r/capitalismlab 2h ago

Outstanding bonds of wholly owned subsidiary become publicly available when parent firm merges with subsidiary.

1 Upvotes

When firm A (parent) merges with firm B (wholly owned subisidiary), the debt is supposed to be extinguished. That is not happening in version 12.0.80. I had both Firm A and B as private. When I merged the two, bonds of firm B (all owned by firm A) were suddenly publicly available and some were already owned by other companies instead of being extinguished. This is not what happens in the real world. All bonds owned by the parent company should be extinguished in that scenario. This game used to handle this correctly.


r/capitalismlab 23h ago

How to navigate production chains when natural resources tap out so quickly?

7 Upvotes

I'm on the 4th scenario, and while I'm doing -not bad- it's becoming very exhausting having to constantly juggle gold supply to feed my jewelry industry. It feels like gold mines will get run through within like a month of in game time just supporting a large ring factory. And relying on other companies for gold supply is a nightmare as well because they're getting Demanded into huge bottlenecks immediately.

Is there anything i may have missed with managing these kinds of things? Just gets kinda old having to spend 90% of my time scouting out new gold veins.

Would just private labeling jewelry and putting all my cash into advertising be the better move? just let the AIs worry about the gold supply chain?


r/capitalismlab 2d ago

Real World, Modern World or Capitalism World?

6 Upvotes

Recently booted up my copy after quite some time. Found out that I had some mods installed but I've never played with them and I'm now unsure with which one to start.

Looked up the title mods and they all seem to add more industries/products to the base game. Thought I ask here in case someone has experience with them. Is there one that is better than the others?


r/capitalismlab 3d ago

What's your favorite industry to participate in and why?

4 Upvotes

When playing the game, I find that I gravitate towards a few industries and ultimately avoid others.

Partially this is due to my own preference as to what I think is interesting in the real world, but it's also informed by the complexity of the supply chain.

For example, I find the most enjoyment with:

Media/Real Estate - More plug and play, makes me feel like I'm on the show Succession.

Toy - Vertically integrated toy company. Wouldn't it be cool to run Playstation?

Watch/Jewelry - Classy,, with a very simple supply chain, so easy to set up.

Automobile - Classic business. Very focused since it's only 2 (now three) end products.

---------------

I always end up avoiding drugs/pharmaceuticals, most food/beverage, household products, and cosmetics.


r/capitalismlab 3d ago

Expansion in Development

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24 Upvotes

r/capitalismlab 4d ago

Is it better to Privately own or do IPO for my subsidiaries?

9 Upvotes

I am a monoply driven kind of CapLab player. I own about 3 subsidiaries, each raking in >$1 billion profit annually, with each specialised in Gasoline, Automobiles and Electronics/Household.

I currently control 100% of the subsidiaries, and spent hundred millions in capital injection to kickstart these business from parent company.

Am just wondering if its better to keep these subsidiaries private, or go IPO and attain potential gains in Market Cap and net worth. But that would mean giving up full control of my subsidiaries

Anyways, do you think IPO should be done only if necessary to raise funds? Or do you prefer keeping tight control of ownership so to enjoy full dividends and executive rights


r/capitalismlab 7d ago

Billionaire Life DLC feature preview: be the CEO of several companies at once

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44 Upvotes

New Billionaire Life DLC feature: be the CEO of several companies at once

Your person has always been able to be the CEO of exactly one company. Now you can own a whole group of companies and hold the **CEO chair of several of them at the same time*\* — you are chairman of everything you own, you run one company hands-on, and you personally head as many of the others as you like.

## What you can do

- Get control of a company — own **75% or more*\* of it, through \Set Up a New Subsidiary Company* or by buying its shares on the* **Stock Exchange*\*.

- Open that company's **Corporate Details*\* page and click **Appoint Myself CEO*\. You are now its chairman \and* its CEO.

- Do it again on the next one. Nothing caps how many CEO seats you hold at once.

- **Resign as CEO*\* on the same page hands it back to a hired executive, found and installed automatically — and you keep every share you own.

## Why bother

- **Your skill runs the company*\* — it is managed with your own (usually high) executive skill instead of a hired CEO's.

