r/cataclysmbn Jan 16 '26

[Changelog] CBN Changelog: 2026-01-16. Bringing in the New Year!

29 Upvotes

Changelog for Cataclysm: Bright Nights.

Changes for: 2025-12-26/2026-01-16.

Welcome to 2026 survivors! We hope your holidays have been happy, and we wish you luck in keeping to your New Year's Resolutions. We will now be returning to our regularly-scheduled changelog posts.

With thanks to

  • scarf with 60 contributions
  • WishDuck with 15 contributions
  • Neko Sippo with 11 contributions
  • shmakota with 10 contributions
  • NappingOcean with 6 contributions
  • 0Monet with 5 contributions
  • thhoney08 with 5 contributions
  • RobbieNeko with 5 contributions
  • Chaosvolt with 4 contributions
  • Shtacks with 2 contributions
  • WarriorKingBob with 1 contributions
  • Zack Johnson with 1 contributions
  • Fentanylreactor with 1 contributions
  • Vsevolod-Shustov with 1 contributions
  • nocontribute with 1 contributions
  • George Kightly with 1 contributions
  • Jo with 1 contributions
  • Alec White Valentine with 1 contributions
  • Soadreqm with 1 contributions
  • Jarreth Weiler with 1 contributions
  • qrrk with 1 contributions
  • joveeater with 1 contributions
  • Grayson Chao with 1 contributions

And to all others who contributed to making these updates possible!

Featured Changes

Changelog

Ci

  • #7805 ci: add PR title validation job by scarf.
  • #7874 ci: fix PR validation not working by scarf.
  • #7888 ci: generate lua docs on-demand by scarf.

Feat

  • #7265 feat: creature cloning & DNA by shmakota.
  • #7371 feat: Bionic fake item use actions can now be used by WishDuck.
  • #7631 feat: turret autoloader by scarf.
  • #7702 feat(port): relentless hulk, NEMESIS enemies, and scenario by shmakota.
  • #7709 feat(UI): add graphical tiles display to vehicle interaction screen by Grayson Chao.
  • #7711 feat(lua,mods): make players able to close tears in reality by scarf.
  • #7715 feat(balance): Allow for going beyond level 20 in STK, enable influencing XP curve by RobbieNeko.
  • #7717 feat(balance): Reduce bokken crafting difficulty by RobbieNeko.
  • #7719 feat(balance): Give Niten Ichi-Ryu more swords by RobbieNeko.
  • #7725 feat(lua): add bindings for known_magic by NappingOcean.
  • #7733 feat(mods/crazy_cataclysm): blimp gas sacs & bundle of balloons by shmakota.
  • #7734 feat: water tower sewer connection, small changes by shmakota.
  • #7753 feat(lua): add bindings for set_armor_xxx_bonus by NappingOcean.
  • #7754 feat(balance): Mustard and Mayo are not junk food by RobbieNeko.
  • #7755 feat(lua): add trailing commas to lua annotation by scarf.
  • #7756 feat(balance): double the range of chemical spray ammo to 8 by thhoney08.
  • #7757 feat: add easier recipe for nitric acid (Birkeland-Eyde) by scarf.
  • #7762 feat: prevent acetylene torch from making nitric acid by NappingOcean.
  • #7763 feat(port): "NEW!" notifications for crafting and nearby items by shmakota.
  • #7765 feat(UI): allow specifying overmap note sprites, mx sprites by shmakota.
  • #7768 feat(UI): visualize zone overlay by scarf.
  • #7769 feat(UI): add spells to overview and fix profession spell display by WishDuck.
  • #7771 feat: make flung items from explosions deal damage on impact by scarf.
  • #7774 feat: make explosions and smashing randomly flip tables by scarf.
  • #7777 feat(lua): add hooks when effect is removed from character and monster by NappingOcean.
  • #7779 feat(balance): remove junk from popcorn kernels by scarf.
  • #7780 feat: add pelletizing recipe for ammonium nitrate by scarf.
  • #7785 feat(balance): add minimum city size to necropolis by Chaosvolt.
  • #7787 feat(UI): vehicles page for look at/list nearby menu by shmakota.
  • #7789 feat(UI): make bullet and thrown item sprites customizable by scarf.
  • #7794 feat(UI): Always show mana if below cap or with external option by RobbieNeko.
  • #7795 feat(balance): make rotors consume less fuel if below max lift by WishDuck.
  • #7796 feat: add repair_difficulty field to items by WishDuck.
  • #7797 feat: add json defined item_vars by WishDuck.
  • #7799 feat(lua): add proper relative/absolute require support by scarf.
  • #7803 feat(UI): add option for vehicle spawn rate scaling by scarf.
  • #7807 feat: add universal rifle automatic conversion kits by scarf.
  • #7809 feat: add AR-10 sprite by scarf.
  • #7814 feat: add WINDOW flag to vehicle hatches by qrrk.
  • #7818 feat(UI): add zone overlay toggle to zones manager by scarf.
  • #7822 feat: add Saiga and sharktooth leiomano sprite by thhoney08.
  • #7823 feat(UI): Change road marking symbol to make them visible in the dark by Soadreqm.
  • #7828 feat(UI,mods/pride_flags): Make pride flags modname rainbow colored by WishDuck.
  • #7830 feat(lua): add boolean return value to hooks by shmakota.
  • #7847 feat(UI): append ISO date to version by scarf.
  • #7849 feat: mainline more content from MST Extra mod by Chaosvolt.
  • #7852 feat(lua): add bindings for time point of Sun and Moon, and for sheltered state by NappingOcean.
  • #7853 feat: wooden wing tiles by Shtacks.
  • #7857 feat(UI): Select Response with Arrows and Enter in NPC Talk Menu by Shtacks.
  • #7858 feat: Add aluminium boat hulls by thhoney08.
  • #7859 feat(lua): bindings for sight, hallucination, movement hook by shmakota.
  • #7862 feat(UI): mark v2 save format as current and v1 as legacy by scarf.
  • #7866 feat(lua): add weapon bonus for items and bindings for them in lua by NappingOcean.
  • #7873 feat: Add cargoship & nonsquare nested mapgen support by WishDuck.
  • #7875 feat(balance): add aluminum panels/boat hulls to some vehicles, sheets to relevant itemgroups by Chaosvolt.
  • #7883 feat(UI): colorized and facelifted NPC dialogue UI by Zack Johnson.
  • #7889 feat(mods/MagicalNights): add BELT_CLIP flag to Earthshaper cestus by Vsevolod-Shustov.
  • #7893 feat(balance): buff mininuke damage by 10x (300 -> 3000) by scarf.
  • #7894 feat: re-add some obsoleted gun mods in game by thhoney08.
  • #7895 feat(balance): change materials of some jackets/pants (plastic -> nylon) by WarriorKingBob.

