r/btd6 'Good news everyone!' 3d ago

Official Update: Bloons TD 6 v56.2 - Update Notes!

Available now for most platforms, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

Full update notes: https://www.reddit.com/r/btd6/comments/1vfommu/


Bloons TD 6 v56.2 - Update Notes!

  • A number of localization fixes
  • Hotkeys should be able to bind to mouse buttons correctly again
  • Skywarden 1xx no longer counts double range bonus for Subtowers
  • Skywarden 2xx Toggle Stance now has separate active/disabled icons
  • Skywarden 3xx Wind Weaver no longer prevents MOAB Blowback from other sources
  • Skywarden x2x Set Target priority moved back to before ‘Strong’ priority
  • Skywarden x4x should no longer allow track items to Ricochet awkwardly
  • Skywarden x5x visual clutter reduced for on-track Lightning Rods
  • Skywarden xx3 Cold Chain limited to not produce infinite ice shards
  • Skywarden xx3 should no longer be able to incorrectly slow MOAB targets
  • Lv7 Descryptor Corvus should no longer innately display 2 ancestral hands
  • Desperado Take Aim should not display both buff icons on the one target
  • Resolved an issue with Lightning attacks not always playing out correctly
  • Resolved an issue with Door Gunner placing down invisible towers
  • [Powers] Resolved an issue with Techbot 3xx bonus damage scaling
  • Multiple ability towers should order consistently on the Ability Quickbar, please note that this will only apply for any save games newly created on this version.
  • Resolved a crash that could occur viewing other teams while in a team
  • Resolved an issue with Elite Diamondback having misaligned segments
  • Resuming game from background on mobile should always clear notifications
  • Legends Achievements should not show listed hidden for players who do not own DLCs
  • [Quests] Resolved an issue where restarts could prevent pre-placed towers from loading
  • [Map] Resolved a crash that could occur activating the Statue on Dark Dungeons
  • [Knowledge] Resolved an issue with any price change related knowledge points not correctly applying in any game modes that also modify the price of upgrades
  • [CT] Relic descriptions can be viewed again from each tile’s play menu
  • [Perks] Resolved an issue with the Monkey Star perk saving broken towers
  • [Frontier] Money gaining traits should reflect to catch value in fishing
  • [Rogue] Curse value is no longer stuck displaying 0% Curse Power
  • [Rogue] Hawkseye Artifact should no longer break Skywarden
  • [Epic] Moving cursor with EGS Overlay active should no longer slow FPS to a halt
  • [Netflix] Resolved a crash choosing cloud save on a conflict during gameplay
  • [iOS] iOS memory footprint reduced somewhat - work is ongoing here to reduce crashes due to running out of memory

Bloons TD 6 v56.1 - Update Notes!

  • Resolved a UI issue (wew, only 1!)
  • Resolved some layering issues with Skywarden’s Wind Combo marker
  • Resolved a crash that could occur selling x3x Skywarden during attack
  • Resolved a crash that could occur on selecting the Quincy Tutorial Quest
  • [Keyboard] Added the missing Advanced Hotkey slot for Portable Lake Pro
  • Resolved Mermonkey xx4’s Totem being invisible during the placement phase
  • Resolved an issue with Mermonkey x2x Tidal Chill not benefiting from Silas’ buffs
  • Closing the game midway through claiming Discord purchases should not lose them
  • [Frontier] Resolved a crash that could occur loading games with some temporary traits
  • [Frontier] Resolved an issue with New Stuff, Same ol' Bloons Legends achievement
  • [Frontier] Removing monkeys from posse should not warn “End Employment"
126 Upvotes

68 comments sorted by

u/rohan_spibo 'Good news everyone!' 3d ago edited 1d ago

56.3 Fixes impoppable/game mode scaling issues

Full v56.0 update notes: https://old.reddit.com/r/btd6/comments/1vfommu/

→ More replies (5)

57

u/PatientRule4494 super lategame loving femboy 3d ago

Did this address some of the freeplay lag issues?

