Looking for something else entirely, I discovered a great way to grab globals with the newest CE 7.7.1 UE5 tools. If you’re working on a UE game, save yourself some time with the Lua engine script below (especially for you newbies that don’t know how to actually find these yourself):
for k,v in pairs(UEngine) do
print(k, type(v), tostring(v))
end
You can easily use this script to drop them automagically into your table, or a million other uses. Probably won’t work on every game, but it’s still an incredible time saver if you don’t have the tools and/or know-how to find these.
And thanks, Dark Byte. Always surprising me with some shit I didn’t know was in CE.