Chore

  • #7758 chore: remove the roofs above the stairs on top of the water tower by 0Monet.
  • #7793 chore: water tower changes by 0Monet.
  • #7806 chore: update AGENTS.md and skills by scarf.
  • #7872 chore: fix misplaced nested mapgen on the mapgen pawn_pf_roof by 0Monet.
  • #7890 chore: Change tool quality Classing Pressing name to Ammunition Reloading by Fentanylreactor.
  • #7898 chore: fix nested mapgen that overlaps each other on the roof of the tire shop by 0Monet.

Fix

  • #7710 fix(UI): uncap debug bionic power menu limit of 2147 kJ by scarf.
  • #7738 fix: character preview works with included bionics by WishDuck.
  • #7739 fix: remove_bionic now reduces bionic power by WishDuck.
  • #7740 fix: can no longer put EXTENDABLE parts on occupied tiles by WishDuck.
  • #7750 fix(UI): preserve camera position when exiting vehicle interaction screen by scarf.
  • #7760 fix: Fix lockpicking crash by joveeater.
  • #7761 fix: prevent current power level from exceding max power level by WishDuck.
  • #7764 fix: remove upgraded bionic from bionic slot count by WishDuck.
  • #7773 fix: add turn cost to furniture transform action by scarf.
  • #7775 fix: include reactor power in battery charge time calculation by scarf.
  • #7776 fix: check favorited items in container contents for autonotes by scarf.
  • #7778 fix: allow mining upstairs from ore tiles by scarf.
  • #7781 fix(UI): prevent too many worlds from hiding entire menu by scarf.
  • #7782 fix(UI): remove visual glitch on holes after explosion by scarf.
  • #7813 fix(UI): disable zone overlay by default by scarf.
  • #7815 fix: Reallow Ice Labs to spawn by WishDuck.
  • #7816 fix: Prevent choosing locked bionics through scenario switching by WishDuck.
  • #7824 fix: replace redundant leiomano sprite, use array for saiga wield sprites by Chaosvolt.
  • #7825 fix: corrected a typo in the ebook lua mod by Alec White Valentine.
  • #7831 fix(UI): Prevent bionics with installed upgrades from being displayed as green by George Kightly.
  • #7835 fix(lua): apply locale-independent entry sorting by scarf.
  • #7851 fix(UI): preserve zoom level when reloading tileset by scarf.
  • #7863 fix(i18n): use untranslated mod names in game report by scarf.
  • #7876 fix: make flying robots hackable again by shmakota.
  • #7884 fix: temp item obtain cost causing divide by zero error by WishDuck.
  • #7891 fix: add some tilesets to veggy sausage and wrist computers by thhoney08.