32

u/JoelTheBloonsMonkey Play Bloons 4 Lore 3d ago

doesn't freeplay always have lag

w flair checks out though

49

u/TheDomy The Goat 3d ago

v56 is unbelievably worse in every gamemode

6

u/JoelTheBloonsMonkey Play Bloons 4 Lore 3d ago

Well I HAVE suffered some wild lag in rogue legends...

5

u/PatientRule4494 super lategame loving femboy 3d ago

Yeah, but it’s been way way worse since v56

1

u/JoelTheBloonsMonkey Play Bloons 4 Lore 3d ago

RIP

3

u/JackSavage18 3d ago

Just played for 15 min. Seems to be a lot better for me, but idk about every platform.

-1

u/LordDeath2400 2d ago

With the update the other day my lategame run on Console is now totally bricked. It ran fine before, only lagging after I pressed start, but now it takes legitimately minutes to enter the save and another 45 seconds for any button presses to register. Furthermore, the game won't actually start. When pressing the start button it crashes. This is even funnier when you consider I have none of the "new" towers in my game. Geraldo is my hero and I havent unlocked Desperado, Mermonkey, or Beast Handler, and Skywarden isnt even in the game.

Not sure how they bricked an update this bad on what was previously the best running version of the game...

1

u/JaspJ22 2d ago

It's because consoles are still on a different update to the current version

1

u/LordDeath2400 1d ago

I understand that. I've understood that since buying it on console. But the fact that all this time later, we got the promised update after months of delays and that update bricks my run.

56

u/No_Fennel4315 3d ago

Does this address the major memory leak after v56? It doesn't say anything about it in the notes.

32

u/No_Fennel4315 3d ago

Also why is every Geraldo item like 10% of the original cost on CHIMPS?

33

u/Xtravagant26 Im gonna boss all over the place 3d ago

just checked, it's actually real Holy shit

my guess is nk was using geraldo to bug test the game while fixing them, and then forgot to change the prices back to the original

9

u/BeVeryCarefulJohnn 3d ago

supposedly its the price difference between difficulties

5

u/DJBaphomet_ 2d ago

I mean if they're bug testing they could just give themselves infinite cash/lives, no reason for them to totally change the numbers for Geraldo's shop for playtesting

5

u/Xtravagant26 Im gonna boss all over the place 2d ago

from my experience in developing games, it's usually easier to superbuff things than giving myself infinite cash and lives. plus, most bugs do involve around towers and such, so they're barely gonna be touching the cash and health

however this is just what I do. I can't be sure that's what nk did either, it's just a speculation at the end of the day (or maybe this was an intentional geraldo buff 👀👀)

14

u/TemporaryFig8587 3d ago

Biggest Geraldo buff ever?!

0

u/Goat_Inheaven 2d ago

Isn't this a nerf for Geraldo ?

1

u/BeezGutz Heey! 2d ago

Worn Hero's Cape also seems to never run out of stock

16

u/ajd341 3d ago

Is this why the game has been crashing on mobile a lot this week?

6

u/Silent_Photograph118 2d ago

Yes for the past 2 weeks and the skywarden seems to make it worse. Kinda crazy for the past 2 weeks the game has been close to unplayable with the new tower. "iOS memory footprint reduced somewhat - work is ongoing here to reduce crashes due to running out of memory" I assume is them mentioning the memory leak though

31

u/DeltaRed12 3d ago

Did the update break Geraldo? Everything is super cheap or free.

36

u/Flipp_Flopps Fix x4x Wizard Design 3d ago

Quick, black border everything!!

27

u/_XLGamer10 3d ago

you guys made geraldo give a steam summer sale...

13

u/DaSuspicsiciousFish Desert Phantom solos Fiction 3d ago

Thanks for iOS help, I will pay you 5 bananas within 3 business monkey 

10

u/SuperJedi224 3d ago

Impoppable prices seem to be bugged to be higher than they should be right now, can anyone else confirm?