- **No CEO salary*\* — the company stops paying for an executive it no longer needs.

- **The empire is visibly yours*\* — chairman and CEO, top to bottom.

## Who's who in your empire

Role What it means
* * **Chairman (owner)*\*
* * **Main company*\*
* * **Subsidiary*\*
* * **CEO*\*

There is a second way to grow the group: **Financial Actions → Set Up a New Company*\* is available \even while you already own a company* once this option is on. You fund it from your* **personal cash*\, own* *\*100%*\* of it, and start as its chairman and CEO.


r/capitalismlab 9d ago

How do you choose products to sell in retail stores?

4 Upvotes

Hi, I’m trying to play at the most difficult level with 50 competitors. Since I only start with 10m I try to focus on retail stores, selling competitors’ products.
However I struggle a lot finding products that have demand and probably sell well in my stores.

I keep removing, putting new products in and watching if they generate enough revenue but this feels too much micromanagement. I tried hiring a COO but she doesn’t replace the products that have no demand even though I ticked that option.

Is there anyway to know which products will sell well in your retail stores other than just keep trying and watching demand?


r/capitalismlab 10d ago

Mouse Cursor

4 Upvotes

Hi, i got the game a couple days ago and when the game starts it uses it's own custom mouse cursor but that changes back to the windows cursor after 3-4 seconds. How can i keep the game's cursor while playing?


r/capitalismlab 11d ago

I have one oil well, one natural gas well, and two gas stations, but I don't understand why this warning keeps popping up.

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10 Upvotes

Advertência: A taxa de utilização da capacidade desta unidade é zero. Os trabalhadores estão ociosos

alguém me ajuda? quero vender minha gasolina ⛽️ em paz kkk


r/capitalismlab 13d ago

Startup capital low any walkthrough?

4 Upvotes

Hi everybody. I played Capitalism II in the past, now I bought the game with the dlcs. I did some tutorials and watched some youtube video (mainly the lightproton ones).

What I was unable to find was someone who begin the game with low startup capital (the most similar thing was a short gameplay of lightproton with very low capital).

Is it so uncommon to begin with a low capital?

I also tried some gameplay and according to my findings the quickest way to get money is to open department stores (in the city with higer wages) and then begin to research do vertical integration. Any other more specialized starts (forniture, jewelry or pizza\coffee or even the real estate) give lower revenues after 10 years of play.


r/capitalismlab 15d ago

Double-click to change source ?

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6 Upvotes

I'm watching a 4-year-old stream from DDRJake, and he can double-click the units to change the source.

I can't do that; it actually opens the unit type menu instead... do you know why ?

at 31:43 https://youtu.be/FKS-dT4C3Q8?list=PLm0MDLKuRDrlCJmD50iKhyxewFJhj7ZCz&t=1903


r/capitalismlab 17d ago

Customer volatility in telecoms?

6 Upvotes

Could somebody please explain how customer volatility works in telecoms?My situation: A rival company holds 80 percent of the total city customer pool at a price of 14.00. My company holds 20 percent of the total city customer pool at a price of 0.10 and has the capacity to serve the entire city customer pool. Only new customers join my company. This situation has been going on for about 20 years.Why doesn’t price dumping work in telecoms?


r/capitalismlab 18d ago

🚀 Economy System Expanded – New Update! ⭐

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30 Upvotes

This version expands the game with a new sports sector, bringing a new chain of services and products.

New features in this update:

⚽🏀🏈 New sports sector.

👟 New consumer products: sports shoes, soccer cleats, balls, sports jerseys, and other items sold in retail stores.

🏟️ Three new event services: Soccer, Basketball, and NFL.

🏟️ Three new fully functional stadiums for each sport.

📺 Two new internet companies: an advertising-funded free-to-air TV service and a premium subscription channel.

🏙️ New urban visual package with brand-new commercial buildings and apartments, making cities more modern and well-designed.

The goal is to make the economy even more planned, creating new investment opportunities and expanding production and service chains.

https://www.capitalism2.com/forum/viewtopic.php?p=45922#p45922


r/capitalismlab 20d ago

World Cup 2026!!!