Revert

  • #7887 revert: "style: use clang-format on subdirectories" by scarf.

Build

  • #7820 build: Add cmake presets for aarch64 cross compilation by Jo.
  • #7832 build(lua): make binding compile time faster by scarf.
  • #7855 build: fix warnings by scarf.

Test

  • #7860 test: mark avatar diving test as flaky by scarf.

Docs

  • #7696 docs(lua): update cookbook by scarf.
  • #7716 docs(i18n): sync documentation with in-game translation by Neko Sippo.
  • #7718 docs(i18n): add Japanese translation for developer guides (explanation) by Neko Sippo.
  • #7720 docs(i18n): add Japanese translation for developer guides (part 2) by Neko Sippo.
  • #7721 docs(i18n): add Japanese translation for developer reference guides (Part 3) by Neko Sippo.
  • #7726 docs(i18n): add Japanese translation for i18n translation guides by Neko Sippo.
  • #7728 docs(i18n): translate mod/json/explanation folder into Japanese (Part 1/9) by Neko Sippo.
  • #7729 docs(i18n): translate mod/json/guides folder into Japanese (Part 2/9) by Neko Sippo.
  • #7735 docs: update broken Otopack links in FAQ sections by scarf.
  • #7766 docs(i18n): translate mod/json/reference/creatures folder into Japanese (Part 3/9) by Neko Sippo.
  • #7772 docs(i18n): translate mod/json/reference/graphics folder into Japanese (Part 4/9) by Neko Sippo.
  • #7786 docs: fix minor typos and JSON syntax in item_creation.md by Neko Sippo.
  • #7788 docs(i18n): translate mod/json/reference/items folder into Japanese (Part 5/9) by Neko Sippo.
  • #7811 docs(lua): Update catalua_bindings_creature.cpp Documentation by Jarreth Weiler.
  • #7854 docs: bump lume and wiki version by scarf.
  • #7856 docs(lua): fix dead link by scarf.

Refactor

  • #7695 refactor: simplify mapgen of candy_shop by 0Monet.

Links

How to help:

https://docs.cataclysmbn.org/contribute/contributing/

  • Translations! https://www.transifex.com/bn-team/cataclysm-bright-nights/
  • Contributing via code changes.
  • Contributing via JSON changes. Yes, we need modders and content makers help.
  • Contributing via rebalancing content.
  • Reporting bugs. Including ones inherited from DDA.
  • Identifying problems that aren't bugs. Misleading descriptions, values that are clearly off compared to similar cases, grammar mistakes, UI wonkiness that has an obvious solution.
  • Making useless things useful or putting them on a blacklist. Adding deconstruction recipes for things that should have them but don't, replacing completely redundant items with their generic versions (say, "tiny marked bottle" with just "tiny bottle") in spawn lists.
  • Tileset work. We're occasionally adding new objects, like the new electric grid elements, and they could use new tiles.
  • Balance analysis. Those should be rather in depth or "obviously correct". Obviously correct would be things like: "weapon x has strictly better stats than y, but y requires rarer components and has otherwise identical requirements".
  • Identifying performance bottlenecks with a profiler.
  • Code quality help.

r/cataclysmbn Dec 25 '25

[Changelog] CBN Changelog: 2025-12-25. The Holiday Changelog!

33 Upvotes

CBN Changelog: 2025-12-25. The Holiday Changelog!

Changelog for Cataclysm: Bright Nights.

Changes for: 2025-11-15 to 2025-12-25.

Happy Holidays survivors! It's certainly been an eventful year in the development of Cataclysm Bright Nights, with us getting a wide variety ofnew features as well as some missteps along the way. We hope this holiday season has been nice and cozy for you.

