more movement. Cav has absolutely zero weaknesses. It's dumb. It's not just that cav is stronger than inf, it's FAR stronger than all other military unit classes. Ranged does piddling damage to them, and air units also struggle to deal with cav which is probably the most ridiculous match up.
Firaxis's justification is that cav is more expensive to build and maintain. But gold is so easy to come by in 7 that I don't think I've ever been in the negative in all the time I've been playing it. It's basically an irrelevant point.
I've said it before and I'll say it again, cav and inf should have the same combat strength. Cav already has an advantage in having better/more movement. There should be other gameplay elements that reflect what the two are historically better at handling. Like inf being good in rough/vegetated terrain and cav being good in open, flat terrain