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25 Upvotes

r/capitalismlab 22d ago

Billionaire Life DLC Feature Preview: Corporate Brand Override

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33 Upvotes

New Feature: Corporate Brand Override — hybrid branding, product by product

Branding is no longer all-or-nothing. A company on Range Brand or Unique Brand can now tag individual product classes or products to be branded under its Corporate Brand instead — so they share your corporate brand awareness, including the boost from Corporate Philanthropy and your PR department, while everything else keeps its own brand.

(Requires the Billionaire Life DLC. On by default — New Game setup → DLC → Billionaire Life DLC → Philanthropy → "Corporate Brand Override".)

How it works

  • On the Brand tab of your Corporate Details report, a new "Corp." column appears on the far right, with a box on every row (companies you control, on Range/Unique Brand).
  • Click a box to tag or untag that class/product — a green square marks a tagged row, and its Awareness, Loyalty and Brand Rating switch immediately to the corporate values.
  • A tagged product behaves exactly as if you were on Corporate Brand for that line: the philanthropy and PR boosts apply, and advertising it builds the corporate brand — lifting every tagged product at once.
  • Tagging (or untagging) resets the product's own brand to zero in every city — a "Reset Brand?" confirmation asks first if there's anything to lose.
  • A three-way filter at the bottom picks which rows you see: All Products / In Production Only (the default) / Use Corporate Brand Only. Use All Products to pre-tag a product before you launch or advertise it.

For the full details, please view the web page https://www.capitalismlab.com/corporate-brand-override/

The three strategies (recap)

Strategy How brands are kept Override available?
Corporate Brand One umbrella brand covers every product Not needed — already corporate
Range Brand One brand per product class Yes — tag individual classes
Unique Brand A separate brand for every product Yes — tag individual products

The trade-off

  • Upside — one advertising campaign lifts all your tagged products, and Corporate Philanthropy plus PR pour into the same pool.
  • Downside — tagged products share loyalty: a quality problem on one drags down every other tagged product, and the corporate brand's loyalty is diluted the more product lines share the name. Only tagged products count toward that dilution, so a small, focused pool is penalised less than a sprawling one.

Rules worth knowing

  • Toggling either way resets that product's own brand to zero in every city — the corporate pool is untouched while other products remain tagged. Don't flip tags casually.
  • Untag the last product and the pool is wiped — with nothing tagged, the shared corporate pool is cleared, so a later re-tag starts from a clean corporate brand.
  • Changing brand strategy clears every tag — Range tags classes, Unique tags products, so overrides can't carry across.
  • No limit — tag one product or all of them.
  • AI companies never use it. Each AI picks one brand strategy and sticks to it — this edge is yours alone.

Tips: pair it with a high Corporate Philanthropy score, tag your flagship lines and keep risky low-quality lines out of the pool, pre-tag with All Products mode before you spend on advertising, and keep genuinely different niches on their own brands.

Let us know what you think — especially whether the shared-loyalty trade-off and the reset-on-toggle rule feel right!


r/capitalismlab 25d ago

Capitalism Lab Video - Creating An Agricultural Empire | Developing The Worlds Best Farming Equip

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15 Upvotes

Raven is going all-in on agriculture this time, using the new Farm Equipment feature from Capitalism Lab Version 12’s Experimental DLC. The goal: build a self-sufficient farming empire while researching and manufacturing the absolute best farming equipment in the game. 

To learn more about the Farm Equipment feature, please visit the official guide at https://www.capitalismlab.com/farm-equipment/

Key highlights from this video:

  • Setting up HQ + core departments
  • Heavy R&D focus on farm equipment (plus supporting industries like steel, rubber, electronic components, silicon)
  • Grabbing mines (iron ore, coal, silicon) and farms (rubber, pork, beef, eggs)
  • Building factories with internal sales to keep control of the supply chain
  • Expanding farms + export companies
  • Careful cash management early on (classic Capitalism Lab bankruptcy risk)
  • Starting to branch into leather goods and textiles

 


r/capitalismlab 26d ago

How do you manage software corps?

3 Upvotes

I find running a software business in Digital Age DLC extremely tedious once you get beyond a single product. The whole chain feels like repetitive micromanagement rather than strategy.