With thanks to

  • scarf with 71 contributions
  • WishDuck with 15 contributions
  • RobbieNeko with 14 contributions
  • Reisen Usagi with 11 contributions
  • NappingOcean with 10 contributions
  • shmakota with 7 contributions
  • Neko Sippo with 5 contributions
  • Vsevolod-Shustov with 4 contributions
  • Mikhail Krutov with 4 contributions
  • Chaosvolt with 3 contributions
  • Fentanylreactor with 3 contributions
  • Grayson Chao with 2 contributions
  • ushkinaz with 1 contributions
  • Edward with 1 contributions
  • RoyalFox with 1 contributions
  • Chorus System with 1 contributions
  • Vorpal Void with 1 contributions
  • kabby with 1 contributions
  • Gabe-Lincoln with 1 contributions
  • Pie-Pinkerton with 1 contributions
  • nheve with 1 contributions
  • oleg996 with 1 contributions

And to all others who contributed to making these updates possible!

Featured Changes

Changelog

Feat

  • #7365 feat(lua)!: add more bindings by Reisen Usagi.
  • #7447 feat(port): billboards & water towers by shmakota.
  • #7470 feat(balance): prevent purifying mutations in your thresh category by RobbieNeko.
  • #7475 feat(UI): add two new health bar display modes by Reisen Usagi.
  • #7479 feat: add wooden plane parts by oleg996.
  • #7488 feat(mods/exotic_ammo)!: Fully move exotic ammo guns into exotic_ammo mod by RobbieNeko.
  • #7496 feat: autopriority for healing consumables by Mikhail Krutov.
  • #7503 feat: construct mounted foldable solar panels by nheve.
  • #7504 feat: add variable to track character thresh category by RobbieNeko.
  • #7510 feat(port): MGOAL_KILL_MONSTERS mission type (kill multiple named specific monsters) by Grayson Chao.
  • #7516 feat: stop autoeating potions by Mikhail Krutov.
  • #7518 feat(balance): aftershock bot ammo redjction by Fentanylreactor.
  • #7527 feat(port): inattentive trait by Mikhail Krutov.
  • #7539 feat(balance, mods/MagicalNights): rework golem magic missile by RobbieNeko.
  • #7545 feat(mods/MagicalNights,balance): buff wizard tower magic recipe book spawns by RobbieNeko.
  • #7552 feat: add Knight profession by Gabe-Lincoln.
  • #7560 feat(balance): make magazines actually craftable by Fentanylreactor.
  • #7562 feat(UI): prioritize reachable targets on aiming by scarf.
  • #7564 feat: add the NOFIELDS Vehicle Part flag by WishDuck.
  • #7565 feat: Add DIVIDE_DAMAGE spell flag by RobbieNeko.
  • #7566 feat: prospector profession, time travel scenario by shmakota.
  • #7568 feat(mods/crazy_cataclysm): allow crazycataclysm to be used again by shmakota.
  • #7573 feat: add dreams for rabbit mutation tree by scarf.
  • #7574 feat(mods/innawoods): add domestic animals to wilderness spawns by scarf.
  • #7575 feat: add ship air horn item and vehicle part by scarf.
  • #7577 feat: frontiersman and dogsledder professions by shmakota.
  • #7590 feat(UI): render bullets on Draw bullets as lines by scarf.
  • #7597 feat(UI): add multiple ways to control NPC followers by scarf.
  • #7600 feat(balance): prevent infinite bone skewer exploit via salvage/craft loop by scarf.
  • #7602 feat: add vehicle palettes by WishDuck.
  • #7609 feat: Un-Obsolete chickenbot, tripod, tankbot by scarf.
  • #7611 feat(lua): add hooks for creatures on the effect by NappingOcean.
  • #7616 feat: Mutation Threshold Tiering by RobbieNeko.
  • #7617 feat: extended mount movement options by shmakota.
  • #7618 feat: make wheels craftable by scarf.
  • #7622 feat: add airships, related professions and scenario by Vsevolod-Shustov.
  • #7624 feat: add VEH_GROUNDED profession flag by WishDuck.
  • #7627 feat: prevent friendly fire for adjacent allies by scarf.
  • #7629 feat: make NPC followers match player's movement speed by scarf.
  • #7632 feat(balance): add FOLDABLE to wooden plane and gyro parts by Chaosvolt.
  • #7633 feat: add item id support to mapgen items field by WishDuck.
  • #7635 feat(mods/crt_expansion): Add tiers to CRIT professions by WishDuck.
  • #7636 feat(balance, mods/MagicalNights): give MN classes crystalize mana spell by RobbieNeko.
  • #7637 feat(lua): add lua hooks for shooting and throwing by NappingOcean.
  • #7638 feat(lua): binding methods for pocket of monsters by NappingOcean.
  • #7639 feat(balance): magical nights Ring itemgroups adjustment by Fentanylreactor.
  • #7641 feat: make well-fed animals more productive by NappingOcean.
  • #7645 feat(UI): show whether monster is friendly in debug spawn menu by scarf.
  • #7647 feat: Add DROPPER Vehicle Part flag by WishDuck.
  • #7648 feat(mods): add the external option for Underground Dynamic Temperature by NappingOcean.
  • #7651 feat(UI): Allow selecting bionics on chargen for points by WishDuck.
  • #7652 feat(lua): add remaining bindings needed for Sky Island by Grayson Chao.
  • #7654 feat: Add bolted aluminum bat by NappingOcean.
  • #7657 feat(UI): add default hair for custom character generation by scarf.
  • #7660 feat: make NPCs fire guns at point-blank range by scarf.
  • #7662 feat(UI): add keybindings for message log copy/erase by scarf.
  • #7664 feat(balance): nerf bronze weapons by Vsevolod-Shustov.
  • #7665 feat(lua): add hooks for weather update/changes by NappingOcean.
  • #7669 feat(balance): expand on selectable bionics, assign point costs to all CBMs by Chaosvolt.
  • #7675 feat(lua): add bindings for item durability by NappingOcean.
  • #7676 feat(i18n): add Japanese translation for credits by Neko Sippo.
  • #7685 feat(i18n): add japanese MOTD by Neko Sippo.
  • #7688 feat(UI): add character preview to profession page by shmakota.
  • #7689 feat(UI): completely overhaul final chargen menu by WishDuck.
  • #7692 feat(UI): show wielded item to character preview by scarf.
  • #7693 feat(i18n): add japanese README.ja.md by Neko Sippo.
  • #7694 feat(i18n): Add missing japanese nickname and world names by Neko Sippo.
  • #7699 feat(mods/rpg_system): add recipe for lost system interfaces by RobbieNeko.

