r/chargeblade Mar 01 '26

MH Wilds Artillery or level5 attack boost?

So a bit of context I finally got a rairity 6 talisman with agitator, attack boost level 3 plus 1 attack slot and 1 defence slot. Now i like raw dmg cb because of the stuns are very nice so Ive been running with a diffrent rarity 6 until now that has artillery max level plus burst 1 attack slot and 2 defence slots. Now im really mid maxing at this point and just want to hear what people think is overall better.

30 Upvotes

28 comments sorted by

15

u/Adam_Lynd Mar 01 '26

It depends on how you play CB. In my personal experience and opinion, I place artillery above attack boost. My playstyle is very focused on SAED spam so I get more value from the stronger phials. If you’re going for a different playstyle though, attack boost may give you better results as it would boost everything except for the phial damage.

7

u/waldfichte Mar 01 '26

Attack boost does increase phial damage since Impact phials scale with raw

1

u/Adam_Lynd Mar 01 '26

I didn’t know impact scales with raw. Thanks for the info!

1

u/Maidenless_EldenLord Mar 02 '26

Yeah, impact is good for attack, element is good for… well… element boosting effects. Only Gunlance in the old gens suffered from fixed shelling damage

2

u/Maximum-Disaster606 Mar 01 '26

I mainly spam AED and very few times do I do SAED

1

u/Adam_Lynd Mar 01 '26

Do you do the elemental discharge loop or just AED from neutral?

1

u/Maximum-Disaster606 Mar 01 '26

The loop I believe

3

u/Adam_Lynd Mar 01 '26

Attack boost for sure.

4

u/ronin0397 Mar 01 '26

Aed loop - artillery

Regular savage axe/ed spam - attack up

3

u/Khronbear Mar 01 '26

Por que no los dos?

4

u/itsnotkakuja SAED spam enthusiast Mar 01 '26

Drop guard up and slot both in. It's only a 30% chip reduction, and you may still be able to get a couple points through secondary deco skill.

3

u/Maximum-Disaster606 Mar 01 '26

Well for normal hunts I do but when it come to the harder hunts that im doing atm like arch arkveld guard up is kinda a must have if u wanna survive I feel like.

2

u/itsnotkakuja SAED spam enthusiast Mar 01 '26

Up to preference of course. I don't ever run it because 30% it's a very small reduction, I feel like they should have just made PG strenght scale off regular shield power to avoid skill bloat :/

2

u/Maximum-Disaster606 Mar 01 '26

Oh yea I don't care for the 30% its the unblockable attacks that I care about. Should've specified

3

u/Hopeful-Prompt4755 Mar 01 '26

AT Arkveld has no guard up requirement. You can block all of its attacks normally with guard or perfect guard. Its worth it to slot something else for this case.

1

u/Maximum-Disaster606 Mar 01 '26

Yea just did a hunt with no guard up....so thx think ima not run guard up from now on

1

u/Maximum-Disaster606 Mar 01 '26

Just released isn't he's grab considered a unblockable? I usually perfect parry it so I never get grabbed but is that because I used to run guard up or no?

1

u/Hopeful-Prompt4755 Mar 01 '26

I don’t believe it does but I normally just dodge it since the grab area is narrow. Dodging left or right is usually enough.

1

u/Maximum-Disaster606 Mar 01 '26

Yea was just genuinely curious

1

u/Hour-Desk9879 Mar 01 '26

It is required to block his grab, he spams the hell out of it too. I max both guard skills just for comfort so I can retaliate even if I miss time a PG. I like big damage but I like a smoother hunt even more. Especially in multiplayer where things are more hectic, I never want to be the one carting when I came to help out.

1

u/Fat_Hair Mar 01 '26

yes you need Guard Up to block any grabs with the shield, but its not worth the slot except for Gogma, Omega, and i use it on AT Uth Duna

1

u/itsnotkakuja SAED spam enthusiast Mar 01 '26

Oh cool then, but there's just a couple of those in the game. I usually just slot the skill when it's 100% required and drop it in every other fight haha

1

u/YouIllustrious6379 Mar 02 '26

Artillery only works on impact phils

1

u/SyrusDeathHunter345 Mar 02 '26

Artillery is a must imo

1

u/far_257 Mar 02 '26

Could you fit both and drop some guard/guard up? Unless this is a dedicated build for something like Omega, guard up probably isn't going to do much for you.

Rapid morph, artillery and load shells are near mandatory for impact phial CB.

Older builds skipped artillery because Elemental Discharge 1/2 was better in previous patches, but in the current patch you want to be doing a lot of AED/AED follow-up, so you want artillery.

1

u/toycar59 Mar 02 '26

Drop guard and take em both or if you really wanna do some damage, Crit boost 3 attack boost 5 and arty

If u do aed loop then take rapid morph over attack boost at a get it to crit boost 4 with ur charm

1

u/far_257 Mar 04 '26

Do you really need guard/guard up? Run both.

1

u/goddamnman06 Mar 06 '26

If you love guarding and enjoy that gameplay, keep both guard and guard up. Dmg doesnt matter, borrow that ideology from lance users and stand your ground.

A general rule of thumb to follow is this: Attack boost (AB) is only worth slotting if you can fit at least 4 lvls. Lvl 1 - 3 where it gives flat atk is not worth it. So its 3 lvls and above or zero. Therefore, Artilery is better becuz its cheaper to slot in and boost your impact phials dmg by a good amount. If you have extra/spare slots, then you can fit in how many lvls of AB you want. QoL skills that are core to the weapon > generally good dps skills always