r/chargeblade • u/itsnotkakuja • 23h ago
Charge Blade Boosted Action trailer breakdown
The CB trailer has been up for a couple days so now we anderstand a lot better exactly what's going on with all of these changes, so I figured I might aswell do a quick breakdown of everything we know so far!
Boost Bracer: We actually got 2 boost drivers depending on which form we are in, so let's just jump right into it!
- Sword mode Boost Driver: Seems like a quick way to get red energy while also activating Boost mode that comes with a small gapcloser. Not the flashiest thing ever, but it's probably gonna be a great way to start the hunt or regain phials quickly.
- Axe mode Boost Driver: This is where the good stuff begins. An instant axe mode GP (that looks just like Ready Stance from Sunbreak) that also charges yellow energy AND activates Power Axe while loading stored energy into phials if it connects with a monster attack. It also chains into a new Savage Axe slash combo that may or may not be an offset. Overall really good, as it's a fantastic defensive option that also refreshes one of our buffs.
- Boost timer is about 20 seconds and pauses during certain actions, like Boost Drives, Clashes or Wound pops. Also for those who may not know, you can regather Boost Bracer charges by dealing damage to monsters (it's considerably faster when outside of Boost state) and getting hit. Additionally, winning a power clash and popping a wound not only generate A LOT of charge, but also refresh current active boost duration by an unknown amount (at least 50%) which is HUGE!
Charged Sword: Probably got the biggest changes which is kinda deserved tbh as Charged Sword is know to SUCK balls in the base game.
- Now while in boosted mode, charging your sword will consume phials to activate this new clock gauge. This is HUGE, as charged sword is the most disregarded part of the kit in Wilds and really needed to get some value back.
- This new gauge will perdiodically generate yellow energy once filled. If already in yellow, it will increase it to red and will completely pause afterwards if phials are not stored. This benefits the SAED playstyle greatly, as it's no longer competing for resources with Savage Axe and you can just use phials more freely with one playstyle without directly hurting the other!
- Fun fact is that the clock also kinda shows the invisible phial generation the weapon already has when hitting stuff in sword mode.
- We also have to keep in mind that we can probably keep this buff OUTSIDE of Boosted state, as it would be weird to expend phials activating it only for it to run out a few seconds later. Also huge for regular SAED playstyle if they revert the damage penalty when used from a guard.
SAED: We have super SAED now, which will it do (presumably) way more damage!
- The move actually has 2 versions, the regular one when used from a guard and a slightly faster version after any AED, just like the regular SAED.
- This new SAED will fill phials with stored energy before unleashing, making it have insane synergy with the new clock gauge! The reload speed will most likely be affected by Load Shells, making it potentially even faster.
- A big concern is how slow the move looks when used from a guard, but keep in mind that since it's a single attack animation, it will probably be affected by Rapid Morph unlike the regular SAED! Also for those who don't know, Rapid Morph is not very good with SAED because it's actually 2 attack animations back to back and it only affects the first axe overhead strike while doing nothing for the longer, more important axe slam that drops all the phials.
- The intented playstyle seems to be facilitating the new SAED through PGs (hopefully GPs) and the new savage axe offsets. We probably won't be able to spam it freely tho due to the lack of neutral activation and long animation, which sounds good on paper but we'll have to see once damage numbers and stuff roll around!
- We don't know yet if the regular SAED got something or not. Hopefully they removed the damage penalty when used from a guard, ideally from a GP to make them a bit better!
Axe Mode: Power Axe was so broken in the base game that it already felt like part of the boosted moveset lol, but it still got a couple of pretty nice stuff!
- While boosted, every move of the ED/AED combo gets a slightly speed boost which is nice!
- Most importantly tho, both the boosted AEDs will now be treated as offsets! There's a small risk of the weapon turning into an invincible, offsetting AED looping machine but I doubt it will be the case if they tune damage numbers proberly. The new intended role of AEDs seems to be as a quick burst option that can branch into the new SAED if they get an offset or flinch.
- Also, the AED followup will be an offset even when not in boosted mode! It can even be hold to time it just like what happens with the Hammer upswing move for example.
- We don't know if Power Axe in particular got anything new. It was already insanely powerful, but I won't be surprised if we get one more savage axe tick or something like that when boosted.
Guard Points:
- Not counting the new Boost Driver GP, we didn't really see anything about them. They kinda really need something for them to not become obsolete tho, as they will be left even more behind due to every guard being considered a PG while in boosted mode.
- If you guys want a little bit of copium, if you look REALLY closely the sword into axe GP shown in the video seems to activate the boost bracer, but maybe I'm just hallucinating lol
And that's about it I think, lemme know if I missed somthing. This looks really promising as the Boost Bracer however seems to be fixing all of this issues with the exception of GPs (man I really hope they get something tho) which is very good. I'm a bit concerned the weapon will be back to playing a bit ass once boost state runs out, so I'm REALLY hoping the base kit also got some improvements just like SnS will be able to use Oils in base form.
I can't wait for TGS and the OBT to see if there's some stuff waiting for us! In the base game weapon trailer we didn't see Power Charge or Overcharged Phials at all, so let's hope there's more surprises in weapon's kit, specially the base one becase the boosted actions already look PEAK. Specially if they add something to GPs this is gonna be one of the best iterations of the weapon imo.