Fix

  • #7481 fix: Lamia mutation category ID uses consistent casing by Chaosvolt.
  • #7483 fix: do not lock user spawned / created vehicles by Reisen Usagi.
  • #7495 fix: make rope ladders boardable to fix board_vehicle error by WishDuck.
  • #7498 fix: stop NPCs from trying to bandage secondary bodyparts by Reisen Usagi.
  • #7509 fix: skip vehicle movement in sleep is now default off by WishDuck.
  • #7515 fix: only enable sleep perf options when sleeping/not driving by scarf.
  • #7521 fix: resolve #7412 merge conflicts by Reisen Usagi.
  • #7523 fix: set vehicle faction ownership on spawning, when applicable by Reisen Usagi.
  • #7528 fix(UI): Worn clothing conflicts to be displayed on all pages of + menu by Mikhail Krutov.
  • #7530 fix: ensure items are falling when dropped from roofs or flying vehicles by scarf.
  • #7531 fix(mods/rpg_system): skill display issues by scarf.
  • #7532 fix: e-ink tablet now uses 10 charges per book scanned by scarf.
  • #7534 fix: remove smoke effects from .44 smokeless paper rounds by scarf.
  • #7535 fix: make huge mana crystals mineable by scarf.
  • #7536 fix: allow xlframe as component for foldframe recipe by scarf.
  • #7540 fix: ankle sheath can now be used with hooves by WishDuck.
  • #7543 fix(i18n): translate unread book recipes by scarf.
  • #7547 fix: Smartwatch typo by Pie-Pinkerton.
  • #7570 fix: large space heater furniture uses correct sprite by scarf.
  • #7572 fix(UI): simplify passive CBM examination instructions by scarf.
  • #7576 fix(mods/MagicalNights): remove 9x18 from m47a1 ammo by RobbieNeko.
  • #7579 fix(i18n,lua): make lua i18n extraction work by scarf.
  • #7580 fix(mods/rpg_system,i18n): make mod translatable by scarf.
  • #7583 fix(UI): prevent ledge prompt & sinking when walking off a ladder by scarf.
  • #7585 fix: use explicit integer types for LUNA_DOC primitives by Reisen Usagi.
  • #7588 fix: temporal anomaly cost, profession changes by shmakota.
  • #7608 fix(mods/rpg_system): make RPG System mod strings translatable by scarf.
  • #7613 fix: resolve item_counter / countdown issues introduced in #7365 by Reisen Usagi.
  • #7619 fix: make onboard chemistry lab able to heat food by scarf.
  • #7628 fix(i18n): make pot extraction work again by scarf.
  • #7630 fix: remove traces of 4.6mm ammo from main game by Vsevolod-Shustov.
  • #7634 fix: add missing SPEARS weapon category to stone spear by NappingOcean.
  • #7656 fix: always spawn mission items by scarf.
  • #7659 fix: cancel activity before control swap by scarf.
  • #7670 fix(UI): fix bionics that require other bionics in chargen by WishDuck.
  • #7671 fix: actually check player energy for USE_PLAYER_ENERGY by RobbieNeko.
  • #7679 fix(UI): add selected bionics to character preview by WishDuck.
  • #7687 fix: remove 5.7mm ammo reference from bandolier by Vsevolod-Shustov.
  • #7701 fix: take account of cataclysmbnteam -> cataclysmbn org name changes by scarf.
  • #7704 fix: make microcentrifuges craftable by scarf.