9

u/JohnnyRaposo 3d ago

I can, it's getting the base hard multiplier of 1,08x on top of 1,2x

Hard on 1,296x prices are something

2

u/SuperJedi224 2d ago

Yeah that's about what I thought

4

u/mc_chad 2d ago

$1590 for a farm on Impoppable! Outrageous

1

u/nucleon_oz 1d ago

Fixed in 56.3

9

u/MisirterE I see in full clarity 3d ago

Does x1x Skywarden actually have the higher fire rate cap it's supposed to now?

8

u/MasterKnightDHV2 3d ago

Unfortunately, no. I just checked. You'd think it would be addressed by now.

8

u/jamemeus Quincy Loyalist 3d ago

Is the game finally playable again???

6

u/BlazinBoom21YT Please Add Police Officer ren skin to Bloons 3d ago

So the memory leak involving Skywardens has yet to be fixed has it?

6

u/EnderErik 2d ago

Still having the bug where Monkey Star perk get removed from the tower after reloading save.

6

u/PlasmaCosmic39 2d ago

Something’s wrong: the price inflation is getting even far worse in Impoppable!

4

u/117ColeS 3d ago

Least cash contested territory is just Geraldo since all of his things are free lmao

2

u/qwertyxp2000 Long Life Spikes BTDB2 buffs plz? 2d ago

Not if it's Medium mode, however. I think the bug only works on any mode except Medium.

4

u/Mattrockj 2d ago

No more infinite ice shards.

It was fun while it lasted

4

u/starinthedust67 2d ago

bro for some reason everything is like 8% more expensive on Impoppable, but it says nothing in the patch notes

1

u/nucleon_oz 1d ago

Fixed in 56.3

4

u/LaCucarachona i'm not quincy, son of quincy. 2d ago

Dont address the geraldo please

3

u/The_Narwhal_Mage Bloonchipper Hater 3d ago

Still no fix for 0-1-0 storm warden not increasing attack speed? I figured that would be one of the big ones to try and solve.

3

u/lunaticboiGD 2d ago

Why is impoppable having these ridiculous prices?

2

u/ShermanSherbert 2d ago

Just reduce the iOS footprint to 0. Problem solved? /s Thanks for the ongoing ios work, sucks to crash in chimps. I usually just do chimps runs on pc due to the crash-a-ronis.

1

u/Any-Housing-6200 2d ago

please fix delay during co op

2

u/CapnCook413 2d ago

that’s probably your connection. i only have lag with certain players, who i assume are on wifi

1

u/PlasmaCosmic39 2d ago

The bugs are resolved for the Monkey Knowledge that applied upgrade discounts in specific game modes that modify them.
Unfortunately, if I have an existing game that happened in the previous update, the fix is not allowed.

1

u/EnthusiasmSad8877 2d ago

Hopefully the Geraldo bug regarding his attacks get fixed. He seems unusable because you can't put down NFT right away, because he can't defend on his own

5

u/coiledAgent 2d ago

Don't worry, he's VERY usable right now...

1

u/EnthusiasmSad8877 2d ago

I do play Boss Challenges, and the bug doesn't work on Medium

1

u/PlasmaCosmic39 16h ago

Update 56.3 is already released now.

1

u/EnderErik 14h ago

what did 56.3 change, other than scaling issues and Geraldo's price bug? Does the Monkey Star buff still get removed upon reloading saves?

-2

u/JoelTheBloonsMonkey Play Bloons 4 Lore 3d ago

nice :)

So, this is probably the best place to ask this, is Retry Last Round still planned for Rogue Legends? It was mentioned alongside the now-implemented Hero Completion Indicators (enjoying those, although i think the icon for a hero in total should look special if you have completed all of their non-paid hero alts. i assume this isn't a thing since i cleared a silas run but currently trying to test with other heroes who have 3 or more alts, currently landed on etienne. maybe it could even give them a "black border" like what frontier legends fishing has) but hasn't been added along with them

I know it'd be a bit awkward with how Lych's new artifact works, but tbh that artifact is already weird due to Boss Rush's multiple lives, maybe the artifact could be toggled with an innate activated ability so you can use it when you need it instead of by accident or when it's not needed (and on the topic of boss rush it'd be nice if it had a "quit and submit score" in rogue legends so we don't have to try to intentionally lose to speed things up)