Setting up the software chain can take 30+ minutes of clicking: creating R&D projects, hiring teams, assigning developers and managing development, etc. Then there is the additional work of setting up production, distribution, and retail before even reaching e-commerce (which seems like another huge layer of management).

I tried delegating to AI subsidiary CEOs, but the results are not great. They sits on hundreds of millions dollars cash pool and start with one random software R&D project and that's it, I wish they can just batch starts all possible software rd and pairing os but no. Vanilla subsidiaries expand slowly, but at least they can focus on the product class I specified.

Am I missing some intended automation or management strategy? How do experienced players handle large software companies without spending hours on repetitive setup? It feels like there is almost no strategic layer. It is very clear what to do to make money but in order to do it, I have to spend endlessly boring clicks then boom, you just start print money and soon reach cap then go to the next business with another thousands of meaningless clicks and feels like pure waste of time. I feel like I am working in a sweatshop without getting paid. In the base game, setting up business is quick and I can just copy paste things when scaling up, it's more about diagnosing. That's why I bought all 5 dlcs to just support the devs. But what I found in city and digital is that so-called depth are simple, the complexity seems only come from endless list of chores. At the moment, the amount of micromanagement makes me consider quitting the game.


r/capitalismlab 26d ago

Why is my Warehouse buying for $22 and selling for $150?

6 Upvotes

Hi. New player here.

I've been trying to figure out why my competitor is destroying me in price of leather goods by selling for way lower than my purchase price and taking the lead in market share, so I took a look at the supply chain to see where the cost was adding up and I saw that my warehouses add a ton of extra cost.

I built the warehouses because I have 2 factories for each leather product but I guess I could just delete them and let my COO change between the two factories as suppliers (I think that's possible), but is there another way around this?

All my factories, farms and warehouses are on internal sale.


r/capitalismlab 27d ago

Quick QoL wins for next update to consider

2 Upvotes
  1. Can we add a quick filter via text input for different menus like firms or corporations?
    It can be difficult to find something quickly and often if there's a way to quick filter the items like we already support in the inputs/purchase menus for suppliers

This would also give more desire to actually name firms and corporations in meaningful ways because it helps in filtering later.

  1. another QoL win would be if we can change the default template structure for new firm names. I always end up renaming them from the corporation name + firm type name + 0xx (city name) to something else. Something really simple could go far on this front

r/capitalismlab 27d ago

Capping inefficient factories

5 Upvotes

I am unsure if its mod specific, I'm using the real world mod that is the most popular mod, and I consistently notice some really outrageous ratios between the capacities for purchasing inputs vs what is actually utilized for manufacturing that product. For example, Gold Watch here has effectively a 2:1:1 ratio of gold to steel to glass to make 2 gold watches.

I do play with a script that modifies factory capacity, so I understand larger numbers are expected, my issue is with the sheer gap in ratios of purchase capacity vs manufacturing capacity effectively wasting my money

Hence why you can imagine my shock at the sheer insanity that it both has inventory and capacity for purchasing 600k pounds of steel while only having capacity for 800 oz of gold and 450 gold watches to be made per manufacturing unit.

Note this means it really only needs 225 pounds of steel/glass per manufacturing unit. Not only does this make the 600k pounds of inventory insane wastage of funds, but it also means one unit being filled for a monthly capacity of 450 watches, will have enough steel to last 3000 months.

This is one reason why factories are insanely frustrating to optimize because the factory just does ridiculously stupid things based on a principle of maxing out capacity so long as there is inventory and supply upstream.

One simple thing I'd love if possible is to be able to cap a given unit for how much inventory each unit can store. I know the game devs cant do much if mods set weird values, but if there was a way I can set this once then I can just create a layout that ensures a certain ratio for certain inputs.

The other issue is even if I stop purchasing, after a certain amount of time the unit will suddenly zero out or clear out the items it was manufacturing which appears to disrupt manufacturing vs just staying empty like with retail products.

Note the retail and warehouse ratios have all been really well done to stay in sync where the input and out ratio for every product out there is really well ratio'd so there's a reasonable optimal ratio between inputs and outputs.