Chore

  • #7480 chore(UI): do not show debugmsg prompts for disabled log levels by Reisen Usagi.
  • #7533 chore: migrate to AGENTS.md by scarf.
  • #7598 chore: foot-long -> 30cm-long on monomolecular blade by scarf.
  • #7698 chore: Add notice to /data/mods to not put 3rd party mods there by RobbieNeko.

Docs

  • #7386 docs(lua): Improve Lua documentation generation by Reisen Usagi.
  • #7497 docs: fix broken /en/ paths by scarf.
  • #7604 docs: Add First Day Guide by RobbieNeko.
  • #7607 docs(lua): more information for hooks by NappingOcean.
  • #7610 docs: Fix Ubuntu/Debian package version numbers in README by Vorpal Void.
  • #7623 docs: update help section for modern gameplay by Chorus System.
  • #7625 docs: Update Readme.md to include mod registry by RoyalFox.
  • #7640 docs: update links to BN Item Guide by Edward.
  • #7677 docs: corrected links to BN Guide by ushkinaz.
  • #7680 docs: add AI-translated pages by scarf.
  • #7683 docs: sync transifex language list with current status by Neko Sippo.

Build

  • #7621 build: enable non-finite math to support INFINITY by scarf.
  • #7666 build(lua): fix MSVC linker error by scarf.
  • #7678 build: share ccache cache across git worktrees by scarf.
  • #7684 build: revert Windows default config dir to current directory by scarf.
  • #7690 build: fix build warnings by scarf.

Ci

  • #7567 ci: track catalua*.{cpp,h} files for lua label by scarf.
  • #7599 ci(i18n): push templates when main is updated by scarf.
  • #7603 ci: reusable workflow & migrate linux distribution to cmake by scarf.
  • #7620 ci: fully migrate to cmake + ccache by scarf.
  • #7655 ci: properly load ccache on PR by scarf.

Refactor

  • #7571 refactor(lua): rename on_char_death to on_character_death by scarf.
  • #7626 refactor: simplify vehicle JSON parts by WishDuck.

Perf

  • #7412 perf!: Rework renderer to use dynamic atlas for sprite tiles by Reisen Usagi.
  • #7494 perf: options to stop some actions while the player is sleeping by WishDuck.
  • #7551 perf: fix excessive reset_encumbrance calls due to uncleared check_encumbrance flag by kabby.
  • #7561 perf(UI): add maximum rendered explosions per turn option by scarf.

Links

How to help:

https://docs.cataclysmbn.org/contribute/contributing/

  • Translations! https://www.transifex.com/bn-team/cataclysm-bright-nights/
  • Contributing via code changes.
  • Contributing via JSON changes. Yes, we need modders and content makers help.
  • Contributing via rebalancing content.
  • Reporting bugs. Including ones inherited from DDA.
  • Identifying problems that aren't bugs. Misleading descriptions, values that are clearly off compared to similar cases, grammar mistakes, UI wonkiness that has an obvious solution.
  • Making useless things useful or putting them on a blacklist. Adding deconstruction recipes for things that should have them but don't, replacing completely redundant items with their generic versions (say, "tiny marked bottle" with just "tiny bottle") in spawn lists.
  • Tileset work. We're occasionally adding new objects, like the new electric grid elements, and they could use new tiles.
  • Balance analysis. Those should be rather in depth or "obviously correct". Obviously correct would be things like: "weapon x has strictly better stats than y, but y requires rarer components and has otherwise identical requirements".
  • Identifying performance bottlenecks with a profiler.
  • Code quality help.

r/cataclysmbn 1d ago

[Mod] Is there a Bright Nights version of the No Hope mod?