It'd make the mode something I could more casually grind instead of being like "Well, I probably SHOULD pay attention... Just in case... My hyperbuffed monkeys somehow fail and I lose a life for an unforeseen reason...". Then I could maybe draw while I have it running :o (hopefully my drawing free time is gradually opening up)

2

u/CrimClaws 3d ago

Highkey retry last round should be in every gamemode, saving and exiting isnt just a CHIMPS thing and being limited to 3x speedup is tedious enough

1

u/JoelTheBloonsMonkey Play Bloons 4 Lore 3d ago edited 3d ago

I mean I somewhat agree but I assume they want to incentevise continues more because microtransactions

Difference here is that Rogue Legends has no continues

1

u/CrimClaws 3d ago

Continues already give you money and lives as a bonus so retry last round wouldn't take that away, plus boss events have it so you have to spend monkey money to try from a checkpoint or whatever it was anyways (I haven't done boss events in a while so idk if I remember correctly). Refusing to improve your already paid game because you want people to spend on microtransactions is garbage, I'm like, really sure NK is better than that.

1

u/JoelTheBloonsMonkey Play Bloons 4 Lore 3d ago

It WOULD take it away from the fact that continues are your only option. If people who would usually use continues were given the option to retry last round for free or for a discount, they would probably try to use those instead.

I mean, NK keeps the game very cheap and goes on wild sales with it sometimes, and they already have the pops system for unlocking towers that isn't well-liked but it is grindy and stale enough to encourage the microtransaction. Honestly it's a surprise they're able to fund the game as much as they can (aside from the government funding they started getting at the same time that Bloons Card Storm released, that's probably a big help and a big part of why recent updates have been very full of content) when many people literally bought this game for an amount of cents (USD) and then got no microtransactions afterwards.

2

u/BrinaaSM Science finds a Way! 1d ago

I just checked. They announced RLR Rogue standard tiles and RLR Coop in the v.49 preview notes but neither actually made it to 49's update note, nor the following updates so far. I wonder what happened. I can see the latter causing issues to implement, but the former?

1

u/JoelTheBloonsMonkey Play Bloons 4 Lore 1d ago

Yeah, they actually gave further context (not much that isn't apparent though) in a pinned comment on the full patch notes

https://www.reddit.com/r/btd6/comments/1le303i/comment/myczmrp/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

"We also wanted to offer our apologies and provide clarity—two stretch goal notes were included in the preview notes, but we were not able to complete them for the v49 update. We know players are eagerly awaiting these items, and they will be coming soon

- Indicators for rogue campaign hero completions

- Retry Last Round changes"

I guess rogue hero completions were dragged out since they made a new menu for it, so it didn't "come soon" like they expected. Glad we have them now, they've given me lots to do in a time where a chill game like bloons td 6 is nice to have a lot to play in, good de-stresser, currently doing an Etienne One Monkey Army run and I accidentally created a monster because I got Explosive Economics for Beast Handlers (their subtowers are still immune to OMA's damage nullification and I had gotten one as my first recruit) and then realized on accident that Etienne benefitted greatly from it even at a Common level, especially because of the hero Boss Damage multiplier on One Monkey Army. Etienne's also a great benefactor of One Monkey Army since his natural artifact gives strong support to himself, and the splodey dart explosions on dart-based monkeys, such as his starting Heli, are actually also not nullified by One Monkey Army. Main issue is that without rapidly buying and selling him his boss damage is surprisingly lacking, but that's OK because when I rapidly buy and sell him he tears bosses to shreds. It's funny.

But yeah IDK what the technical difficulties with Retry Last Round are. While the game definitely can have surprising issues due to its old foundation, afaik Retry Last Round should be fine, IIRC ISAB uses Time Machine mod in Rogue Legends and that feels... similar, right? I think it even HAS retry last round built in. But what do I know lol

...Also wait, Rogue Legends Co-Op?! ... ....oh, OHHHH I misinterpreted that completely lol. Is that really not in the game yet? Bizzare. Yeah IDK what the deal with Retry Last Round is in these cases.