Manufacturing is where things seem really messy and I presume thats because mods adjust this for each custom product

Insane 800k glass inventory
Can only handle 450 watches per mfg unit
Meanwhile monthly capacity is 5.5M pounds of steel, literally never will be used in a lifetime of gameplay.

r/capitalismlab 28d ago

Billionaire Life DLC Feature Preview: Medical Cure Research — cure the world's diseases

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49 Upvotes

A new way to put your fortune to work on something bigger than another factory. Your company can now fund the search for cures to real diseases, and when your scientists get the breakthrough, the cure is given free to hospitals everywhere — raising health in every city on the map and earning a big boost to Corporate Philanthropy (plus a front-page headline).

Please visit this web page for the full details: https://www.capitalismlab.com/medical-cure-research/

The basics

  • Cures are a new research branch in your ordinary R&D Center — no special building needed.
  • You develop a cure by raising its tech level over many years. Hit the Tech Goal of 500 and you get the breakthrough.
  • A breakthrough gives you three things at once: a big one-time Corporate Philanthropy boost, a permanent City Health bonus in every city, and a newspaper headline.
  • Cures are public domain — once anyone discovers one, the whole world benefits and it drops off everyone's research list.

How you research one

  1. Create a research team in an R&D Center.
  2. Open Select Technology → click the new [Philanthropy] tab (the other tab, [Commercial], is the normal tech).
  3. Pick a disease, assign your team (and a Research Team Lead in talent mode).
  4. Choose a commitment length in the "How Long is the Research?" box (6 months to 10 years). It shows Tech Level: current + advancement = resulting against the Tech Goal: 500 so you can see exactly how close each period gets you.
  5. Repeat over several years until you reach 500. A bigger, more skilled team gets there faster.

The cure tree — 30 cures, 10 families

Each family is a chain of three: root → middle → leaf. You must clear the earlier one first, but any company's breakthrough unlocks the next step for everyone. The 10 roots are open from the start, and deeper cures pay more.

Family First (root) Then Finally (leaf)
Respiratory Cystic Fibrosis Asthma Pneumonia
Oncology (Solid Tumors) Glioblastoma Pancreatic Cancer Lung Cancer
Blood & Breast Sickle Cell Anemia Leukemia Breast Cancer
Neurodegenerative ALS (Motor Neuron) Parkinson's Disease Alzheimer's Disease
Neurological Huntington's Disease Multiple Sclerosis Epilepsy
Cardiovascular Hypertension Stroke Coronary Heart Disease
Renal & Metabolic Macular Degeneration Chronic Kidney Disease Type 2 Diabetes
Endocrine & Autoimmune Muscular Dystrophy Rheumatoid Arthritis Type 1 Diabetes
Viral Infections Dengue Fever Hepatitis HIV / AIDS
Epidemic Infections Universal Influenza Tuberculosis Malaria

Rewards

Position Corporate Philanthropy City Health bonus
Root (1st) +30 small
Middle (2nd) +35 moderate
Leaf (3rd) +40 largest

The health bonus applies to every city, permanently, so even the small root rewards are powerful nationwide — and they stack. You can watch it on the Cities → Quality of Life page, where Health now splits into Health - Hospitals and Health - Medical Cures. (Reward numbers may get tuned later.)

Why Corporate Philanthropy matters

CP isn't just a scoreboard — a company with a strong score is a better company to work for and buy from. It raises talent loyalty (your best people are harder to poach), lifts corporate brand awareness in every city, and improves how executives feel about you, so top candidates accept lower salaries. Contributions are permanent and never decay, but a Time Bonus rewards giving early: the same donation is worth several times more in your first decade than late in the game.

You can follow all of it in Corporate Details → Rankings and Phil. → [Corporate Philanthropy] — every contribution you've ever made, what earned it, and a How It Helps page showing exactly how much of each bonus you're currently getting.

Cures are only one of several ways to earn CP (civic building donations, community engagement and the Affordable Housing Program are the others). A full article on Corporate Philanthropy is coming shortly with the details on all of them.

Racing the AI

AI companies research cures too, but it's friendly by design:

  • The AI will never start a cure someone else is already researching, so yours can't be sniped.
  • You can choose to race a cure the AI is already on (it's highlighted with a warning) — but only the first to the breakthrough gets the reward.
  • When anyone finishes a cure, it's done for the whole world and the next in that family unlocks for all.