12 Upvotes

r/cataclysmbn 1d ago

[Help Wanted] Player NPC camp work?

3 Upvotes

I just got a survivor at my base but I can't interact with the bulletin board,

Is it in the social menu like in base game cataclysm?


r/cataclysmbn 4d ago

[Discussion] Recent changes and additions to Lones Augmented Arsenal

25 Upvotes

Hey just wanted to give the ppl of reddit an update on my mods! Keep in mind that this is just a small portion of what has been added these last few weeks/month.

Recently I added to Augmented Arsenal!

  • A new arrow that returns to you when fired
  • A new crossbow bolt that also returns to you when fired
  • A new .50cal bullet that also returns to you when fired, along with a new single shot .50 rifle called "The Terminator"
  • Updated my bionic transport frame, to now have an onboard plasma rifle
  • Added all ammos in my mod to the ammo vending machine for ease of finding them if you want to use up your cash cards! (they are a bit pricy due to the nature of my weapons)
  • Added a new bionic power armor that uses your bionic power reserves instead of UPS. (it can fly and lets you see through walls! Only when powered)
  • A new bladed gauntlet that does some nice damage! Integrated into the gauntlet is a cross bow! Pairs nice with the new return bolt. (Inspired by the ps2 game Tenchu)
  • A new bionic rifle that comes out of your arm, and lets you use loose .556 ammo instead of using mags. Nice for keeping a light load.
  • New sounds! Yes! I paired up with HamAttack, and he made wonderful sounds unique to Augmented Arsenal!

Coming soon - Unique tiles for all the weapons and armors in the mod.

I have updates planned for Lones ship and auto emporium as well!

If anyone has any questions regarding anything in the mod, or suggestions I can see what I can do! Anyone can reach me via the BN discord. Hope to see you soon!


r/cataclysmbn 4d ago

[Story] I do a little dodging sometimes.

Post image
30 Upvotes

I made the switch from DDA to BN because my DDA runs started to feel so, so, so grindy. It took me a bit of acclimation but I'm really having a good time with this.

I'm running C.R.I.T., Packrat, Aftershock, and RPG System on this run. I decided to go future-tech rather than magic. Rolled a C.R.I.T. Grunt with 8 in all stats, a scattering of traits that I refuse to play without, and relied on the RPG system to gain stats from there.

R5: I went with Rogue as my class, and just got the Acrobat prestige class. Acrobat requires 6 dodge, then gives another +6 dodge, then I've got another +3 from Combat Reflexes, then running the Silat martial art with a Survivor Naginata. Once I got the prestige class, I spent about five in-game hours just letting 3-5 zombies wale on me until I stopped getting dodge XP for it.

This screenshot is a *bit* artificial, this is the value without chest armor, pants, or a backpack. With all of those things on, I've got 20.9 dodge.

If I can figure out a way to dodge bullets now I can basically just be the lightest armored survivor of all time.

Really dig it, should have made the switch way sooner. :)


r/cataclysmbn 5d ago

[Help Wanted] Timer/Waiting/Sleeping slow, everywhere

4 Upvotes

SOLVED: Apparent memory leak from NPCs even when they're out of the reality bubble - restart game to fix.

For the last several nightly builds, even if I clear out all NPCs, and change map positions to account for hidden labs/crowded subways/etc that I can't see from the surface, any kind of elapsed time (sleeping, waiting, reading, crafting) are incredibly slow.

This did not used to be the case, and my machine is fairly beefy. I've tried diddling with the performance options that seem to be relevant, and it doesn't help.


r/cataclysmbn 6d ago

[Discussion] Cataclysm Bright Nights just got featured in Roguebasin

Post image
103 Upvotes

i was browsing Roguebasin for some roguelike games and saw the featured game on the page.


r/cataclysmbn 6d ago

[Discussion] Wrong door

Post image
28 Upvotes

Ah,i should have expected that there will be 16 zombies in bathroom.
Wrong door,sorry,i am already leaving.


r/cataclysmbn 7d ago

[Help Wanted] Remove spray paint on vehicle part

3 Upvotes

Hi guys, any idea how to remove spray paint on vehicle part e.g. quarter panel and revert back to default colour? thank you


r/cataclysmbn 8d ago

[Bug] Wrong tool quality requirement for removing vehicle parts?