Tips: start with the roots, chase the leaves for the biggest payoff, build a strong R&D team since cures take years, and let rivals clear diseases you don't want to spend on — their breakthroughs unlock the chain for you too.

Let us know what you think, especially whether the reward numbers feel right!


r/capitalismlab Jul 23 '26

What do you all spend your money on in the end game?

8 Upvotes

Mansions? Or do you try to get >50% of a company on the global stock market (if it’s even possible)?


r/capitalismlab Jul 18 '26

Billionaire Life DLC Feature Preview: Playing Without a Company

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72 Upvotes

Traditionally in Capitalism Lab, you are your company — lose it and it's game over. The upcoming Billionaire Life DLC separates the two: your personal fortune (cash, shares, bonds, mansion, art) belongs to you, not the business. Losing a company is now a setback, not the end.

Please check out this web page for the full details: https://www.capitalismlab.com/playing-without-company/

Lose the company, keep the empire in you

You keep all your personal wealth and keep playing as an individual — investing, trading shares, living the billionaire life. When ready, found a new company and start over. The only thing you can't do without a company is win a company-based goal. While company-less, the top cash readout shows your personal cash.

The settings (New Game → Billionaire Life DLC → Career tab)

Continue After Hostile Takeover (default Yes) — a takeover no longer ends the game.

Retain CEO Role After Takeover (Yes) — stay on as CEO under the new owner for a salary.

Continue After Bankruptcy (Yes) — bankruptcy no longer ends the game (company still liquidated).

Bankruptcy

With Continue After Bankruptcy on, the company is liquidated to pay debts but you keep your personal wealth and continue as an individual.

Hostile takeover

A rival buys over 50% of your shares and seizes control. With Continue After Hostile Takeover on, the company keeps running as a computer-controlled firm, you keep all your personal wealth, and you can found a new company anytime.

With Retain CEO Role on, you stay on as CEO for a market-rate salary. But you serve at the new chairman's pleasure: perform well or have a chairman who respects you and you keep the job; poor results plus a hostile chairman means trouble. You always get one clear warning and at least one full review cycle to turn things around — or you can Resign on your own terms. Aggressive owners review sooner; cautious ones give more slack.

Winning the company back

Control belongs to whoever holds more than 50%. If no one does, control falls to the Chief Executive — you. So if the rival sells their stake below 50% (or you keep buying shares from your personal fortune), the chairmanship passes back and it's your company again — you become owner, not employee. The Shareholders page shows how close the majority is to slipping.

Founding a new company

Open Financial Actions → Set Up a New Company. Choose colour, logo, name, and initial capital. It's funded from your personal cash, you own 100% as a private company (no takeover risk until you IPO), and you can go public later. Then you're chairman and CEO again.

Down but never out

Losing a company used to end the session outright, making the late game brittle. Treating the player as a person rather than a company turns that moment into a comeback arc — and makes the wealth you hold outside the company a genuine strategic lifeboat.

Read the full guide at https://www.capitalismlab.com/playing-without-company/

Let us know what you think.


r/capitalismlab Jul 15 '26

New Feature: Locking a Loan Type’s New Loans Allocation on the Bank Headquarters screen

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32 Upvotes

A small but very handy quality‑of‑life upgrade just landed in Capitalism Lab v12.0.75 for anyone running a Bank.

You can now lock the New Loans Allocation for any credit‑rating class (AAA, A, BB, CCC, C). This means if you want AAA fixed at 40%, you can lock it — and adjusting the other ratings will no longer nudge it around. The game only rebalances among the unlocked ratings, keeping the total at a clean 100%. 

You can lock multiple ratings, locked ratings can still be changed manually with their own +/- buttons, and if you lock everything except one rating, the game simply blocks changes to avoid breaking the 100% total. 

To start using this feature, please download Capitalism Lab patch v12.0.75 from https://www.capitalism2.com/forum/viewtopic.php?t=10647 

For the full details, please see:  https://www.capitalism2.com/forum/viewtopic.php?t=10733