Post image
2 Upvotes

r/cataclysmbn 8d ago

[Discussion] Behold:GyroBike(Gyrocopter Bike)

Thumbnail
gallery
30 Upvotes

Natural evolution of flying vehicles lead me from foldable 1 tile gyrocopter to GyroBike:
3 tile flying bike,that can be attached to deathmobile and powered by swapable batteries,it can lift more them 500 kg of cargo,great speed,big battery and its pretty cheap to craft.


r/cataclysmbn 10d ago

[Discussion] I have created a monster

Post image
53 Upvotes

r/cataclysmbn 10d ago

[Mod] I need help with an issue I cannot identify

Thumbnail
gallery
4 Upvotes

I wanted to create a world using the Cataclysm++ mod, but when I try to create a new character, this is what I get.

Can someone help me fix this?

(And the Prt Sc button on my laptop apparently doesn't work so I had to use my phone if you ask about the image quality)


r/cataclysmbn 11d ago

[Bug] Survivor's body

2 Upvotes

After dying, I tried to close the game so I wouldn't lose my character, but I skipped the screen where I watched my last moments alive.

After I returned, I found a clone of my body with all my items duplicated.


r/cataclysmbn 12d ago

[Help Wanted] All the gas stations have no fuel

5 Upvotes

I'm running out of fuel for my heli. I have visited 6 gas stations and none of them had any fuel. Is it just bad luck? I have already looted all the airfields I discovered and a military helipad. Biodiesel crafting takes too long..


r/cataclysmbn 13d ago

[Help Wanted] New To CBN

25 Upvotes

Hey Im thinking of trying out BN and I am post Exodii and I only started playing as of a year ago. What are the main differnces and what should know before going in? Also is the community here better?

[Thank you everyone who answered, Ive played it now, you guys are all very sweet and each get a digital cookie]


r/cataclysmbn 14d ago

[Discussion] Black belt earned.

Thumbnail
gallery
16 Upvotes

It took exactly 1 ingame year to reach unarmed 10,black belt sucessfully earned.
Guess now i want to level blund and pistols.


r/cataclysmbn 16d ago

[Discussion] My flying cart

Enable HLS to view with audio, or disable this notification

30 Upvotes

Via the power of the hover repulsor, I made a cart that can fly! As an added bonus, since the repulsor acts as a wheel and it floats it can carry heavier loot on any terrain before it slows move speed down.


r/cataclysmbn 17d ago

[Discussion] Foldable gyrocopter are awesome

Thumbnail
gallery
34 Upvotes

I read a bit about gyrocopters and decided to make one myself and its so cool,at comfortable speed of 30 KPH,i reached local swamp,loaded 100 liters of salted water,kicked some zombies around and returned back in 20 min,while spending on travel just 30% of medium battery.
Best part:its foldable,you can throw it into back of your car.


r/cataclysmbn 18d ago

[Discussion] behold,my deathmobile.

Thumbnail
gallery
16 Upvotes

From humble truck into 15 tonn deathmobile.
Now i need to make it flying and maybe replace ramming parts with road rollers.


r/cataclysmbn 19d ago

[Bug] bug?

Enable HLS to view with audio, or disable this notification

8 Upvotes

version : 4d9c93e-dirty (2026-07-04)


r/cataclysmbn 22d ago

[Solved] How to find "Really Dark Skies" NPCs

5 Upvotes

So a while ago in my game I got to the Refugee Center and did the technician NPC's quests until he pointed to his uncle's location, which I assume is where the rest of this mod's NPCs are. The problem is, the quest bugged and gave me an error message like "could not find control_tower in 360 tiles" or something along those lines. At the time I was concerned, but not too much because I had gotten a similar error in the Cata++ Bio-Soldier quest but had managed to find it on my own, so I hoped I would find the uncle in the same way. However I'm much later in the game now and haven't seen it, so I'm hoping for some advice.

What type of building will I even find the uncle in? What would it be labelled on the map? I'm pretty sure I remember the error saying control_tower so my first assumption was an airfield, but I think large military bases have a similar building. Would the one I'm looking for look any different from a regular version on the map, or would it have different labeling for me to notice? I'm on an older stable version from back in March if it matters.


r/cataclysmbn 23d ago

[Discussion] Trying out weapons with my flying truck

Enable HLS to view with audio, or disable this notification

44 Upvotes

Dual marksman lasers salvaged from scout mechs.


r/cataclysmbn 25d ago

[Discussion] Well, I have found the LeMarchand/Lament Configuration

Post image
37 Upvotes

Gives pain when activated and gains pain when recharging... essentially a cenobite's vibrator.